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Comparing deliantra/server/Changes (file contents):
Revision 1.265 by root, Sun Nov 16 03:52:12 2008 UTC vs.
Revision 1.290 by elmex, Mon Dec 22 00:02:13 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away 16TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 17TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 18TODO: remove curse in glyph/rune doesn't have any effect?
19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23
24TODO: health bars for earthwalls seem to start at 100% end die at 50%
25 - fix being able to see through walls a bit.
26 - completely replaced the line of sight algorithm with a variant
27 of spiral fov capable of visibility grades and arbitrary
28 shadow angles, that uses less memory and less code.
29 - the new los code supports arbitrary map rectangles and loosens
30 other restrictions of the old code, supporitng further optimisations.
31 - udpate los if blocksview-objects are inserted in a map, not just when
32 removed (e.g. for summon fog).
33 - create bomb now also works when casted by door traps.
34 - (arch) new torch graphics.
35 - (maps) considerably soften the subway spider.
36 - no maximum darkness for outdoor maps anymore.
37 - no longer
38
392.73 Thu Dec 18 20:56:31 CET 2008
40 - this release is assumed to be very stable.
41 - (maps) radically redesigned and improved tutorial.
42 - directional casting no longer immediately removes the invisible effect.
43 - magic ears now trigger when used inside the NPC dialogue.
44 - fix overflow in lighting calculations.
45 - negative glow radii can no longer cause total darkness.
46 - allow lookat on spaces where we only barely see, as opposed to
47 only maximally-lit ones.
48 - class selection has been reworked completely and their documentation corrected.
49 - swashbucklers got the oratory skill now.
50 - jump skill was fixed to adhere to all the flags a mapspace has got.
51 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
52 - fix deadlock in Jeweler::improve_ring_by_plan.
53 - use Coro::SemaphoreSet instead of our own lock management
54 (which was probably broken, too).
55 - support negative glow radii during daytime, too.
56 - use circular, not rectangular, viewing area.
57 - use minimum viewing distance of 2 in outdoor maps.
58 - negative glow is stronger than viewing area or lamps.
59 - (arch) new darkness spell face.
60
612.72 Thu Dec 4 22:20:19 CET 2008
62 - (maps) completely redesigned scorn.
63 - "cast light" now works on oneself.
64 - bump max light radius to 9, rewrote glow lighting calculations, fix
65 negative glow radii again (they were totally broken before).
21 - the "worldmaps sometimes are black" bug is finally fixed. 66 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally 67 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising. 68 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops. 69 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given 70 - items shops weren't interested in don't vanish anymore, and are given
48 - remove unused "tooltype", "start_holding" object slots. 93 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8. 94 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag. 95 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize 96 - reorder object members for better locality of reference and codesize
52 decrease. 97 decrease.
98 - correct rounding in lerp, add lerp_rd, lerp_ru.
99 - fix a crash when no skill could be found when killing amonster.
100 - fix a small memleak that would eat one pointer on the perl stack for
101 every completed aio operation.
102 - perl mapspace acessor methods now normalise (handle tiled maps)
103 and update mapspaces if necessary.
53 104
542.71 Tue Sep 23 07:02:23 CEST 2008 1052.71 Tue Sep 23 07:02:23 CEST 2008
55 - removed all command line parsing, only env variables are supported 106 - removed all command line parsing, only env variables are supported
56 anymore. 107 anymore.
57 - region-specific monsters will now once more be on the worldmap. 108 - region-specific monsters will now once more be on the worldmap.

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