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Comparing deliantra/server/Changes (file contents):
Revision 1.263 by elmex, Tue Oct 28 12:52:28 2008 UTC vs.
Revision 1.302 by root, Sun Dec 28 03:58:36 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - completely replaced the line of sight algorithm with a variant
30 of spiral fov capable of visibility grades and arbitrary
31 shadow angles, that uses less memory and less code.
32 - the new los code supports arbitrary map rectangles and loosens
33 other restrictions of the old code, supporitng further optimisations.
34 - udpate los if blocksview-objects are inserted in a map, not just when
35 removed (e.g. for summon fog).
36 - create bomb now also works when casted by door traps.
37 - (arch) new torch graphics.
38 - (maps) considerably soften the subway spider.
39 - (maps) made the portgate of navar safe ground, to protect
40 the guards from being killed by players.
41 - no maximum darkness for outdoor maps anymore.
42 - add more hints, fix some messages.
43 - fix a bug: firing rods should tell you something about them.
44 - make light additive even within players.
45 - darken xrays effect a bit.
46 - improve handling of los changes when inserting or removing
47 objects, not perfect yet.
48 - make map darkness signed (formerly unsigned) to allow
49 ambient lighting and centrally manage darkness as an offset.
50 - revamped, fixed and documented the server calendrics, also
51 tell users the current time and data, to improve awareness.
52 - implement proper wizlook flag and handling of wizlook, instead
53 of dumbly just clearing los once.
54 - speed up los code - it's now about 2-3 times as fast as the old one,
55 and has a smaller runtime variance.
56 - daylight/nightfall can now increase/decrease past the natural limit,
57 making them actually useful.
58 - see_in_dark now increases the viewing radius by 3.
59 - implement a fast tiled map iterator and use it for los for a 20% speedup.
60 - remove support for extended map infos - these are not used
61 by the deliantra client and removing them gives us a 10% speedup
62 when sending map changes.
63 - remove most gcfclient and other client bug workarounds, as well
64 as now obsolete protocol versions, simplying the code.
65 - optimise and simplify generation of random numbers.
66
672.73 Thu Dec 18 20:56:31 CET 2008
68 - this release is assumed to be very stable.
69 - (maps) radically redesigned and improved tutorial.
70 - directional casting no longer immediately removes the invisible effect.
71 - magic ears now trigger when used inside the NPC dialogue.
72 - fix overflow in lighting calculations.
73 - negative glow radii can no longer cause total darkness.
74 - allow lookat on spaces where we only barely see, as opposed to
75 only maximally-lit ones.
76 - class selection has been reworked completely and their documentation corrected.
77 - swashbucklers got the oratory skill now.
78 - jump skill was fixed to adhere to all the flags a mapspace has got.
79 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
80 - fix deadlock in Jeweler::improve_ring_by_plan.
81 - use Coro::SemaphoreSet instead of our own lock management
82 (which was probably broken, too).
83 - support negative glow radii during daytime, too.
84 - use circular, not rectangular, viewing area.
85 - use minimum viewing distance of 2 in outdoor maps.
86 - negative glow is stronger than viewing area or lamps.
87 - (arch) new darkness spell face.
88
892.72 Thu Dec 4 22:20:19 CET 2008
90 - (maps) completely redesigned scorn.
91 - "cast light" now works on oneself.
92 - bump max light radius to 9, rewrote glow lighting calculations, fix
93 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are black" bug is finally fixed. 94 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 95 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 96 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops. 97 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given 98 - items shops weren't interested in don't vanish anymore, and are given
38 - refactored drop code and fixed some programming errors in it. 114 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension. 115 - fixed small regression in 'Slag Ex' potion extension.
40 - fixed a bug where some objects couldn't cross map tile boundaries. 116 - fixed a bug where some objects couldn't cross map tile boundaries.
41 - fixed a bug with weight update of the player, the client showed -0.0 117 - fixed a bug with weight update of the player, the client showed -0.0
42 as the current weight of the inventory. 118 as the current weight of the inventory.
119 - (arch) the dragonbreath spell is level 12 again, but the high level spell
120 dragonfire has been introduced for the non-dragon players.
121 - remove unused "tooltype", "start_holding" object slots.
122 - change "weapontype" object slot to uint8.
123 - convert "hide" object slot into flag.
124 - reorder object members for better locality of reference and codesize
125 decrease.
126 - correct rounding in lerp, add lerp_rd, lerp_ru.
127 - fix a crash when no skill could be found when killing amonster.
128 - fix a small memleak that would eat one pointer on the perl stack for
129 every completed aio operation.
130 - perl mapspace acessor methods now normalise (handle tiled maps)
131 and update mapspaces if necessary.
43 132
442.71 Tue Sep 23 07:02:23 CEST 2008 1332.71 Tue Sep 23 07:02:23 CEST 2008
45 - removed all command line parsing, only env variables are supported 134 - removed all command line parsing, only env variables are supported
46 anymore. 135 anymore.
47 - region-specific monsters will now once more be on the worldmap. 136 - region-specific monsters will now once more be on the worldmap.

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