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Comparing deliantra/server/Changes (file contents):
Revision 1.173 by root, Wed Jun 18 23:40:27 2008 UTC vs.
Revision 1.260 by elmex, Fri Oct 17 10:48:57 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
6 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension.
40
412.71 Tue Sep 23 07:02:23 CEST 2008
42 - removed all command line parsing, only env variables are supported
43 anymore.
44 - region-specific monsters will now once more be on the worldmap.
45 - fix a disastrous "memleak" where temporary memory allocations
46 would grow out of bounds.
47 - server now writes a pidfile and makes sure its alter ego is killed.
48 - fixed a double-escaping bug in the pod-parser.
49 - rewrote the cfpod parser in C++.
50 - hintmode moved to C++, players need to re-set their hintmode if
51 they dislike "show".
52 - fix RIP inscription.
53 - bump login name length from 18 to 20 char max.
54 - correctly support gender in emotes.
55 - correctly support gender in the death messages.
56 - correctly generate death messages for players only when they really die,
57 with increased information.
58 - fix a bug in the dynbuf code that could potentially lead to crashes
59 and data corruption (but apparently was never triggered).
60 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
61 - make sure Compress::LZF acquires the storable lock, might fix some
62 data corruption bug.
63 - tweak coredumping/monitoring a bit.
64 - completely redid server initialisation to hopefully avoid rare races.
65 - do not crash in the loader when an inventory object could not be loaded
66 (from a corrupted file).
67 - redid skills command to send output to proper channel.
68 - object->map is no longer refcounting.
69 - add FLAG_DEBUG for internal debugging.
70 - add NDI_VERBATIM flag to send_msg.
71 - add perl backtraces to logBacktrace-initiated backtraces.
72 - player->exists is no longer a sync_job.
73 - split login.ext's player scheduler into
74 it's own player-scheduler.ext extension.
75
762.7 Sun Sep 7 16:32:03 CEST 2008
77 - require perl 5.10.
78 - make nrof signed, so that code that checks for underflow actually works.
79 - swap player and observed count's on the map when observing.
80 - add (mostly untested) mapspace perl class and accessors.
81 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
82 - fix a crash in cast_bless (restoration et al.) when no target
83 could be found.
84 - pits now have a configurable "random spread" range and default
85 to a radius of two now.
86 - rewrite pay_player_arch.
87 - use a more stable perl_reload implementation.
88 - do not use Symbol::delete_package (causes crashes after perl-reload),
89 use our own, safer, clear_package instead.
90 - when asynchronously dumping core, close all file handles to allow
91 the server to restart concurrently.
92 - improve the cfpod parser to generate proper xml from proper cfpod
93 sequences, without double-encoding. it should be faster, too.
94 - the above fixes wrong display of help tetx and many other issues.
95 - use lzf and frag packets for large messages for clients supporting them
96 (0.9976+), use it for long books and other messages.
97 - eradicate listen command and corresponding code.
98 - eradicate logs command.
99 - let the client log into the server log, used for crash backtraces.
100 - fixed rods/wands/etc. with randomitem spells on maps, but broke
101 old style spell objects with the spell magic bullet.
102 - (arch) fixed skill less rods in the archetypes
103
1042.61 Sun Aug 3 17:59:50 CEST 2008
105 - made jeweler workbench larger and some other minor map
106 changes in jeweler town.
107 - fixed wrong item handling in jeweler skill code.
108 - (arch) use a special "key_random_map" for random map keys
109 that are used up.
110 - fix a crash when the player who was observed has logged out long
111 enough for his region/map to be gone.
112 - port to g++-4.3's incompatible tr1 changes.
113 - add some missing dependencies.
114 - log to /var/log/deliantra/ by default.
115 - hack observe code to enable smooth movmenet when observing.
116
1172.6 Sun Jul 20 18:58:08 CEST 2008
118 - (maps) extension of the jeweler quest/skill/town
119 - correctly move gsay to the party channel.
120 - fix a crash when animate weapon was used in some areas.
121 - fixed unnecessary identification of by converters created objects.
122 - (maps) tutorial now contains clues about chatting and talking
123 with NPCs.
124 - (arch) dragon scales got proper type now
125 - object::decrease would sometimes cause container weights to
126 be wrong, this has been fixed.
127 - do not send time updates for newly-seen items.
128 - thawing an icecube will once more drop its contents to the ground.
129 - fix cone spells etc. going through walls sometimes.
130 - fix a weight update bug that sometimes left containers
131 with wrong weights.
132 - added auto_apply event and extension for shop tiles.
7 - work around get_map_flags invoking perl and switching the stack. 133 - work around get_map_flags invoking perl and switching the stack.
8 - make sure the map is loaded when using a town portal return. 134 - make sure the map is loaded when using a town portal return.
9 - fixed a bug with caching of sp/grace/food points for spells 135 - fixed a bug with caching of sp/grace/food points for spells
10 where healing spells didn't cost any grace. 136 where healing spells didn't cost any grace.
11 - fix starvation kill reason. 137 - fix starvation kill reason.
138 - fix pk killer name message.
139 - don't let people apply signs with @match.
140 - add support for berkeley db 4.7 (the new BDB module also fixes
141 what seems to be the biggets memleak in the server).
12 142
132.56 Wed Jun 4 10:50:40 CEST 2008 1432.56 Wed Jun 4 10:50:40 CEST 2008
14 - require Coro 4.73 which contains an important performance-bugfix. 144 - require Coro 4.73 which contains an important performance-bugfix.
15 - use anyevent to manage listen ports (this enables IPv6 support). 145 - use anyevent to manage listen ports (this enables IPv6 support).
16 - server supports ipv6 client connections now. 146 - server supports ipv6 client connections now.
132 - properly link against libgthread as that is needed to make the slice 262 - properly link against libgthread as that is needed to make the slice
133 allocator thread-safe. 263 allocator thread-safe.
134 - support perls not compiled with 64 bit support (though this is not a 264 - support perls not compiled with 64 bit support (though this is not a
135 recommended configuration) (reported by Samuel Gondouin). 265 recommended configuration) (reported by Samuel Gondouin).
136 - always put godgiven items into the player inventory, never any containers. 266 - always put godgiven items into the player inventory, never any containers.
137 - (arch)
138 - (maps, arch) the scorn go club was founded! 267 - (maps, arch) the scorn go club was founded!
139 - (arch) do no longer support player abilities, they didn't work anyways. 268 - (arch) do no longer support player abilities, they didn't work anyways.
140 - (arch) the alchemy spell is now of the alchemy spell school, which 269 - (arch) the alchemy spell is now of the alchemy spell school, which
141 became a real spell-class. 270 became a real spell-class.
142 - (arch) the alchemist class now get an alchemy spell book for new characters. 271 - (arch) the alchemist class now get an alchemy spell book for new characters.

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