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Comparing deliantra/server/Changes (file contents):
Revision 1.256 by elmex, Sun Oct 5 12:40:21 2008 UTC vs.
Revision 1.261 by elmex, Wed Oct 22 19:51:41 2008 UTC

13TODO: look into monster widths again? 13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster. 14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are block" bug is finally fixed. 18 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
21 - items shops weren't interested in don't vanish anymore, and are given 22 - items shops weren't interested in don't vanish anymore, and are given
22 back to the player. 23 back to the player.
23 - attuned/repell and spell base level system reworked. 24 - attuned/repell and spell base level system reworked.
24 - rewrote skill cache (last_skill_ob) system and usage - might 25 - rewrote skill cache (last_skill_ob) system and usage - might
25 be less erratic now. 26 be less erratic now.
29 - speed up emergency_save by not syncing every file separately. 30 - speed up emergency_save by not syncing every file separately.
30 - no longer reattach perl to every object on reload, it's slow, and no longer 31 - no longer reattach perl to every object on reload, it's slow, and no longer
31 necessary since we don't nuke stashes anymore. 32 necessary since we don't nuke stashes anymore.
32 - do not bootstrap perl from the commandline args, use separate eval for 33 - do not bootstrap perl from the commandline args, use separate eval for
33 better error reporting. 34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
34 - pre-cache perl extension files on reload to speed up the reload. 36 - pre-cache perl extension files on reload to speed up the reload.
35 - speed up map refresh in server a bit. 37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension.
40 - fixed a bug where some objects couldn't cross map tile boundaries.
36 41
372.71 Tue Sep 23 07:02:23 CEST 2008 422.71 Tue Sep 23 07:02:23 CEST 2008
38 - removed all command line parsing, only env variables are supported 43 - removed all command line parsing, only env variables are supported
39 anymore. 44 anymore.
40 - region-specific monsters will now once more be on the worldmap. 45 - region-specific monsters will now once more be on the worldmap.

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