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Comparing deliantra/server/Changes (file contents):
Revision 1.265 by root, Sun Nov 16 03:52:12 2008 UTC vs.
Revision 1.268 by root, Sat Nov 29 15:04:28 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again? 13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster. 14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 17TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away 18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 19TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 20TODO: remove curse in glyph/rune doesn't have any effect?
21TODO: nothing is written on it -> log-1
21 - the "worldmaps sometimes are black" bug is finally fixed. 22 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally 23 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising. 24 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops. 25 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given 26 - items shops weren't interested in don't vanish anymore, and are given
48 - remove unused "tooltype", "start_holding" object slots. 49 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8. 50 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag. 51 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize 52 - reorder object members for better locality of reference and codesize
52 decrease. 53 decrease.
54 - fix a crash when no skill could be found when killing amonster.
55 - fix a small memleak that would eat one pointer on the perl stack for
56 every completed aio operation.
53 57
542.71 Tue Sep 23 07:02:23 CEST 2008 582.71 Tue Sep 23 07:02:23 CEST 2008
55 - removed all command line parsing, only env variables are supported 59 - removed all command line parsing, only env variables are supported
56 anymore. 60 anymore.
57 - region-specific monsters will now once more be on the worldmap. 61 - region-specific monsters will now once more be on the worldmap.

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