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Comparing deliantra/server/Changes (file contents):
Revision 1.266 by root, Thu Nov 20 12:18:07 2008 UTC vs.
Revision 1.413 by root, Fri Oct 9 02:42:38 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
5TODO: books head2, possibly after verbatim (prison de...)
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 (when picking up a bomb quickly enough)
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 11TODO: ready_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 12TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 13TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 14TODO: remove curse in glyph/rune doesn't have any effect?
15TODO: rewrite highscore code
16
17TODO: greeting message on what to do in dialog after race selection.
18
192009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
202009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
212009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
26
272009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
282009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
292009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
302009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
31
32
33TODO: autopickup in shop
34TODO: quit charcetr doesn't nuke in-memory per-player maps
35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36TODO: farmwife doesn't react to guuh's head?
37TODO: shop mats should use the nesrest other shopmat, always.
38
39 - display spell description for spellbooks, rods, wands, potion and scrolls,
40 but not horns (to make them more useful for content-creators).
41 - fix a number of bugs in check_move_on: 1) it didn't update the flags
42 2) it skipped spell effects and 3) it didn't handle the case where
43 and object was destroyed while iterating over it correctly. all this
44 allowed players to sometimes walk onto spaces they should not be able to
45 walk on.
46 - examining an object now dumps the serialised object form when the user
47 is a wizard (wizlook).
48 - party spells didn't work all that well.
49 - display the duration of change_ability spells when examining them
50 (missing: protection spells, but they are a hack...).
51 - fix a minor cfpod formatting bug.
52 - do not talk about the hintmode so much - die-hards are expected to find
53 the hintmode setting on the settings page.
54 - enable the object loader to also dump archetypes.
55 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
56 - force the initial face when loading an object that is time-animated
57 or a monster, so it does not have to be specified anymore.
58 - fix a bug where recasting an ability changing spell could shorten
59 its remaining duration.
60 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
61 - fix a broken bow-related speed optimisation by using splay - speed
62 up splay operations as well.
63 - use NDI_CLEAR for the body command, and make it use observe.
64 - implement introspection data for C++ classes (%REFLECT).
65 - (arch) add name_pl fields for building materials.
66
672.80 Tue Sep 15 20:22:31 CEST 2009
68 - fix the "screen stays black on login" bug and remove debug instrumentation
69 that ultimately was not helpful to catch it :)
70 - split outer_env into outer_env and outer_env_self, and fix
71 all callers to use either one or the other, as appropriate. This
72 fixes the (rather fragile) light spell, maybe others.
73 - fixed an overflow and exploit in the bank/payment code.
74 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
75 to explain the skill a bit more.
76 - removed a buggy check for zero attacktype. So that we might find
77 the real bugs in the archs/maps/objects.
78 - Fixed enabling torches with lighters.
79 - (maps) Added Heaven Town region.
80 - (arch+maps) Fixed & normalized warriors on map
81 /quests/peterm/CTower/Barracks.
82 - fix the light spell (and possibly diseases and other lights).
83 - (arch) The clawing skill didn't have the physical attacktype.
84 - (maps) make the greenway accessible again - this bug was introduced
85 a long time ago, and similar cases are still to be found in the maps.
86 - make the socket_timeout configurable in the code (but not yet for users).
87 - earth wall health bar is now correct.
88
892.79 Tue Jul 28 00:56:36 CEST 2009
90 - IO::AIO chaged to using eventfd internally - updated server to not
91 freeze with IO::AIO anymore due this change.
92 - avoid a crash when a player tries to apply a lighter.
93 - allow a spell argument for dimension door.
94 - move shop item listing and some otherstuff into the info tab.
95 - avoid crashes when non-players cast party spells.
96 - fix a crash in get_spell_by_name (for learn_spell).
97 - added pyromancer class with graphics (by Job Vranish).
98 - small improvement of the number of potions in shops
99 (by Job Vranish).
100 - added a few party spells (by Job Vranish).
101 - use a common message dynbuf.
102 - destroying tear down objects will now use the full hp range
103 for animation and will only destroy/lastframe when hp < 0.
104 - allow monsters to use earth to dust.
105 - use manhattan distance for get_rangevector_from_mapcoord, just as
106 in get_rangevector.
107 - los updates now correctly take tiled maps into account.
108 - do los updates even on maps without darkness.
109 - fixed quiver of holding bolts to be able to hold bolts.
110 - upgrade to IO::AIO 3.21.
111 - fixed show invisible, to show objects of type CONTAINER.
112 - properly catching exceptions from callback in irc.ext.
113 - fixed a potentially hazardous bug in cfpod regarding Z<>.
114 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
115 - (arch) added hint about usage to Slag Ex.
116 - (maps) /darcap/quest/water sea1 tile are now passable by players,
117 like the rest.
118 - (maps) added /heaven/gem_shop by Boes.
119 - (arch+maps) added rate limited converter and adjusted
120 /elmex/mana_fountain.
121 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
122 - reduce size of casting_time, move_status, attack_movement,
123 last_heal and last_sp slots, squeezing some more space out of struct
124 object, also declare expmul as constant 1.0, as it isn't used
125 anywhere.
126
1272.78 Sun Apr 5 20:04:29 CEST 2009
128 - fixed bug in alchemy, where finding the right object for enhancements
129 didn't work.
130 - aggressively merge spell effects and do not allow more than 5 spell
131 effects (w.r.t. put_more) per mapspace, to give the server a chance
132 to survive a hundred deathsheads.
133 - correctly clear op->env when inserting onto map, this was a potentially
134 disastrous bug of unfortunately unknown proportions...
135 - fix cone-spell symmetry that was broken for direction 8.
136 - use gender-neutral place descriptions for invite.
137 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
138 Thanks go to Lisa Larsen!
139 - remove support for colour reducing 32x32 images (no cfclient support
140 anymore).
141 - actually mention the literacy level when it is too low to learn the spell.
142 - use better dependency tracking for include/keyword.h.
143 - add accept-invitation and suicide to the list of asynchronous commands,
144 so it is possible to invite somebody out of some stck-till-death traps,
145 or simply to commit suicide.
146 - replace the "ignoring delayed commands" message by something more useful
147 (cf. cunning gnome freezeing issue).
148 - various fixes for weapon improvements.
149 - fixed small bug with handling connect errors in the IRC gateway.
150 - support T and G sequences in cfpod.
151
1522.77 Sun Feb 1 16:30:48 CET 2009
153 - convert me command from per-map to chat, which makes more sense, also
154 document it.
155 - more than one spellbooks of same class can now be given
156 in class selection.
157 - adjusted the starting_spell.trs treasure list to the recent
158 spell rebalancements.
159 - the IRC gateway filters IRC colors now.
160
1612.76 Sat Jan 17 08:36:51 CET 2009
162 - (arch) fix quiver of Holding Bolts.
163 - applying unpaid items will now examine them.
164 - add "What" column to body command, showing items in that slot.
165 - redesigned and rebalanced lamps and torches.
166 - add "..." to item names that have been shortened.
167 - fixed "assign" function that squeezes strings into fixed length.
168 - add cursed effect to lamps and (some) torches.
169 - fixed bad assigned crafting skills and their tools.
170
1712.75 Fri Jan 9 16:13:30 CET 2009
172 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
173 - fix a bug in the nimbus extension that allowed players to cheat.
174 - make monster smell logic dependent on their wisdom stat.
175 - put the death reason into a separate tab.
176 - converted "connected" slot to string, cleanly got rid of some ugly
177 hacks such as the path_attuned hack.
178 - introduce shstr_tmp for fast temporary shstr passing.
179 - replace one-at-a-time hash by faster than smaller FNV-1a hash
180 when hashing strings.
181 - sanitized alchemy-like skills and cauldrons to check earlier
182 whether the right cauldron is used.
183 - considerably optimise shared string implementation by
184 making its null value a compiletime constant.
185 - use shared string matching insteafd of strcmp in a lot of places,
186 as well as using shstr_cmp to pass shared stringsa round efficiently,
187 for lots of code size savings.
188 - monsters which breed new monsters shouldn't breed new monsters when
189 they are sleeping: generators now check for the sleeping flag.
190 - tell gcc not to excessively inline some perl interface functions.
191 - remove marking rune length limit.
192 - fix formatting of cfpod when a verbatim block was following
193 a single newline.
194 - move resistances, statistics and showpets command output into tabs.
195 - implement map scripts that can replace the boulder logic without
196 having to write extensions.
197
1982.74 Mon Dec 29 15:23:38 CET 2008
199 - fix a longstanding bug that teared multipart monsters
200 at map boundaries apart.
201 - temporarily make permanently invisible player visible when
202 he/she makes noise.
203 - fix being able to see through walls a bit.
204 - improve look at output.
205 - completely replaced the line of sight algorithm with a variant
206 of spiral fov capable of visibility grades and arbitrary
207 shadow angles, that uses less memory and less code.
208 - the new los code supports arbitrary map rectangles and loosens
209 other restrictions of the old code, supporting further optimisations.
210 - update los if blocksview-objects are inserted in a map, not just when
211 removed (e.g. for summon fog).
212 - permanent invisibility doesn't make immune against making noise:
213 implement a noise system that allows monsters to locate the player
214 when he/she makes noise.
215 - implement a primitive smell system that monsters can use to track
216 players.
217 - create bomb now also works when casted by door traps.
218 - (arch) new torch graphics.
219 - (maps) considerably soften the subway spider.
220 - (maps) made the portgate of navar safe ground, to protect
221 the guards from being killed by players.
222 - (maps) lots of tweaks in and around scorn.
223 - (maps) use special non-blocksview jungle, mountain and
224 darkforest freely on the worldmap, to get gradual sight obstacles
225 instead of total blackout in those areas.
226 - no maximum darkness for outdoor maps anymore.
227 - add more hints, fix some messages.
228 - fix a bug: firing rods should tell you something about them.
229 - make light additive even within players.
230 - darken xrays effect a bit.
231 - improve handling of los changes when inserting or removing
232 objects, not perfect yet.
233 - make map darkness signed (formerly unsigned) to allow
234 ambient lighting and centrally manage darkness as an offset.
235 - revamped, fixed and documented the server calendrics, also
236 tell users the current time and data, to improve awareness.
237 - implement proper wizlook flag and handling of wizlook, instead
238 of dumbly just clearing los once.
239 - speed up los code - it's now about 2-3 times as fast as the old one,
240 and has a smaller runtime variance.
241 - daylight/nightfall can now increase/decrease past the natural limit,
242 making them actually useful.
243 - see_in_dark now increases the viewing radius by 3.
244 - implement a fast tiled map iterator and use it in LOS for a 20%
245 speedup, as well as in many other places.
246 - remove support for extended map infos - these are not used
247 by the deliantra client and removing them gives us a 10% speedup
248 when sending map changes.
249 - remove most gcfclient and other client bug workarounds, as well
250 as now obsolete protocol versions, simplying the code.
251 - optimise and simplify generation of random numbers.
252 - correctly provide a non-zero default density for materials, to
253 avoid crashes, fix other bugs in the material handling code.
254 - fix volume calculations.
255 - fix cfpod parsing when multiple verbatim blocks were separated by
256 newlines.
257 - increase monster detection radius from wis/5 to wis/3.
258 - remove old pickup modes.
259 - remove obsolete disarm and search commands (search wasn't working
260 anyways).
261 - fix a crash when an npc applied a sign.
262
2632.73 Thu Dec 18 20:56:31 CET 2008
264 - this release is assumed to be very stable.
265 - (maps) radically redesigned and improved tutorial.
266 - directional casting no longer immediately removes the invisible effect.
267 - magic ears now trigger when used inside the NPC dialogue.
268 - fix overflow in lighting calculations.
269 - negative glow radii can no longer cause total darkness.
270 - allow lookat on spaces where we only barely see, as opposed to
271 only maximally-lit ones.
272 - class selection has been reworked completely and their documentation corrected.
273 - swashbucklers got the oratory skill now.
274 - jump skill was fixed to adhere to all the flags a mapspace has got.
275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
276 - fix deadlock in Jeweler::improve_ring_by_plan.
277 - use Coro::SemaphoreSet instead of our own lock management
278 (which was probably broken, too).
279 - support negative glow radii during daytime, too.
280 - use circular, not rectangular, viewing area.
281 - use minimum viewing distance of 2 in outdoor maps.
282 - negative glow is stronger than viewing area or lamps.
283 - (arch) new darkness spell face.
284
2852.72 Thu Dec 4 22:20:19 CET 2008
286 - (maps) completely redesigned scorn.
287 - "cast light" now works on oneself.
288 - bump max light radius to 9, rewrote glow lighting calculations, fix
289 negative glow radii again (they were totally broken before).
21 - the "worldmaps sometimes are black" bug is finally fixed. 290 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally 291 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising. 292 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops. 293 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given 294 - items shops weren't interested in don't vanish anymore, and are given
48 - remove unused "tooltype", "start_holding" object slots. 317 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8. 318 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag. 319 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize 320 - reorder object members for better locality of reference and codesize
52 decrease. 321 decrease.
322 - correct rounding in lerp, add lerp_rd, lerp_ru.
323 - fix a crash when no skill could be found when killing amonster.
53 - fix a small memleak that would eat one pointer on the perl stack for 324 - fix a small memleak that would eat one pointer on the perl stack for
54 every completed aio operation. 325 every completed aio operation.
326 - perl mapspace acessor methods now normalise (handle tiled maps)
327 and update mapspaces if necessary.
55 328
562.71 Tue Sep 23 07:02:23 CEST 2008 3292.71 Tue Sep 23 07:02:23 CEST 2008
57 - removed all command line parsing, only env variables are supported 330 - removed all command line parsing, only env variables are supported
58 anymore. 331 anymore.
59 - region-specific monsters will now once more be on the worldmap. 332 - region-specific monsters will now once more be on the worldmap.
351 (this fixes the jeweler skill). 624 (this fixes the jeweler skill).
352 - back-to-back perl_reloads don't freeze the ticker anymore. 625 - back-to-back perl_reloads don't freeze the ticker anymore.
353 - convert cfutil from Event to EV (forgot to do this earlier...). 626 - convert cfutil from Event to EV (forgot to do this earlier...).
354 - move tombstone to real map if player died due to cave-in (even if 627 - move tombstone to real map if player died due to cave-in (even if
355 it has reset, which is better than putting it on the savebed, also as 628 it has reset, which is better than putting it on the savebed, also as
356 proof that the palyer didn't use a savebed). 629 proof that the player didn't use a savebed).
357 630
3582.4 Sun Jan 13 13:41:29 CET 2008 6312.4 Sun Jan 13 13:41:29 CET 2008
359 - work around perl bug in configure perl module version check. 632 - work around perl bug in configure perl module version check.
360 - fix bug in golem move code that would cause a crash at tiling borders. 633 - fix bug in golem move code that would cause a crash at tiling borders.
361 - fix a freeze bug when looking for an arrow in the inventory. 634 - fix a freeze bug when looking for an arrow in the inventory.

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