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Comparing deliantra/server/Changes (file contents):
Revision 1.260 by elmex, Fri Oct 17 10:48:57 2008 UTC vs.
Revision 1.279 by root, Thu Dec 18 02:49:22 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again? 13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 14TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 15TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - magic ears now trigger when used inside the NPC dialogue.
26 - fix overflow in lighting calculations.
27 - negative glow radii can no longer cause total darkness.
28 - allow lookat on spaces where we only barely see, as opposed to
29 only maximally-lit ones.
30 - class selection has been reworked completely and their documentation corrected.
31 - swashbucklers got the oratory skill now.
32 - jump skill was fixed to adhere to all the flags a mapspace has got.
33 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
34 - fix deadlock in Jeweler::improve_ring_by_plan.
35 - use Coro::SemaphoreSet instead of our own lock management
36 (which was probably broken, too).
37
382.72 Thu Dec 4 22:20:19 CET 2008
39 - (maps) completely redesigned scorn.
40 - "cast light" now works on oneself.
41 - bump max light radius to 9, rewrote glow lighting calculations, fix
42 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are black" bug is finally fixed. 43 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 44 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 45 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops. 46 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given 47 - items shops weren't interested in don't vanish anymore, and are given
35 - fix a crash when pushing cone spells met ice attacks. 60 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload. 61 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit. 62 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it. 63 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension. 64 - fixed small regression in 'Slag Ex' potion extension.
65 - fixed a bug where some objects couldn't cross map tile boundaries.
66 - fixed a bug with weight update of the player, the client showed -0.0
67 as the current weight of the inventory.
68 - (arch) the dragonbreath spell is level 12 again, but the high level spell
69 dragonfire has been introduced for the non-dragon players.
70 - remove unused "tooltype", "start_holding" object slots.
71 - change "weapontype" object slot to uint8.
72 - convert "hide" object slot into flag.
73 - reorder object members for better locality of reference and codesize
74 decrease.
75 - correct rounding in lerp, add lerp_rd, lerp_ru.
76 - fix a crash when no skill could be found when killing amonster.
77 - fix a small memleak that would eat one pointer on the perl stack for
78 every completed aio operation.
79 - perl mapspace acessor methods now normalise (handle tiled maps)
80 and update mapspaces if necessary.
40 81
412.71 Tue Sep 23 07:02:23 CEST 2008 822.71 Tue Sep 23 07:02:23 CEST 2008
42 - removed all command line parsing, only env variables are supported 83 - removed all command line parsing, only env variables are supported
43 anymore. 84 anymore.
44 - region-specific monsters will now once more be on the worldmap. 85 - region-specific monsters will now once more be on the worldmap.

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