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Comparing deliantra/server/Changes (file contents):
Revision 1.232 by root, Fri Sep 19 05:30:23 2008 UTC vs.
Revision 1.266 by root, Thu Nov 20 12:18:07 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11TODO: skills command to perl etc. 13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect?
21 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given
26 back to the player.
27 - attuned/repell and spell base level system reworked.
28 - rewrote skill cache (last_skill_ob) system and usage - might
29 be less erratic now.
30 - refuse to write the uuid file if the uuid is zero
31 (to avoid writing it in early crashes).
32 - pathsync the directory after saving a file for added slowdown^Wsafety.
33 - speed up emergency_save by not syncing every file separately.
34 - no longer reattach perl to every object on reload, it's slow, and no longer
35 necessary since we don't nuke stashes anymore.
36 - do not bootstrap perl from the commandline args, use separate eval for
37 better error reporting.
38 - fix a crash when pushing cone spells met ice attacks.
39 - pre-cache perl extension files on reload to speed up the reload.
40 - speed up map refresh in server a bit.
41 - refactored drop code and fixed some programming errors in it.
42 - fixed small regression in 'Slag Ex' potion extension.
43 - fixed a bug where some objects couldn't cross map tile boundaries.
44 - fixed a bug with weight update of the player, the client showed -0.0
45 as the current weight of the inventory.
46 - (arch) the dragonbreath spell is level 12 again, but the high level spell
47 dragonfire has been introduced for the non-dragon players.
48 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize
52 decrease.
53 - fix a small memleak that would eat one pointer on the perl stack for
54 every completed aio operation.
55
562.71 Tue Sep 23 07:02:23 CEST 2008
57 - removed all command line parsing, only env variables are supported
58 anymore.
59 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 60 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 61 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 62 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 63 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 64 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 65 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 66 they dislike "show".
19 - fix RIP inscription. 67 - fix RIP inscription.
68 - bump login name length from 18 to 20 char max.
20 - correctly support gender in emotes. 69 - correctly support gender in emotes.
21 - correctly support gender in the death messages. 70 - correctly support gender in the death messages.
22 - correctly generate death messages for players only when they really die, 71 - correctly generate death messages for players only when they really die,
23 with increased information. 72 with increased information.
24 - fix a bug in the dynbuf code that could potentially lead to crashes 73 - fix a bug in the dynbuf code that could potentially lead to crashes
25 and data corruption (but apparently was never triggered). 74 and data corruption (but apparently was never triggered).
26 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 75 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
27 - make sure Compress::LZF acquires the storable lock, might fix some 76 - make sure Compress::LZF acquires the storable lock, might fix some
28 data corruption bug. 77 data corruption bug.
29 - tweak coredumping/monitoring a bit. 78 - tweak coredumping/monitoring a bit.
79 - completely redid server initialisation to hopefully avoid rare races.
30 - do not crash in the loader when an inventory object could not be loaded 80 - do not crash in the loader when an inventory object could not be loaded
31 (from a corrupted file). 81 (from a corrupted file).
82 - redid skills command to send output to proper channel.
83 - object->map is no longer refcounting.
32 - add FLAG_DEBUG for internal debugging. 84 - add FLAG_DEBUG for internal debugging.
33 - add NDI_VERBATIM flag to send_msg. 85 - add NDI_VERBATIM flag to send_msg.
34 - add perl backtraces to logBacktrace-initiated backtraces. 86 - add perl backtraces to logBacktrace-initiated backtraces.
87 - player->exists is no longer a sync_job.
88 - split login.ext's player scheduler into
89 it's own player-scheduler.ext extension.
35 90
362.7 Sun Sep 7 16:32:03 CEST 2008 912.7 Sun Sep 7 16:32:03 CEST 2008
37 - require perl 5.10. 92 - require perl 5.10.
38 - make nrof signed, so that code that checks for underflow actually works. 93 - make nrof signed, so that code that checks for underflow actually works.
39 - swap player and observed count's on the map when observing. 94 - swap player and observed count's on the map when observing.

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