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Comparing deliantra/server/Changes (file contents):
Revision 1.266 by root, Thu Nov 20 12:18:07 2008 UTC vs.
Revision 1.312 by root, Wed Dec 31 17:35:37 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
28
292.74 Mon Dec 29 15:23:38 CET 2008
30 - fix a longstanding bug that teared multipart monsters
31 at map boundaries apart.
32 - temporarily make permanently invisible player visible when
33 he/she makes noise.
34 - fix being able to see through walls a bit.
35 - improve look at output.
36 - completely replaced the line of sight algorithm with a variant
37 of spiral fov capable of visibility grades and arbitrary
38 shadow angles, that uses less memory and less code.
39 - the new los code supports arbitrary map rectangles and loosens
40 other restrictions of the old code, supporting further optimisations.
41 - update los if blocksview-objects are inserted in a map, not just when
42 removed (e.g. for summon fog).
43 - permanent invisibility doesn't make immune against making noise:
44 implement a noise system that allows monsters to locate the player
45 when he/she makes noise.
46 - implement a primitive smell system that monsters can use to track
47 players.
48 - create bomb now also works when casted by door traps.
49 - (arch) new torch graphics.
50 - (maps) considerably soften the subway spider.
51 - (maps) made the portgate of navar safe ground, to protect
52 the guards from being killed by players.
53 - (maps) lots of tweaks in and around scorn.
54 - (maps) use special non-blocksview jungle, mountain and
55 darkforest freely on the worldmap, to get gradual sight obstacles
56 instead of total blackout in those areas.
57 - no maximum darkness for outdoor maps anymore.
58 - add more hints, fix some messages.
59 - fix a bug: firing rods should tell you something about them.
60 - make light additive even within players.
61 - darken xrays effect a bit.
62 - improve handling of los changes when inserting or removing
63 objects, not perfect yet.
64 - make map darkness signed (formerly unsigned) to allow
65 ambient lighting and centrally manage darkness as an offset.
66 - revamped, fixed and documented the server calendrics, also
67 tell users the current time and data, to improve awareness.
68 - implement proper wizlook flag and handling of wizlook, instead
69 of dumbly just clearing los once.
70 - speed up los code - it's now about 2-3 times as fast as the old one,
71 and has a smaller runtime variance.
72 - daylight/nightfall can now increase/decrease past the natural limit,
73 making them actually useful.
74 - see_in_dark now increases the viewing radius by 3.
75 - implement a fast tiled map iterator and use it in LOS for a 20%
76 speedup, as well as in many other places.
77 - remove support for extended map infos - these are not used
78 by the deliantra client and removing them gives us a 10% speedup
79 when sending map changes.
80 - remove most gcfclient and other client bug workarounds, as well
81 as now obsolete protocol versions, simplying the code.
82 - optimise and simplify generation of random numbers.
83 - correctly provide a non-zero default density for materials, to
84 avoid crashes, fix other bugs in the material handling code.
85 - fix volume calculations.
86 - fix cfpod parsing when multiple verbatim blocks were separated by
87 newlines.
88 - increase monster detection radius from wis/5 to wis/3.
89 - remove old pickup modes.
90 - remove obsolete disarm and search commands (search wasn't working
91 anyways).
92 - fix a crash when an npc applied a sign.
93
942.73 Thu Dec 18 20:56:31 CET 2008
95 - this release is assumed to be very stable.
96 - (maps) radically redesigned and improved tutorial.
97 - directional casting no longer immediately removes the invisible effect.
98 - magic ears now trigger when used inside the NPC dialogue.
99 - fix overflow in lighting calculations.
100 - negative glow radii can no longer cause total darkness.
101 - allow lookat on spaces where we only barely see, as opposed to
102 only maximally-lit ones.
103 - class selection has been reworked completely and their documentation corrected.
104 - swashbucklers got the oratory skill now.
105 - jump skill was fixed to adhere to all the flags a mapspace has got.
106 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
107 - fix deadlock in Jeweler::improve_ring_by_plan.
108 - use Coro::SemaphoreSet instead of our own lock management
109 (which was probably broken, too).
110 - support negative glow radii during daytime, too.
111 - use circular, not rectangular, viewing area.
112 - use minimum viewing distance of 2 in outdoor maps.
113 - negative glow is stronger than viewing area or lamps.
114 - (arch) new darkness spell face.
115
1162.72 Thu Dec 4 22:20:19 CET 2008
117 - (maps) completely redesigned scorn.
118 - "cast light" now works on oneself.
119 - bump max light radius to 9, rewrote glow lighting calculations, fix
120 negative glow radii again (they were totally broken before).
21 - the "worldmaps sometimes are black" bug is finally fixed. 121 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally 122 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising. 123 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops. 124 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given 125 - items shops weren't interested in don't vanish anymore, and are given
48 - remove unused "tooltype", "start_holding" object slots. 148 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8. 149 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag. 150 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize 151 - reorder object members for better locality of reference and codesize
52 decrease. 152 decrease.
153 - correct rounding in lerp, add lerp_rd, lerp_ru.
154 - fix a crash when no skill could be found when killing amonster.
53 - fix a small memleak that would eat one pointer on the perl stack for 155 - fix a small memleak that would eat one pointer on the perl stack for
54 every completed aio operation. 156 every completed aio operation.
157 - perl mapspace acessor methods now normalise (handle tiled maps)
158 and update mapspaces if necessary.
55 159
562.71 Tue Sep 23 07:02:23 CEST 2008 1602.71 Tue Sep 23 07:02:23 CEST 2008
57 - removed all command line parsing, only env variables are supported 161 - removed all command line parsing, only env variables are supported
58 anymore. 162 anymore.
59 - region-specific monsters will now once more be on the worldmap. 163 - region-specific monsters will now once more be on the worldmap.

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