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Comparing deliantra/server/Changes (file contents):
Revision 1.259 by root, Tue Oct 14 20:11:22 2008 UTC vs.
Revision 1.307 by root, Sun Dec 28 15:28:47 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
3 5
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 7TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 13TODO: worldmaps still get loaded on startup before the gridmap is ready
12 14
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart.
28 - temporarily make permanently invisible player visible when
29 he/she makes noise.
30 - fix being able to see through walls a bit.
31 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player
41 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track
43 players.
44 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players.
49 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players.
53 - darken xrays effect a bit.
54 - improve handling of los changes when inserting or removing
55 objects, not perfect yet.
56 - make map darkness signed (formerly unsigned) to allow
57 ambient lighting and centrally manage darkness as an offset.
58 - revamped, fixed and documented the server calendrics, also
59 tell users the current time and data, to improve awareness.
60 - implement proper wizlook flag and handling of wizlook, instead
61 of dumbly just clearing los once.
62 - speed up los code - it's now about 2-3 times as fast as the old one,
63 and has a smaller runtime variance.
64 - daylight/nightfall can now increase/decrease past the natural limit,
65 making them actually useful.
66 - see_in_dark now increases the viewing radius by 3.
67 - implement a fast tiled map iterator and use it in LOS for a 20%
68 speedup, as well as in many other places.
69 - remove support for extended map infos - these are not used
70 by the deliantra client and removing them gives us a 10% speedup
71 when sending map changes.
72 - remove most gcfclient and other client bug workarounds, as well
73 as now obsolete protocol versions, simplying the code.
74 - optimise and simplify generation of random numbers.
75 - correctly provide a non-zero default density for materials, to
76 avoid crashes, fix other bugs in the material handling code.
77 - fix volume calculations.
78 - fix cfpod parsing when multiple verbatim blocks were separated by
79 newlines.
80 - increase monster detection radius from wis/5 to wis/3.
81 - remove old pickup modes.
82 - remove obsolete disarm and search commands (search wasn't working
83 anyways).
84
852.73 Thu Dec 18 20:56:31 CET 2008
86 - this release is assumed to be very stable.
87 - (maps) radically redesigned and improved tutorial.
88 - directional casting no longer immediately removes the invisible effect.
89 - magic ears now trigger when used inside the NPC dialogue.
90 - fix overflow in lighting calculations.
91 - negative glow radii can no longer cause total darkness.
92 - allow lookat on spaces where we only barely see, as opposed to
93 only maximally-lit ones.
94 - class selection has been reworked completely and their documentation corrected.
95 - swashbucklers got the oratory skill now.
96 - jump skill was fixed to adhere to all the flags a mapspace has got.
97 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
98 - fix deadlock in Jeweler::improve_ring_by_plan.
99 - use Coro::SemaphoreSet instead of our own lock management
100 (which was probably broken, too).
101 - support negative glow radii during daytime, too.
102 - use circular, not rectangular, viewing area.
103 - use minimum viewing distance of 2 in outdoor maps.
104 - negative glow is stronger than viewing area or lamps.
105 - (arch) new darkness spell face.
106
1072.72 Thu Dec 4 22:20:19 CET 2008
108 - (maps) completely redesigned scorn.
109 - "cast light" now works on oneself.
110 - bump max light radius to 9, rewrote glow lighting calculations, fix
111 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are black" bug is finally fixed. 112 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 113 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 114 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops. 115 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given 116 - items shops weren't interested in don't vanish anymore, and are given
34 better error reporting. 128 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks. 129 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload. 130 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit. 131 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it. 132 - refactored drop code and fixed some programming errors in it.
133 - fixed small regression in 'Slag Ex' potion extension.
134 - fixed a bug where some objects couldn't cross map tile boundaries.
135 - fixed a bug with weight update of the player, the client showed -0.0
136 as the current weight of the inventory.
137 - (arch) the dragonbreath spell is level 12 again, but the high level spell
138 dragonfire has been introduced for the non-dragon players.
139 - remove unused "tooltype", "start_holding" object slots.
140 - change "weapontype" object slot to uint8.
141 - convert "hide" object slot into flag.
142 - reorder object members for better locality of reference and codesize
143 decrease.
144 - correct rounding in lerp, add lerp_rd, lerp_ru.
145 - fix a crash when no skill could be found when killing amonster.
146 - fix a small memleak that would eat one pointer on the perl stack for
147 every completed aio operation.
148 - perl mapspace acessor methods now normalise (handle tiled maps)
149 and update mapspaces if necessary.
39 150
402.71 Tue Sep 23 07:02:23 CEST 2008 1512.71 Tue Sep 23 07:02:23 CEST 2008
41 - removed all command line parsing, only env variables are supported 152 - removed all command line parsing, only env variables are supported
42 anymore. 153 anymore.
43 - region-specific monsters will now once more be on the worldmap. 154 - region-specific monsters will now once more be on the worldmap.

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