--- deliantra/server/Changes 2008/09/22 23:56:14 1.239 +++ deliantra/server/Changes 2008/10/28 12:48:23 1.262 @@ -7,12 +7,41 @@ TODO: inscription cannot be readied. TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville TODO: reasy_skill find traps does nto unapply the range slot item (bow) +TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? +TODO: worldmaps still get loaded on startup before the gridmap is ready +TODO: look into monster widths again? +TODO: cats light witrh JP_5 put light into caster. +TODO: strange rign oif acid artifact description/story looks weird. +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: no detah messages for arena anymore + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. + - rewrote skill cache (last_skill_ob) system and usage - might + be less erratic now. + - refuse to write the uuid file if the uuid is zero + (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. -TODO: release compress-lzf 3.41 -TODO: region monsters gone? -TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? -TODO: cf::player::exists is a sync_job??? +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. - region-specific monsters will now once more be on the worldmap. - fix a disastrous "memleak" where temporary memory allocations would grow out of bounds. @@ -33,13 +62,15 @@ - make sure Compress::LZF acquires the storable lock, might fix some data corruption bug. - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. - do not crash in the loader when an inventory object could not be loaded (from a corrupted file). - - redid skills comamnd to send output to proper channel. + - redid skills command to send output to proper channel. - object->map is no longer refcounting. - add FLAG_DEBUG for internal debugging. - add NDI_VERBATIM flag to send_msg. - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. - split login.ext's player scheduler into it's own player-scheduler.ext extension.