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Comparing deliantra/server/Changes (file contents):
Revision 1.265 by root, Sun Nov 16 03:52:12 2008 UTC vs.
Revision 1.273 by root, Mon Dec 8 15:40:13 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again? 13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 14TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 15TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 16TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away 17TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 18TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones.
26
272.72 Thu Dec 4 22:20:19 CET 2008
28 - (maps) completely redesigned scorn.
29 - "cast light" now works on oneself.
30 - bump max light radius to 9, rewrote glow lighting calculations, fix
31 negative glow radii again (they were totally broken before).
21 - the "worldmaps sometimes are black" bug is finally fixed. 32 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally 33 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising. 34 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops. 35 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given 36 - items shops weren't interested in don't vanish anymore, and are given
48 - remove unused "tooltype", "start_holding" object slots. 59 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8. 60 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag. 61 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize 62 - reorder object members for better locality of reference and codesize
52 decrease. 63 decrease.
64 - correct rounding in lerp, add lerp_rd, lerp_ru.
65 - fix a crash when no skill could be found when killing amonster.
66 - fix a small memleak that would eat one pointer on the perl stack for
67 every completed aio operation.
68 - perl mapspace acessor methods now normalise (handle tiled maps)
69 and update mapspaces if necessary.
53 70
542.71 Tue Sep 23 07:02:23 CEST 2008 712.71 Tue Sep 23 07:02:23 CEST 2008
55 - removed all command line parsing, only env variables are supported 72 - removed all command line parsing, only env variables are supported
56 anymore. 73 anymore.
57 - region-specific monsters will now once more be on the worldmap. 74 - region-specific monsters will now once more be on the worldmap.

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