ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.265 by root, Sun Nov 16 03:52:12 2008 UTC vs.
Revision 1.330 by root, Mon Jan 12 03:40:21 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - add "What" column to body command, showing items in that slot.
25 - redesigned and rebalanced lamps and torches.
26 - add "..." to item names that have been shortened.
27 - fixed "assign" function that squeezes strings into fixed length.
28
292.75 Fri Jan 9 16:13:30 CET 2009
30 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
31 - fix a bug in the nimbus extension that allowed players to cheat.
32 - make monster smell logic dependent on their wisdom stat.
33 - put the death reason into a separate tab.
34 - converted "connected" slot to string, cleanly got rid of some ugly
35 hacks such as the path_attuned hack.
36 - introduce shstr_tmp for fast temporary shstr passing.
37 - replace one-at-a-time hash by faster than smaller FNV-1a hash
38 when hashing strings.
39 - sanitized alchemy-like skills and cauldrons to check earlier
40 whether the right cauldron is used.
41 - considerably optimise shared string implementation by
42 making its null value a compiletime constant.
43 - use shared string matching insteafd of strcmp in a lot of places,
44 as well as using shstr_cmp to pass shared stringsa round efficiently,
45 for lots of code size savings.
46 - monsters which breed new monsters shouldn't breed new monsters when
47 they are sleeping: generators now check for the sleeping flag.
48 - tell gcc not to excessively inline some perl interface functions.
49 - remove marking rune length limit.
50 - fix formatting of cfpod when a verbatim block was following
51 a single newline.
52 - move resistances, statistics and showpets command output into tabs.
53 - implement map scripts that can replace the boulder logic without
54 having to write extensions.
55
562.74 Mon Dec 29 15:23:38 CET 2008
57 - fix a longstanding bug that teared multipart monsters
58 at map boundaries apart.
59 - temporarily make permanently invisible player visible when
60 he/she makes noise.
61 - fix being able to see through walls a bit.
62 - improve look at output.
63 - completely replaced the line of sight algorithm with a variant
64 of spiral fov capable of visibility grades and arbitrary
65 shadow angles, that uses less memory and less code.
66 - the new los code supports arbitrary map rectangles and loosens
67 other restrictions of the old code, supporting further optimisations.
68 - update los if blocksview-objects are inserted in a map, not just when
69 removed (e.g. for summon fog).
70 - permanent invisibility doesn't make immune against making noise:
71 implement a noise system that allows monsters to locate the player
72 when he/she makes noise.
73 - implement a primitive smell system that monsters can use to track
74 players.
75 - create bomb now also works when casted by door traps.
76 - (arch) new torch graphics.
77 - (maps) considerably soften the subway spider.
78 - (maps) made the portgate of navar safe ground, to protect
79 the guards from being killed by players.
80 - (maps) lots of tweaks in and around scorn.
81 - (maps) use special non-blocksview jungle, mountain and
82 darkforest freely on the worldmap, to get gradual sight obstacles
83 instead of total blackout in those areas.
84 - no maximum darkness for outdoor maps anymore.
85 - add more hints, fix some messages.
86 - fix a bug: firing rods should tell you something about them.
87 - make light additive even within players.
88 - darken xrays effect a bit.
89 - improve handling of los changes when inserting or removing
90 objects, not perfect yet.
91 - make map darkness signed (formerly unsigned) to allow
92 ambient lighting and centrally manage darkness as an offset.
93 - revamped, fixed and documented the server calendrics, also
94 tell users the current time and data, to improve awareness.
95 - implement proper wizlook flag and handling of wizlook, instead
96 of dumbly just clearing los once.
97 - speed up los code - it's now about 2-3 times as fast as the old one,
98 and has a smaller runtime variance.
99 - daylight/nightfall can now increase/decrease past the natural limit,
100 making them actually useful.
101 - see_in_dark now increases the viewing radius by 3.
102 - implement a fast tiled map iterator and use it in LOS for a 20%
103 speedup, as well as in many other places.
104 - remove support for extended map infos - these are not used
105 by the deliantra client and removing them gives us a 10% speedup
106 when sending map changes.
107 - remove most gcfclient and other client bug workarounds, as well
108 as now obsolete protocol versions, simplying the code.
109 - optimise and simplify generation of random numbers.
110 - correctly provide a non-zero default density for materials, to
111 avoid crashes, fix other bugs in the material handling code.
112 - fix volume calculations.
113 - fix cfpod parsing when multiple verbatim blocks were separated by
114 newlines.
115 - increase monster detection radius from wis/5 to wis/3.
116 - remove old pickup modes.
117 - remove obsolete disarm and search commands (search wasn't working
118 anyways).
119 - fix a crash when an npc applied a sign.
120
1212.73 Thu Dec 18 20:56:31 CET 2008
122 - this release is assumed to be very stable.
123 - (maps) radically redesigned and improved tutorial.
124 - directional casting no longer immediately removes the invisible effect.
125 - magic ears now trigger when used inside the NPC dialogue.
126 - fix overflow in lighting calculations.
127 - negative glow radii can no longer cause total darkness.
128 - allow lookat on spaces where we only barely see, as opposed to
129 only maximally-lit ones.
130 - class selection has been reworked completely and their documentation corrected.
131 - swashbucklers got the oratory skill now.
132 - jump skill was fixed to adhere to all the flags a mapspace has got.
133 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
134 - fix deadlock in Jeweler::improve_ring_by_plan.
135 - use Coro::SemaphoreSet instead of our own lock management
136 (which was probably broken, too).
137 - support negative glow radii during daytime, too.
138 - use circular, not rectangular, viewing area.
139 - use minimum viewing distance of 2 in outdoor maps.
140 - negative glow is stronger than viewing area or lamps.
141 - (arch) new darkness spell face.
142
1432.72 Thu Dec 4 22:20:19 CET 2008
144 - (maps) completely redesigned scorn.
145 - "cast light" now works on oneself.
146 - bump max light radius to 9, rewrote glow lighting calculations, fix
147 negative glow radii again (they were totally broken before).
21 - the "worldmaps sometimes are black" bug is finally fixed. 148 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally 149 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising. 150 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops. 151 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given 152 - items shops weren't interested in don't vanish anymore, and are given
48 - remove unused "tooltype", "start_holding" object slots. 175 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8. 176 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag. 177 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize 178 - reorder object members for better locality of reference and codesize
52 decrease. 179 decrease.
180 - correct rounding in lerp, add lerp_rd, lerp_ru.
181 - fix a crash when no skill could be found when killing amonster.
182 - fix a small memleak that would eat one pointer on the perl stack for
183 every completed aio operation.
184 - perl mapspace acessor methods now normalise (handle tiled maps)
185 and update mapspaces if necessary.
53 186
542.71 Tue Sep 23 07:02:23 CEST 2008 1872.71 Tue Sep 23 07:02:23 CEST 2008
55 - removed all command line parsing, only env variables are supported 188 - removed all command line parsing, only env variables are supported
56 anymore. 189 anymore.
57 - region-specific monsters will now once more be on the worldmap. 190 - region-specific monsters will now once more be on the worldmap.
349 (this fixes the jeweler skill). 482 (this fixes the jeweler skill).
350 - back-to-back perl_reloads don't freeze the ticker anymore. 483 - back-to-back perl_reloads don't freeze the ticker anymore.
351 - convert cfutil from Event to EV (forgot to do this earlier...). 484 - convert cfutil from Event to EV (forgot to do this earlier...).
352 - move tombstone to real map if player died due to cave-in (even if 485 - move tombstone to real map if player died due to cave-in (even if
353 it has reset, which is better than putting it on the savebed, also as 486 it has reset, which is better than putting it on the savebed, also as
354 proof that the palyer didn't use a savebed). 487 proof that the player didn't use a savebed).
355 488
3562.4 Sun Jan 13 13:41:29 CET 2008 4892.4 Sun Jan 13 13:41:29 CET 2008
357 - work around perl bug in configure perl module version check. 490 - work around perl bug in configure perl module version check.
358 - fix bug in golem move code that would cause a crash at tiling borders. 491 - fix bug in golem move code that would cause a crash at tiling borders.
359 - fix a freeze bug when looking for an arrow in the inventory. 492 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines