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Comparing deliantra/server/Changes (file contents):
Revision 1.260 by elmex, Fri Oct 17 10:48:57 2008 UTC vs.
Revision 1.872 by root, Tue Jul 16 18:56:43 2019 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
7
2Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
3 9
4TODO: emergency swap mode is not working 10TODO: trap disarming/finding very little/constant experience?
5TODO: xs-warn doesn't end up in server log. 11TODO: golem survives "longer" now - too long?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 12TODO: clean up skill handling in kill_object.
7TODO: inscription cannot be readied. 13TODO: mining experience
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 14TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 15TODO: reload_settings
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 16TODO: thawer should not next()
11TODO: worldmaps still get loaded on startup before the gridmap is ready 17TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
18TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
19TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
20TODO: cats dimdoor, invoke charm => watch Log-1
21TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
22TODO: identify doesn't merge
23TOOD: apply should only apply one stack items
24TODO: fixed random maps, e.g. for buildings
12 25
13TODO: look into monster widths again? 26TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
14TODO: cats light witrh JP_5 put light into caster. 27TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
15TODO: strange rign oif acid artifact description/story looks weird. 28 when trying to load a map that apparently could not been saved during chargen.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 29TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
17TODO: coro/anyevent/ioaio releasen 30TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
31TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
32TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
33TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
34TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
35
36TODO: potionimp/stat potion descriptrions
37TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
38TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
39TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
40TODO: the sepharoth "Kether"
41TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
42TODO: only store face checksums in C++, store everything else in perl
43TODO: the motd command is missin
44TODO: cast create missile's argument should be documented and should work for bolts as well, example:
45 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
46 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
47 missile Fire bolt would be invalid. These changes should be reflected in the
48 spell's description.
49TODO: bowmode threewide (and possibly others) might not properly respect movetype
50 and arrows might end up in places where they shouldn't, e.g. on top of see-through
51 walls.
52TODO: rijk's frontend does not look for .xhtml files when serving static files.
53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
54
55
56TODO: cspm spell arg
57
58 - (maps) remove random workbench under house in darcap, fix exit and add random
59 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
60 illegal mlab access (ephraim).
61 - (maps) make some containers unstackable that erroneously stackable.
62 - (arch) platinum to gold converter was broken in 2008 and paid out
63 one gold for one platinum only. mea culpa.
64 - detect stackable containers at load time and make each stack a single item
65 (reported by Saiapatsu).
66 - refactored the anim frames/facing macros/methods to range check and avoid
67 crashes due to corrupted face numbers (e.g. in T_MATCH).
68 - fix possible animation update bug in hole animations.
69 - fix gate closing not updating the animation bug.
70 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
71 - last remaining BUG (that showed up in the logs for the last years) has
72 been fixed: monsters would snatch arrows/thrown_objs out of the air without
73 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
74 bolts and thrown objects as NO_PICK temporarily.
75 - since binutils/gcc/etc. conspired to break static archives, converted the server
76 binary build into non-recursive Makefiles without static archives. hell, automake
77 is certainly not ready for non-recursive makes, what a hack :()
78 - use c++11 headers in preference to tr1 ones.
79 - fix odr violation: struct point.
80 - make the code warnigns-clean, for some definition of warnings.
81 - port to g++ 6.
82 - implement keep_suffix meta for cfutil, so files keep their extension.
83 - built-in webserver uses improved content-type detection and uses charset utf-8
84 by default.
85 - do proper etag caching for resources in http server.
86 - fix webserver 304 response, which contained entity-headers, confusing squid.
87 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
88 causing a segfault.
89 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
90 directly referencing freearr_[xy], as the latter is used alot more often then
91 DIRX/DIRY, and this allows us to change freearr_[xy].
92 - tentative port to C++ 17.
93 - fix a potential bug with packet << (const char *)0.
94 - add COPYING.Other.
95 - include libecb and decore compiler.h and other places in preference to it.
96 - include ska's flat_hash_map and use it instead of unordered_map/set.
97 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
98 - level 0 experience valuew as uninitialised. all these years.
99 - run the shstr garbage collector regularly, not only after intern ().
100 - fixed minor undefined behaviour that was unlieklly to result in problems.
101 - don't log runtime errors for invalid regexes for the maps command.
102
1033.1 Wed Nov 16 23:17:11 CET 2016
104 - convert to blitz++ 0.10 and later (also requiring c++ 11).
105 - port to perl 5.18 and newer.
106 - switch to xz compressed archives as only dist method.
107 - upgrade to automake 1.15.
108 - (maps) hopefully fix tobias' tower.
109 - (maps) hopefully fix healing potion vendor in arena entrance.
110 - (arch) fixed an error in the Gnarg scale mail artifact.
111 - it was possible to unapply or half-unapply cursed items in many
112 cases, which confused players and also player state. fixed.
113 - (arch) remove curse now works more liek idnetify in that it uncurses
114 some items. also, no longer uncurses spells or other invisibles.
115 - (arch) remove curse and identify now treta the marked tiem first.
116 - creators no longer identify objects that shouldn't be identified
117 (such as money, which won't stack afterwards).
118 - (maps) the shady rogue in goths can unapply cursed items for you.
119 - (maps) implement a wilderness town portal.
120 - (arch) set proper(?) int values for all monsters.
121 - (maps) fire5.map could destroy players.
122 - (maps) fix pet arena pit/arena entrace and exits.
123 - clear the spell's applied flag when inscribing scrolls, to make the
124 scrolls mergeable.
125 - redo all build material faces from scratch.
126 - dropall without arguments now drops all containers.
127 - use blitz++ for vector maths (new dependency).
128 - only match archetype names in artifact allowed names.
129 - new command "bumpmsg" that triggers the bump-into-wall messages.
130 - altars with match expressions did not work properly.
131 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
132 - god enemy race check fixed ("god detests your race").
133 - gods erroneously allowed any kind of worshipping race, even
134 ones they hate.
135 - use same default config in code as on gameserver.deliantra.net.
136 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
137 our parser.
138 - generate slightly more special exits and avoid warning.
139 - applying a glowing crystal now gives status messages.
140 - fix a memleak in the random map generator.
141 - rework the random map parameter passign a bit to be extendable.
142 - (random maps) use a nonrecursive algorithm to generate mazes,
143 also, improve the quality of the mazes (no longer will the edges
144 almost always form a passage) and add two new types - "rooms"
145 and "braided".
146 - implement --unique option to reset command.
147 - (random maps) add new "cave" layout, which is much more ...
148 cave-like.
149 - (random maps) new layout style "castle" that generates straighish,
150 rogue-ish maps.
151 - (random maps) new layout style "multiple" that simply mixes multiple
152 different styles in different areas.
153 - roguelike maps sometimes had dead ends due to symmetry settings.
154 - rewrite layout management in the random map generator from the
155 ground up.
156 - fix bug in tausworthe rng initialisation.
157 - switched to the faster and hopefully better quality gfsr{24,55} random
158 number generator, the same algorithm that freeciv apparently uses.
159 - replace unreachable walls in random maps by "blocked", which saves
160 memory and imho looks nicer.
161 - (arch) fix samhlaidh archetype.
162 - fix the "archname" match special function.
163 - add kensler ("better gradient noise") functins, as well as fBm
164 and other fractal algorithms.
165 - one can no longer emote to logged-out players.
166 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
167 sacks fit on a tile again.
168 - (arch) fixed message of improve wisdom scroll.
169 - (arch) move glyph/magicmap/visibility into .faceinfo files,
170 support background colour for text clients.
171 - (arch) improve automatic name from archname generation.
172 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
173 - support resist_xxx, body_xxx_info and body_xxx_used specials in
174 match expressions.
175 - don't cause an error if a monster tries to cast magic mapping.
176 - sometimes a special exit wasn't placed when it should have been.
177 - make newmapcmd mandatory, remove support for map0/map1.
178 - require EV 4.00.
179 - made wording of "use_skill jeweler analyze" a bit more precise.
180 - add perlxsi.c to cleanfiles.
181 - (arch) made speed potions easier for now.
182 - the server didn't properly initialise all client skill slots,
183 no known impact.
184 - clean up unused settings, introduce DELIANTRA_DATADIR.
185 - (arch) added potion of fortitude to resist fear for the jeweler skill.
186 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
187 a generic table/matrix/palette converter to cfutil.
188 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
189 apparently, in the brewery map).
190 - do not endlessly loop when an optional extension cannot be loaded.
191 - remove limits of 000..999 from worldmap coordinates, support negative
192 coordinates and introduce z-layers - deliantra is now 3d, in yet another
193 sense.
194 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
195 handle generic "world map areas".
196 - dropped micrpather again - we'll do our own implementation when we need it.
197 - added is_quad flag.
198 - (arch) added quad archetypes.
199 - made the pickaxe mining tool remove quad walls and floors.
200 - move key_values into their own class, simplifiying lots of code and
201 making it possible to use kv pairs easily for maps and other objects as well.
202 - get rid of get_archetype, finally.
203 - maps no longer get activated when loading, only when a palyer is "near" them.
204 - maps can now be swapped (not loaded), active and inactive, other states
205 have been removed, and the map "intelligently" changes between active/inactive.
206 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
207 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
208 - server now enforces width/height matches between tiled maps.
209 - fix some off-by-one bugs that presumably created empty rectangles
210 for unordered map walks - which should not cause any real issues.
211 - increase face hashlen to 5 octets from 4, to avoid a collision.
212 - fix output-rate limiting - min/max now use the first argument for the type,
213 as all other similar macros - might cause other breakage...
214 - cfutil no longer creates split tiles multiple times due to a
215 off-by-one bug in comparing mtimes.
216 - cfutil now supports type: prefix to derive faces from other faces, which
217 is used for all build materials currently.
218 - require imagemagick >= 6.6.
219 - fixed possible crash due to broken initialisation order of shstr and
220 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
221 - fix the brace command.
222 - implement refcnt_buf.
223 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
224 codesize decrease. wow.
225 - removed version 1 ext/exti command support.
226 - store meta information in faceinfo->meta unless prepended or empty.
227 - new extension, ota_update, for online updates of the game client.
228 - implement a simpler config value system for extensions that allows
229 config updates without a reload.
230 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
231 - make pick_lock work over map boundaries, and fix a crash while we are
232 at it.
233 - make nekosan more disease-resistant.
234 - new event "infect".
235 - setup protocol packet now supports JSONOBJECT syntax.
236 - implement simple web server, currently to serve facedata for the html5
237 client.
238 - sort faces by name in the server to improve caching locality in clients.
239 - actually prune face checksums (exp_table's checksum was too long).
240 - add skill_info and spell_paths resources to enable caching the info
241 and removing another command.
242 - send completion info to the client.
243 - assume all clients support the deliantra protocol extensions and allow
244 fxix/extcmd and other protocol "extensions" before setup.
245 - implement flash-policy-file server on server socket, to allow flash clients
246 to connect.
247 - implement exti doclet request to request documentation,
248 currently for commands only.
249 - created nickmon extension to monitor nicks.
250 - ix now keeps a copy of the face data while sending, in case the
251 face changes.
252 - do not allocate memory for empty refcnt_bufs.
253 - when faces change, invalidate all clients, not just clients with matching
254 faceset, as faceset only applies to tile resources.
255 - remove dependency on Time::HiRes.
256 - move face data to disk, and load it on each and every access. this saves
257 250mb ram on load, and 130mb ram in general, and only reduces the http
258 server hot cache throughput for faces from ~24000 to ~18000 requests/s
259 on my system. this should make it possible to add a lot more media files
260 in the future, and reduces the memory footprint by the server from 180mb
261 to 60mb ram.
262 - create food/missile will now fail when the mapspace limits are exceeded.
263 - pod processing could deadlock because the child process might try
264 to get a lock.
265 - removed support for ncom packets.
266 - remove drawinfo packets from the server (use msg instead).
267 - skill objects now have their documentation in the msg slot.
268 - no longer allow prefix match when matchign spells, spells names must
269 now be written fully.
270 - avoid a deadlock when the incloader is called to load an in-memory
271 file in a child process.
272 - implement spellmon v2 protocol - no spell message.
273 - remove ability to cats/invoke seplls by "count".
274 - the "may" mechanism now supports uuids ina ddition to nicknames.
275 - implement dm/dmhide in terms of the "may" mechanism, so dm
276 players must now be configured by adding may_command_dm: ["uuid..."]
277 to the config.
278 - remove nowiz command.
279 - change dm hiding - hidden status is no longer respected by spells etc.,
280 it only affects information commands. use observe instead.
281 - automatically send fx for all changed faces, not just for visible tiles.
282 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
283 problems in blitz++.
284 - catch sigfpe in the same way as sigsegv.
285
2863.0 Sat May 29 23:30:57 CEST 2010
287 - (maps, arch) complete revamping of the transport routes - all cities are
288 now easily reachable, at a price.
289 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
290 - (maps) added (navar) gravedigger, that buys players gravestones.
291 - (maps) added the rathouse quest for the shockwave spell in navar
292 (by Dustfinger).
293 - (maps) fixed bad floor tile in navar apartment.
294 - made (wizard) look_at show also uuids.
295 - added cf::object::find_object_uuid (::find_object already exists!).
296 - (maps) added new apartment, made by LinuxLemoner.
297 - (maps) added quest for the mining skill scroll to valleynoy.
298 - (maps) added greedy highlevel book shop to heaven town.
299 - (arch) added sounds: zombie death, book reading, inscription.
300 - (arch) made the hill giants loose more body parts.
301 - (arch, maps) added black unicorn horn, required to access mlab hell.
302 - (arch) increased the (possible) number of arrows/bolts found in shops
303 and made them a bit more expensive.
304 - (maps) add more glory hole treasure styles.
305 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
306 in a select number of mlab maps.
307 - (maps) the library should be less of a death trap now.
308 - (maps) exits no longer point to auto-apply exits, most affected
309 maps now have proper doors or a similar solution.
310 - (arch) jumping skill has now physical attacktype.
311 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
312 - enter_map did not normalise the map coordinates when the destination
313 space is blocked, causing badness and freezes for the player.
314 - when applying containers, server checks for the key on activate
315 and also allows players to unapply active containers they don't have
316 a key for.
317 - moved formulae, attackmess, artifacts, exp_table, materials and
318 races files to arch, where they belong (exp_table is no longer in
319 confdir but in datadir now!).
320 - jeweler and sound config files are now normal datafiles as well.
321 - quit_character was causing a runtime exception, causing it to not
322 work since 2.93.
323 - entering a map will now respect move_on and other effects,
324 except for auto-apply exits :/
325 - only talk to the items on the nearest mapspace, or, of there
326 are none, to the player, not ALL items in vicinity.
327 - do not update the floorbox while running, to avoid big item
328 updates that cost network bandwidth and processing power.
329 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
330 caused overflows causing monsters to become living deads.
331 - unapply weapons and armour before trying to improve it.
332 - teach the random map generator the ability to read ".rmg" files
333 that specify which actual style map to generate, and use it for
334 the default decorstyle to avoid inappropriate maps to be used.
335 - support (with some limitations) multiple different skills with the
336 same subtype.
337 - fix "nekosan duplication" bug - map swap out was not atomic,
338 so nekosan could end up beign saved AND escaped to another map.
339 - show invisible no longer makes magic mouths visible.
340 - move_type changes (spells, skills etc.) now will correctly
341 take move_on/move_off into account (e.g. buttons).
342 - display (exit) or (random map) in client for those objects.
343 - removed (useless) spell damage columns from spell info and replace
344 it by effective casting level - clients > 2.10 required to display
345 properly.
346 - building of levers/doors works again for all kinds of floors.
347 - the player can now withdraw and deposit all the available money.
348 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
349 steinwandstadt/celvear.
350 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
351 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
352 mostly based on the spell's level in the spellbook.
353 - the music scheduler did not properly send new music on region
354 changes.
355 - (maps) fix some map regions and the region tree.
356 - the server will now be more picky when parsing the regions file.
357 - do not rely on chosen_skill in calc_alch_danger.
358 - improve editor support protocol slightly, provide workarounds for 2.10
359 clients.
360 - follow has been rewritten to be, hopefully, more robust.
361 - follow mode will not be aborted when the follower tries to move.
362 - tcp.ext didn't unbind in reloads.
363 - map-tags.ext didn't properly close the database on reloads.
364 - cfutil skips .-directories when scanning.
365 - build.ext prevents players from building on other player's maps.
366 - rent.ext allows the dm to enter anytime.
367 - NPC_Dialogue adds a new predefined variable, $map.
368 - new "build" event hook.
369 - get rid of archetype min/max values except max_x (which should go, too).
370 - added fix_generated_item and cf::object::generate to XS interface.
371 - no longer use uppercase identifiers for saving anywhere, but support
372 them on loading, for old playerfiles and maps.
373 - removed is_legal_2ways_exit - this is apparently dead code, and
374 would be handled differently nowadays anyway.
375 - random map .meta were not being expired at all.
376 - replace move_ob/move_object functiony by the equivalent move method.
377 - update to automake 1.10.
378 - invitation to maps with unagressive and friendly monsters doesn't
379 require level 4 anymore.
380 - do not let update_stats muck with the chosen_skill anymore.
381 - monsters now rotate through all skills (in chosen_skill).
382 - fix lots of path-related buffer overflows in the random map generator.
383 - detect/sense curse/magic will no longer work on items that don't
384 need identify.
385 - added detect mineral vein spell.
386 - support "wall overlays" in the random map generator - not very generic,
387 used by minable veins.
388 - (maps) relocated jeweler town to another directoy.
389 - (arch) implement mining pickaxes and mining skill.
390 - (arch) add missing stonebig_club archetype from cfextended.
391 - jeweler skill doesn't diminish input values anymore.
392 - jeweler skill is harder to level now, but in exchange item power
393 of the output is only 1/5th (instead of 1/3rd) of ring level.
394 - jeweler skill adds the makers name (currently not visible) to the
395 generated ring/amulet.
396 - generate most constants for perl automatically.
397 - properly check for weapon name prefix ("Ragnarok's sword").
398 - when player dies, restore his food to at least 200.
399 - support multiple inheritance for arch sources (inherit a,b,c).
400 - switch to storable-n-format for facedata, for better interoperability.
401 - implement generic "ranged" item framework (pickaxe, fishing rod).
402 - the singing skill actually respects the direction now.
403 - oratory and singing now require a direction.
404 - use_skill now requires that you can actually apply the skill tool.
405 - do not invoke perl on every user command anymore by providing
406 a command and an unknown_command event.
407 - move mark, run, run_stop, fire and fire_stop commands back from
408 perl to C++, for speed reasons (basically undo patchset 1304).
409 - add a client_destroy event, so we don't have to hook the
410 attachable destroy event (which is called much more often).
411 - removed (unused) FLOOR object type.
412 - fix erroneous change_abil messages for rods (and other types).
413 - remove include/commands.h and server/c_new.C, and refactor
414 all into server/commands.C.
415 - save and restore combat/ranged/current slot for players.
416 - the server now batches item's face/fx commands, as opposed
417 to sending one fx per item - helps mostly at connect and
418 with floorbox updates.
419 - implemented ext::player_env::play_music_once $who->contr, "km/...".
420 - the random map generator now supports selecting difficult for
421 more style categories than just monsters (all except fountains
422 apparently).
423 - object serialiser no longer creates empty "owner" references.
424 - make sure failed castings take some time, too, to avoid being
425 smitten by your god.
426 - many more failmsgs and help texts.
427 - support log suspension/resumption, e.g. for defragmenting.
428 - stop thrown objects when their speed goes too low.
429 - log the number of unique logins seen every minute in a compact
430 format (for statistics).
431 - do not send delitem for players.
432 - support static scalar data members properly in genacc now.
433 - implement "simple" freelist management for objects.
434 - recycle object counts now - to support longer uptimes.
435 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
436 function (and yes, 666 is exact!).
437 - random map generator results should now be fully repeatable.
438 - fixed possible crash bug in build code.
439 - rename find_marked_object to ->mark and speed up.
440 - player movers properly destroy themselves when used up, instead
441 of leaking.
442 - do not show msg for unidentified objects that need identification.
443 - convert formulae/bookarch/settings file parser to thawer framework.
444 - finally get rid of fgets (..., thawer) and use a much cleaner
445 next_line method.
446 - use nicer file format for exp_table and attackmess
447 (more like other resource files).
448 - make parse errors during server startup fatal.
449 - properly initialise all maptile values in constructor.
450 - improved {link} map.
451 - optional unloadable extensions will not lead to an endless loop.
452 - server will cleanly autorestart when running out of protocol IDs.
453 - use faster and slightly more exact find_dir_2 replacement.
454 - building listening books is possible again.
455 - (maps, arch) added archetype for building instructions and replaced
456 the copies of the instructions in the maps with it.
457 - (arch) made the spark shower spell available in shops.
458 - don't create a second LOGIN event on character creation.
459 - correctly generate "You paid xyz" message in shops.
460 - the shop menu now also displays the (approx) value of the item.
461 - added a 'password' command, to let DMs change the password of players
462 more conveniently.
463 - correctly save shopitems string, to avoid parse error when reading
464 saved maps.
465 - logging now differentiates between logging levels better.
466 - speed up get_typedata.
467 - fix deadlock problem during server shutdown/reload.
468 - make ext/checkrusage "more" non-blocking.
469 - use common::sense for extensions.
470 - work around a 50.10.0 utf8 caching bug.
471 - correctly try to load tiled maps in adjacent_map, might fix
472 "no relation to target" bugs.
473 - try to load (pure-)perl modules asynchronously, warn about
474 modules being loaded from the mainloop, pre-load some more
475 core modules so perl doesn't do it later on.
476 - pre-load many of the files perl might load on it's own e.g. when
477 compiling regexes.
478 - make exp_table and materials file reloadable.
479 - made reload_config non-blocking.
480 - the seen command called (Blocking) stat() instead of aio_stat,
481 causing server freezes.
482 - store unhashed password, to prepare for safer authentication.
483 - do not log connections from the local host, to help a local
484 watchdog.
485 - fix summon freeze at map borders.
486 - support @group syntax and music config file for music face lists.
487 - run post_init jobs in parallel, they might do I/O.
488 - avoid apply conversion for converters.
489
4902.93 Sat Feb 13 15:52:36 CET 2010
491 - (maps) fix travel to valdor and back.
492 - do no longer by default eval map cod ein safe compartments
493 (this can be re-enabled using the safe_eval config option).
494 - (maps) fix an apparent crash bug caused by broken generstors
495 in lorak.
496 - fix data corruption issues caused by recursive calls to
497 unordered_mapwalk - now every caller must provide its own
498 buffer.
499 - (maps) improve tindervale maps slightly.
500 - (arch) considerably decrease slag ex price.
501 - (arch) fix filth archetype.
502 - extension dependency resolve was completely broken.
503 - multipart objects would cause save_throw_object to crash - it
504 now acts on the head only.
505 - do not try to connect to an irc server unless explicitly configured.
506 - do not expect decltype() to be available in gcc 4.4.
507 - extended the safe perl environment by loops.
508 - (arch) fix "armless cook" facings.
509 - the "experience table" resource item did not have a proper
510 hash associated with it, so updates could not be detected.
511 - fixed poison traps in doors.
512 - player->killer_name did not properly flag the name as unicode.
513 - aggressively mark many more methods as utf8 or octet-expecting,
514 and provide a non-destructive SvPVutf8 variant.
515 - do not allow dragon players to change their title via the settings.
516 - ratelimited jeweler skill nugget conversion.
517 - under high load, the server stopped swapping out to make
518 the server more responsive, but making it impossible to reduce
519 the load by... swapping out. slot queuing will now always make
520 some progress.
521 - improve the quality of the load-avg calculation.
522 - (maps) fixed quest npc in jeweler dungeon quest.
523 - don't fail to write the runtime file if the temporary already exists.
524 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
525 player now.
526 - rewrote hiscore code from scratch to use async I/O, store uuid and
527 timestamp and use a tab in the client to increase awareness.
528 - npc dialog setflag/setsatte now check for defined'ness, so
529 setflag 0 is possible.
530 - make install now deletes old extensions, to ease upgrades in the
531 deliantra vm.
532
5332.92 Thu Dec 24 04:51:56 CET 2009
534 - the destruction spell could/would corrupt server memory quite often.
535 - logging in only fixed the combat slot when the palyer was loaded from
536 disk, not when it already was in memory.
537 - cede in wait_for_tick* when the tivck is inhibited hopefully
538 avoiding livelock during high-load emergency saves.
539 - logging in did not properly unapply all skills.
540 - (maps) make the invite quest marking much more obvious.
541 - (arch) fix warrior archetype names.
542 - map prefetching never prefetch upwards.
543 - wizpass no longer makes you non-blocking.
544 - (maps) add light to some of the special maps, add troll
545 map.
546
5472.91 Mon Nov 30 10:18:09 CET 2009
548 - (maps) add gorokh_final mapset from crossfire.
549 - (maps) block most vault-type mlab locations, open up
550 imperial converters for anybody to use.
551 - (maps, arch) replace all permanent stat potions by random
552 variants.
553 - (maps) spread gorokh demon styles more evenly over 1..100.
554 - TRIGGER events got passed a garbage pointer instead of a
555 real player object on player changes.
556 - diseases and maybe other things could sometimes reduce the speed
557 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
558 much grief.
559 - speed_left randomisation was, apparently, totally broken.
560 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
561 of the speed slot internally and in map save files. among other
562 things, this gets rid of all the abs (speed) calls.
563 - reduce map file save files by using abridged keywords aliases.
564 - shop specialisation calculation was totally broken.
565 - nrof/itemcount/volume limits when dropping to the floor are
566 now enforced.
567 - fix magic mapping, which only worked for inate spell casting.
568 - godgiven items will now be explicitly described as such.
569 - (arch) dded a quiver of bolts.
570 - materialnames would change "randomly" on every load, only
571 set the material when the materialname was not set before.
572 - balancing change, halve rod recharge speed (instead
573 of 4.8s, the standard rods now recharge in ~10s. not a solution,
574 but still.
575 - reduce cpu time used for map saving by >>50% by avoiding
576 the costly flag-checking loop in most cases and using a simple
577 repeat-cache for speed_left.
578 - always delay stats update for players on insert/remove till
579 next tick/command, which saves a lot of cpu cycles on drop/take.
580 - add hint about havign to run to attach unaggressive npcs.
581 - pet monster level was not displayed correctly in "showpets index".
582 - clean up floating point conversions and many similar nitpicks.
583 - fix hanuk altar.
584 - overhaul material system to be much faster, and having less bugs, but
585 still having a lot of cruft :/.
586 - add marble shop floor.
587 - move gcc specifics to new file include/compiler.h.
588 - unrecognised cfpod directives could cause undefined behaviour.
589 - added boes' marble shop to steinwandstadt.
590 - pad mapspace to power-of two size for speed/codesize/cache gains.
591 - optimise mapspace updates.
592 - cache volume/items per mapspace.
593 - use fabs, min and max consistently (surprisingly for a code size
594 decrease).
595 - fixed a small uncleanlieness in item converters, which might
596 have led to weird item multiplications.
597 - store hash value in shstr, not used by anything, but doesn't use much memory.
598 - fixed crash bug in learn_spell command.
599 - enhanced output of the mapinfo command.
600 - remove all traces of FLAG_NO_FIX_PLAYER.
601 - avoid sv_derived_from calls (lots of hash lookups) when converting
602 from perl to c++.
603 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
604 and use it in some "inner" loops.
605 - rename flags to attachable_flags to avoid confusion :=).
606 - fixed jeweler experience output to not be floating point.
607 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
608 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
609 - try to prefetch memory inside process_objects, which can give
610 enourmous speed gains.
611 - make some small optimisation to the process_objects loop.
612 - move facedata chksum calculation into cfutil, make server more flexible
613 handling different chksum lengths.
614 - check for hash collisions in cfutil.
615 - reduce face checksum size from 6 to 4 bytes.
616 - don't crash when a map uses empty sound/sound_destroy/face.
617 - removed weather-specific attributes.
618 - fixed genkeywords dependency.
619 - do not clear "randomitems" slot for world underlays.
620 - use "sl" as short-hand for speed_left in save-files, just to make them
621 smaller.
622 - in general, don't crash on value-less resource file lines
623 anymore, due to get_str never returning a 0-pointer.
624 - code cleanup in move_symptom.
625 - removed arch_to_object (replaced it by ->instance ()).
626
6272.90 Sat Nov 7 15:06:06 CET 2009
628 - some Andrew Madloch wanted, despite being specifically told
629 multiple times that the Deliantra parts additions are under AGPL,
630 lock up the source code of the server within his company.
631 some reorganisations have been done to the sourcecode to make
632 it clearer that this violates the Affero GPL. Help to keep
633 Deliantra free software even for the coming generations
634 and be wary of the promises of Andrew Madloch, he has nothing
635 good in mind for free software.
636 - clarify which files of the server are 100% AGPL.
637 - minor reorganisation, move some GPL code into other files.
638 - implement viewpoint (which is like observe, but only for the map,
639 not stats etc.).
640 - replace magic mapping overlay by a flying bird exposing area
641 on the worldmap (ext/magic_mapping.ext).
642 - @find in npc dialog was useless as the vairbale wasn't accessible.
643 - @find results in npc dialogue is now stored in $find.
644 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
645 - (maps, server) add lostwages and celvear apartments to rent system.
646 - (maps) closed guild houses, this is not scalable, ask your friendly
647 dm instead.
648 - (maps) add town portal to celvear.
649 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
650 mapsets from crossfire, together with associated archetypes.
651 - (maps) add extended region descriptions for some regions from crossfire.
652 - (maps) define a new whalingoutpost region.
653 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
654 and most archetypes that go with them (without stoning and swallow effects),
655 casino tokens and stock certificates are also missing.
656 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
657 and santo dominion.
658 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
659 to go with them. also adjusted archetypes to be more korrekt "gotisch".
660 - doors/containers can now use "match ..." expressions for the slaying field.
661 - properly close client-side dialogue when the player is teleported away.
662 - map-tags did not properly close it's database tables or wait
663 for a quiescent state, causing memory corruption on reload.
664 - support "stat.xyz" accessor in match expressions.
665 - skip /styles and /editor directories in cf::map::static_maps.
666 - implement ->send_big_packet and use it in ext_msg (among other things, this
667 fixes long answers from npc dialogue).
668 - connected magic mouths no longer spill to Log-1, but use the examine tab.
669 - (arch) change marker archetypes to not remove "marker" forces anymore
670 and to not add a "put your code here" force needlessly.
671 - (arch) fix or improve many plurals.
672 - markers do no longer add a force if the slaying field is unset.
673 - sped up search-items implementation, but it's still horrible.
674 - (maps) bigchests are now properly non-unique, per_player and no_reset.
675 - editor_folder can now be used to override whatever cfutil sets, and was
676 used to reogianise the illogical arch tree a bit.
677 - (maps) import most map names from crossfire.
678 - nuke image_sums/image_info subcommands from the protocol.
679 - fly_high movement gives better los, ignoring blocksview.
680 - the addexp command should now honour skill names with spaces.
681 - (arch) add nuke from cfextended to avoid a crash.
682 - (arch) added many more buildable marble floors.
683 - major namespace cleanup: save 45kb by making functions static
684 that were unnecessarily global.
685
6862.82 Sat Oct 24 03:50:17 CEST 2009
687 - fixed a classical and exploitable stack buffer overflow in the gsay command.
688 - fix a memory buffer overflow in the book code.
689 - add @check, @find npc dialogue commands.
690 - (maps) add a number of town interiors.
691 - (maps) add tindervale the fireborn capitol from cfextended.
692 - (maps) add celvear area from cfextended.
693 - (server,arch) add a number of inscribables, show their capacity in hint.
694 - (server,maps) fix bug causing some library books not to be chained down,
695 cause Scorn/Navar libraries not to have inscribable books.
696 - (maps) fix bug causing the Greyshield and Greysword to have
697 inappropriate item power.
698 - (maps) fix intwell balancing issue.
699 - improve the look of generated books.
700 - make slag no_drop so it can't be dropped from the cauldron.
701 - fix bug where players could bypass no_drop by putting items in containers.
702 - consecutive commands arriving at the same time in the server would be
703 corrupted if the length was >255.
704 - support sub-matches in () inside match expressions, not just conditions.
705 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
706 and perl.
707 - implemented new "match" type that combines both check_inv and pedestal
708 functionality (and more) inside the same object using the match expressions.
709 - create simpler match expression compiles in many common cases.
710 - reduce object size by removing obsolete "seen_by" member.
711 - removed the rather broken make_list_like utility function, taking advantage
712 of the new dynbuf::splice function (which gave an unexpected net win
713 in code size...).
714 - the server will no longer complain (and subtly fail) when an object
715 being removed from a map causes another object to get removed.
716 - banish strncpy from the server, speed up and simplify sending item
717 descriptions to the client considerably.
718 - add new "in head" set modifier for matches.
719 - new BLOCKED_MOVE event added.
720 - mapscript archetype now has activate_on_xxx true by default, as similar
721 connected elements.
722 - (maps) imported all styles from cfextended except
723 floorstyles/land_plots and monsterstyles.
724 - (arch) imported gem treasurelists and archetypes from cfextended.
725 - don't crash when treasure lists are empty / supply new empty
726 treasurelist for randomitems when none can be found.
727 - implement cf::map::static_maps and use it in map-tags.ext.
728 - fix a bug in map-tag scanning when moving tags.
729 - (deliantra.net) improve watchdog to now check both listening ports
730 for a reaction.
731 - implement new "loadall" map loading command, purely for debugging.
732
7332.81 Mon Oct 12 20:00:18 CEST 2009
734 - display spell description for spellbooks, rods, wands, potion and scrolls,
735 but not horns (to make them more useful for content-creators).
736 - fix a number of bugs in check_move_on: 1) it didn't update the flags
737 2) it skipped spell effects and 3) it didn't handle the case where
738 and object was destroyed while iterating over it correctly. all this
739 allowed players to sometimes walk onto spaces they should not be able to
740 walk on.
741 - fix an exploit where inscription/marking runes could execute arbitrary code.
742 - examining an object now dumps the serialised object form when the user
743 is a wizard (wizlook).
744 - altars no longer accept unpaid items.
745 - party spells didn't work all that well.
746 - added complex object matching framework (cf::match), and make altars
747 and pedestals use it.
748 - identified skill-tools show what skill they grant.
749 - display the duration of change_ability spells when examining them
750 (missing: protection spells, but they are a hack...).
751 - improve effectiveness of special foods created by woodsman skill,
752 adding more variety to the different mushrooms.
753 - fix a minor cfpod formatting bug.
754 - do not talk about the hintmode so much - die-hards are expected to find
755 the hintmode setting on the settings page.
756 - IPO no longer lies about prices; prices tweaked.
757 - clarified that all deliantra-specific parts are under the Affero GPL.
758 - enable the object loader to also dump archetypes.
759 - (maps) fix guild teleporters to Pupland Terminal.
760 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
761 - force the initial face when loading an object that is time-animated
762 or a monster, so it does not have to be specified anymore.
763 - fix a bug where recasting an ability changing spell could shorten
764 its remaining duration.
765 - fix pedestal and floor building with builder.
766 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
767 - fix a broken bow-related speed optimisation by using splay - speed
768 up splay operations as well.
769 - use NDI_CLEAR for the body command, and make it use observe.
770 - implement introspection data for C++ classes (%REFLECT).
771 - (arch) add name_pl fields and documentation for building materials.
772 - (maps) random fountains no longer generate permanent stat increases.
773 - fix transmutation alchemy.
774 - speed up many frequently-invoked C->perl callbacks.
775 - added complex object matching framework, to be used in altars and the like.
776 - switch to YAML::XS from YAML.
777
7782.80 Tue Sep 15 20:22:31 CEST 2009
779 - fix the "screen stays black on login" bug and remove debug instrumentation
780 that ultimately was not helpful to catch it :)
781 - split outer_env into outer_env and outer_env_self, and fix
782 all callers to use either one or the other, as appropriate. This
783 fixes the (rather fragile) light spell, maybe others.
784 - fixed an overflow and exploit in the bank/payment code.
785 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
786 to explain the skill a bit more.
787 - removed a buggy check for zero attacktype. So that we might find
788 the real bugs in the archs/maps/objects.
789 - Fixed enabling torches with lighters.
790 - (maps) Added Heaven Town region.
791 - (arch+maps) Fixed & normalized warriors on map
792 /quests/peterm/CTower/Barracks.
793 - fix the light spell (and possibly diseases and other lights).
794 - (arch) The clawing skill didn't have the physical attacktype.
795 - (maps) make the greenway accessible again - this bug was introduced
796 a long time ago, and similar cases are still to be found in the maps.
797 - make the socket_timeout configurable in the code (but not yet for users).
798 - earth wall health bar is now correct.
799
8002.79 Tue Jul 28 00:56:36 CEST 2009
801 - IO::AIO chaged to using eventfd internally - updated server to not
802 freeze with IO::AIO anymore due this change.
803 - avoid a crash when a player tries to apply a lighter.
804 - allow a spell argument for dimension door.
805 - move shop item listing and some otherstuff into the info tab.
806 - avoid crashes when non-players cast party spells.
807 - fix a crash in get_spell_by_name (for learn_spell).
808 - added pyromancer class with graphics (by Job Vranish).
809 - small improvement of the number of potions in shops
810 (by Job Vranish).
811 - added a few party spells (by Job Vranish).
812 - use a common message dynbuf.
813 - destroying tear down objects will now use the full hp range
814 for animation and will only destroy/lastframe when hp < 0.
815 - allow monsters to use earth to dust.
816 - use manhattan distance for get_rangevector_from_mapcoord, just as
817 in get_rangevector.
818 - los updates now correctly take tiled maps into account.
819 - do los updates even on maps without darkness.
820 - fixed quiver of holding bolts to be able to hold bolts.
821 - upgrade to IO::AIO 3.21.
822 - fixed show invisible, to show objects of type CONTAINER.
823 - properly catching exceptions from callback in irc.ext.
824 - fixed a potentially hazardous bug in cfpod regarding Z<>.
825 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
826 - (arch) added hint about usage to Slag Ex.
827 - (maps) /darcap/quest/water sea1 tile are now passable by players,
828 like the rest.
829 - (maps) added /heaven/gem_shop by Boes.
830 - (arch+maps) added rate limited converter and adjusted
831 /elmex/mana_fountain.
832 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
833 - reduce size of casting_time, move_status, attack_movement,
834 last_heal and last_sp slots, squeezing some more space out of struct
835 object, also declare expmul as constant 1.0, as it isn't used
836 anywhere.
837
8382.78 Sun Apr 5 20:04:29 CEST 2009
839 - fixed bug in alchemy, where finding the right object for enhancements
840 didn't work.
841 - aggressively merge spell effects and do not allow more than 5 spell
842 effects (w.r.t. put_more) per mapspace, to give the server a chance
843 to survive a hundred deathsheads.
844 - correctly clear op->env when inserting onto map, this was a potentially
845 disastrous bug of unfortunately unknown proportions...
846 - fix cone-spell symmetry that was broken for direction 8.
847 - use gender-neutral place descriptions for invite.
848 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
849 Thanks go to Lisa Larsen!
850 - remove support for colour reducing 32x32 images (no cfclient support
851 anymore).
852 - actually mention the literacy level when it is too low to learn the spell.
853 - use better dependency tracking for include/keyword.h.
854 - add accept-invitation and suicide to the list of asynchronous commands,
855 so it is possible to invite somebody out of some stck-till-death traps,
856 or simply to commit suicide.
857 - replace the "ignoring delayed commands" message by something more useful
858 (cf. cunning gnome freezeing issue).
859 - various fixes for weapon improvements.
860 - fixed small bug with handling connect errors in the IRC gateway.
861 - support T and G sequences in cfpod.
862
8632.77 Sun Feb 1 16:30:48 CET 2009
864 - convert me command from per-map to chat, which makes more sense, also
865 document it.
866 - more than one spellbooks of same class can now be given
867 in class selection.
868 - adjusted the starting_spell.trs treasure list to the recent
869 spell rebalancements.
870 - the IRC gateway filters IRC colors now.
871
8722.76 Sat Jan 17 08:36:51 CET 2009
873 - (arch) fix quiver of Holding Bolts.
874 - applying unpaid items will now examine them.
875 - add "What" column to body command, showing items in that slot.
876 - redesigned and rebalanced lamps and torches.
877 - add "..." to item names that have been shortened.
878 - fixed "assign" function that squeezes strings into fixed length.
879 - add cursed effect to lamps and (some) torches.
880 - fixed bad assigned crafting skills and their tools.
881
8822.75 Fri Jan 9 16:13:30 CET 2009
883 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
884 - fix a bug in the nimbus extension that allowed players to cheat.
885 - make monster smell logic dependent on their wisdom stat.
886 - put the death reason into a separate tab.
887 - converted "connected" slot to string, cleanly got rid of some ugly
888 hacks such as the path_attuned hack.
889 - introduce shstr_tmp for fast temporary shstr passing.
890 - replace one-at-a-time hash by faster than smaller FNV-1a hash
891 when hashing strings.
892 - sanitized alchemy-like skills and cauldrons to check earlier
893 whether the right cauldron is used.
894 - considerably optimise shared string implementation by
895 making its null value a compiletime constant.
896 - use shared string matching insteafd of strcmp in a lot of places,
897 as well as using shstr_cmp to pass shared stringsa round efficiently,
898 for lots of code size savings.
899 - monsters which breed new monsters shouldn't breed new monsters when
900 they are sleeping: generators now check for the sleeping flag.
901 - tell gcc not to excessively inline some perl interface functions.
902 - remove marking rune length limit.
903 - fix formatting of cfpod when a verbatim block was following
904 a single newline.
905 - move resistances, statistics and showpets command output into tabs.
906 - implement map scripts that can replace the boulder logic without
907 having to write extensions.
908
9092.74 Mon Dec 29 15:23:38 CET 2008
910 - fix a longstanding bug that teared multipart monsters
911 at map boundaries apart.
912 - temporarily make permanently invisible player visible when
913 he/she makes noise.
914 - fix being able to see through walls a bit.
915 - improve look at output.
916 - completely replaced the line of sight algorithm with a variant
917 of spiral fov capable of visibility grades and arbitrary
918 shadow angles, that uses less memory and less code.
919 - the new los code supports arbitrary map rectangles and loosens
920 other restrictions of the old code, supporting further optimisations.
921 - update los if blocksview-objects are inserted in a map, not just when
922 removed (e.g. for summon fog).
923 - permanent invisibility doesn't make immune against making noise:
924 implement a noise system that allows monsters to locate the player
925 when he/she makes noise.
926 - implement a primitive smell system that monsters can use to track
927 players.
928 - create bomb now also works when casted by door traps.
929 - (arch) new torch graphics.
930 - (maps) considerably soften the subway spider.
931 - (maps) made the portgate of navar safe ground, to protect
932 the guards from being killed by players.
933 - (maps) lots of tweaks in and around scorn.
934 - (maps) use special non-blocksview jungle, mountain and
935 darkforest freely on the worldmap, to get gradual sight obstacles
936 instead of total blackout in those areas.
937 - no maximum darkness for outdoor maps anymore.
938 - add more hints, fix some messages.
939 - fix a bug: firing rods should tell you something about them.
940 - make light additive even within players.
941 - darken xrays effect a bit.
942 - improve handling of los changes when inserting or removing
943 objects, not perfect yet.
944 - make map darkness signed (formerly unsigned) to allow
945 ambient lighting and centrally manage darkness as an offset.
946 - revamped, fixed and documented the server calendrics, also
947 tell users the current time and data, to improve awareness.
948 - implement proper wizlook flag and handling of wizlook, instead
949 of dumbly just clearing los once.
950 - speed up los code - it's now about 2-3 times as fast as the old one,
951 and has a smaller runtime variance.
952 - daylight/nightfall can now increase/decrease past the natural limit,
953 making them actually useful.
954 - see_in_dark now increases the viewing radius by 3.
955 - implement a fast tiled map iterator and use it in LOS for a 20%
956 speedup, as well as in many other places.
957 - remove support for extended map infos - these are not used
958 by the deliantra client and removing them gives us a 10% speedup
959 when sending map changes.
960 - remove most gcfclient and other client bug workarounds, as well
961 as now obsolete protocol versions, simplying the code.
962 - optimise and simplify generation of random numbers.
963 - correctly provide a non-zero default density for materials, to
964 avoid crashes, fix other bugs in the material handling code.
965 - fix volume calculations.
966 - fix cfpod parsing when multiple verbatim blocks were separated by
967 newlines.
968 - increase monster detection radius from wis/5 to wis/3.
969 - remove old pickup modes.
970 - remove obsolete disarm and search commands (search wasn't working
971 anyways).
972 - fix a crash when an npc applied a sign.
973
9742.73 Thu Dec 18 20:56:31 CET 2008
975 - this release is assumed to be very stable.
976 - (maps) radically redesigned and improved tutorial.
977 - directional casting no longer immediately removes the invisible effect.
978 - magic ears now trigger when used inside the NPC dialogue.
979 - fix overflow in lighting calculations.
980 - negative glow radii can no longer cause total darkness.
981 - allow lookat on spaces where we only barely see, as opposed to
982 only maximally-lit ones.
983 - class selection has been reworked completely and their documentation corrected.
984 - swashbucklers got the oratory skill now.
985 - jump skill was fixed to adhere to all the flags a mapspace has got.
986 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
987 - fix deadlock in Jeweler::improve_ring_by_plan.
988 - use Coro::SemaphoreSet instead of our own lock management
989 (which was probably broken, too).
990 - support negative glow radii during daytime, too.
991 - use circular, not rectangular, viewing area.
992 - use minimum viewing distance of 2 in outdoor maps.
993 - negative glow is stronger than viewing area or lamps.
994 - (arch) new darkness spell face.
995
9962.72 Thu Dec 4 22:20:19 CET 2008
997 - (maps) completely redesigned scorn.
998 - "cast light" now works on oneself.
999 - bump max light radius to 9, rewrote glow lighting calculations, fix
1000 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are black" bug is finally fixed. 1001 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 1002 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 1003 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops. 1004 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given 1005 - items shops weren't interested in don't vanish anymore, and are given
35 - fix a crash when pushing cone spells met ice attacks. 1018 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload. 1019 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit. 1020 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it. 1021 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension. 1022 - fixed small regression in 'Slag Ex' potion extension.
1023 - fixed a bug where some objects couldn't cross map tile boundaries.
1024 - fixed a bug with weight update of the player, the client showed -0.0
1025 as the current weight of the inventory.
1026 - (arch) the dragonbreath spell is level 12 again, but the high level spell
1027 dragonfire has been introduced for the non-dragon players.
1028 - remove unused "tooltype", "start_holding" object slots.
1029 - change "weapontype" object slot to uint8.
1030 - convert "hide" object slot into flag.
1031 - reorder object members for better locality of reference and codesize
1032 decrease.
1033 - correct rounding in lerp, add lerp_rd, lerp_ru.
1034 - fix a crash when no skill could be found when killing amonster.
1035 - fix a small memleak that would eat one pointer on the perl stack for
1036 every completed aio operation.
1037 - perl mapspace acessor methods now normalise (handle tiled maps)
1038 and update mapspaces if necessary.
40 1039
412.71 Tue Sep 23 07:02:23 CEST 2008 10402.71 Tue Sep 23 07:02:23 CEST 2008
42 - removed all command line parsing, only env variables are supported 1041 - removed all command line parsing, only env variables are supported
43 anymore. 1042 anymore.
44 - region-specific monsters will now once more be on the worldmap. 1043 - region-specific monsters will now once more be on the worldmap.
159 - bugfix: when unapplying skills also remove them from the range/combat slots. 1158 - bugfix: when unapplying skills also remove them from the range/combat slots.
160 - bugfix: do not merge items whose archetype name merges, use the 1159 - bugfix: do not merge items whose archetype name merges, use the
161 archetype *archname* (chairs of different facings were merged). 1160 archetype *archname* (chairs of different facings were merged).
162 - bugfix: fix a potential crash issue in find_object_name (not used 1161 - bugfix: fix a potential crash issue in find_object_name (not used
163 normally). 1162 normally).
164 - bugfix: locked doors cnanot be bashed down by magical means 1163 - bugfix: locked doors cannot be bashed down by magical means
165 (destruction, magic missile etc.). 1164 (destruction, magic missile etc.).
166 - swarm spells without a direction now use various spiral patterns 1165 - swarm spells without a direction now use various spiral patterns
167 instead of being fully random. 1166 instead of being fully random.
168 - update AnyEvent API to 3.4 and above. 1167 - update AnyEvent API to 3.4 and above.
169 1168
248 - merge items with different arch pointers refering to the same arch 1247 - merge items with different arch pointers refering to the same arch
249 (due to archetype reloads). 1248 (due to archetype reloads).
250 - refactored the object remove/insert functions and most related 1249 - refactored the object remove/insert functions and most related
251 functions (decrease, split, merge_ob etc.). 1250 functions (decrease, split, merge_ob etc.).
252 - make it compile better on freebsd (reported by pippijn). 1251 - make it compile better on freebsd (reported by pippijn).
253 - remove GT_UPDATE_INV (no longer applicable). 1252 - removed GT_UPDATE_INV (no longer applicable).
254 - fix the longstanding "container stays open" bug. 1253 - fix the longstanding "container stays open" bug.
255 - improved floorbox updating to be incremental and other protocol 1254 - improved floorbox updating to be incremental and other protocol
256 optimisations. 1255 optimisations.
257 - get rid of update_after_inventory_change and only do update stats 1256 - get rid of update_after_inventory_change and only do update stats
258 for weight once/tick/player at max. 1257 for weight once/tick/player at max.
336 (this fixes the jeweler skill). 1335 (this fixes the jeweler skill).
337 - back-to-back perl_reloads don't freeze the ticker anymore. 1336 - back-to-back perl_reloads don't freeze the ticker anymore.
338 - convert cfutil from Event to EV (forgot to do this earlier...). 1337 - convert cfutil from Event to EV (forgot to do this earlier...).
339 - move tombstone to real map if player died due to cave-in (even if 1338 - move tombstone to real map if player died due to cave-in (even if
340 it has reset, which is better than putting it on the savebed, also as 1339 it has reset, which is better than putting it on the savebed, also as
341 proof that the palyer didn't use a savebed). 1340 proof that the player didn't use a savebed).
342 1341
3432.4 Sun Jan 13 13:41:29 CET 2008 13422.4 Sun Jan 13 13:41:29 CET 2008
344 - work around perl bug in configure perl module version check. 1343 - work around perl bug in configure perl module version check.
345 - fix bug in golem move code that would cause a crash at tiling borders. 1344 - fix bug in golem move code that would cause a crash at tiling borders.
346 - fix a freeze bug when looking for an arrow in the inventory. 1345 - fix a freeze bug when looking for an arrow in the inventory.
540 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1539 - introduced new keyword for map files: file_format_version (integer, server version: 0)
541 - better message for apply failures due to applymode 1540 - better message for apply failures due to applymode
542 - removed most all of the weather code 1541 - removed most all of the weather code
543 - unified logging to stderr and file 1542 - unified logging to stderr and file
544 - too many minor changes to document 1543 - too many minor changes to document
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