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Comparing deliantra/server/Changes (file contents):
Revision 1.180 by root, Sun Jul 13 11:57:25 2008 UTC vs.
Revision 1.268 by root, Sat Nov 29 15:04:28 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect?
21TODO: nothing is written on it -> log-1
22 - the "worldmaps sometimes are black" bug is finally fixed.
23 - the "player objects are referenced in _GENxx globals" bug has finally
24 been fixed, by not relying on buggy perl internals when serialising.
25 - fixed a long standing bug in the anvil converters in armour shops.
26 - items shops weren't interested in don't vanish anymore, and are given
27 back to the player.
28 - attuned/repell and spell base level system reworked.
29 - rewrote skill cache (last_skill_ob) system and usage - might
30 be less erratic now.
31 - refuse to write the uuid file if the uuid is zero
32 (to avoid writing it in early crashes).
33 - pathsync the directory after saving a file for added slowdown^Wsafety.
34 - speed up emergency_save by not syncing every file separately.
35 - no longer reattach perl to every object on reload, it's slow, and no longer
36 necessary since we don't nuke stashes anymore.
37 - do not bootstrap perl from the commandline args, use separate eval for
38 better error reporting.
39 - fix a crash when pushing cone spells met ice attacks.
40 - pre-cache perl extension files on reload to speed up the reload.
41 - speed up map refresh in server a bit.
42 - refactored drop code and fixed some programming errors in it.
43 - fixed small regression in 'Slag Ex' potion extension.
44 - fixed a bug where some objects couldn't cross map tile boundaries.
45 - fixed a bug with weight update of the player, the client showed -0.0
46 as the current weight of the inventory.
47 - (arch) the dragonbreath spell is level 12 again, but the high level spell
48 dragonfire has been introduced for the non-dragon players.
49 - remove unused "tooltype", "start_holding" object slots.
50 - change "weapontype" object slot to uint8.
51 - convert "hide" object slot into flag.
52 - reorder object members for better locality of reference and codesize
53 decrease.
54 - fix a crash when no skill could be found when killing amonster.
55 - fix a small memleak that would eat one pointer on the perl stack for
56 every completed aio operation.
57
582.71 Tue Sep 23 07:02:23 CEST 2008
59 - removed all command line parsing, only env variables are supported
60 anymore.
61 - region-specific monsters will now once more be on the worldmap.
62 - fix a disastrous "memleak" where temporary memory allocations
63 would grow out of bounds.
64 - server now writes a pidfile and makes sure its alter ego is killed.
65 - fixed a double-escaping bug in the pod-parser.
66 - rewrote the cfpod parser in C++.
67 - hintmode moved to C++, players need to re-set their hintmode if
68 they dislike "show".
69 - fix RIP inscription.
70 - bump login name length from 18 to 20 char max.
71 - correctly support gender in emotes.
72 - correctly support gender in the death messages.
73 - correctly generate death messages for players only when they really die,
74 with increased information.
75 - fix a bug in the dynbuf code that could potentially lead to crashes
76 and data corruption (but apparently was never triggered).
77 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
78 - make sure Compress::LZF acquires the storable lock, might fix some
79 data corruption bug.
80 - tweak coredumping/monitoring a bit.
81 - completely redid server initialisation to hopefully avoid rare races.
82 - do not crash in the loader when an inventory object could not be loaded
83 (from a corrupted file).
84 - redid skills command to send output to proper channel.
85 - object->map is no longer refcounting.
86 - add FLAG_DEBUG for internal debugging.
87 - add NDI_VERBATIM flag to send_msg.
88 - add perl backtraces to logBacktrace-initiated backtraces.
89 - player->exists is no longer a sync_job.
90 - split login.ext's player scheduler into
91 it's own player-scheduler.ext extension.
92
932.7 Sun Sep 7 16:32:03 CEST 2008
94 - require perl 5.10.
95 - make nrof signed, so that code that checks for underflow actually works.
96 - swap player and observed count's on the map when observing.
97 - add (mostly untested) mapspace perl class and accessors.
98 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
99 - fix a crash in cast_bless (restoration et al.) when no target
100 could be found.
101 - pits now have a configurable "random spread" range and default
102 to a radius of two now.
103 - rewrite pay_player_arch.
104 - use a more stable perl_reload implementation.
105 - do not use Symbol::delete_package (causes crashes after perl-reload),
106 use our own, safer, clear_package instead.
107 - when asynchronously dumping core, close all file handles to allow
108 the server to restart concurrently.
109 - improve the cfpod parser to generate proper xml from proper cfpod
110 sequences, without double-encoding. it should be faster, too.
111 - the above fixes wrong display of help tetx and many other issues.
112 - use lzf and frag packets for large messages for clients supporting them
113 (0.9976+), use it for long books and other messages.
114 - eradicate listen command and corresponding code.
115 - eradicate logs command.
116 - let the client log into the server log, used for crash backtraces.
117 - fixed rods/wands/etc. with randomitem spells on maps, but broke
118 old style spell objects with the spell magic bullet.
119 - (arch) fixed skill less rods in the archetypes
120
1212.61 Sun Aug 3 17:59:50 CEST 2008
122 - made jeweler workbench larger and some other minor map
123 changes in jeweler town.
124 - fixed wrong item handling in jeweler skill code.
125 - (arch) use a special "key_random_map" for random map keys
126 that are used up.
127 - fix a crash when the player who was observed has logged out long
128 enough for his region/map to be gone.
129 - port to g++-4.3's incompatible tr1 changes.
130 - add some missing dependencies.
131 - log to /var/log/deliantra/ by default.
132 - hack observe code to enable smooth movmenet when observing.
133
1342.6 Sun Jul 20 18:58:08 CEST 2008
135 - (maps) extension of the jeweler quest/skill/town
11 - correctly move gsay to the party channel. 136 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas. 137 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects. 138 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking 139 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs. 140 with NPCs.
16 - (arch) dragon scales got proper type now 141 - (arch) dragon scales got proper type now
142 - object::decrease would sometimes cause container weights to
143 be wrong, this has been fixed.
144 - do not send time updates for newly-seen items.
145 - thawing an icecube will once more drop its contents to the ground.
146 - fix cone spells etc. going through walls sometimes.
147 - fix a weight update bug that sometimes left containers
148 with wrong weights.
149 - added auto_apply event and extension for shop tiles.
17 - work around get_map_flags invoking perl and switching the stack. 150 - work around get_map_flags invoking perl and switching the stack.
18 - make sure the map is loaded when using a town portal return. 151 - make sure the map is loaded when using a town portal return.
19 - fixed a bug with caching of sp/grace/food points for spells 152 - fixed a bug with caching of sp/grace/food points for spells
20 where healing spells didn't cost any grace. 153 where healing spells didn't cost any grace.
21 - fix starvation kill reason. 154 - fix starvation kill reason.
22 - fix pk killer name message. 155 - fix pk killer name message.
23 - add support for berkeley db 4.7. 156 - don't let people apply signs with @match.
157 - add support for berkeley db 4.7 (the new BDB module also fixes
158 what seems to be the biggets memleak in the server).
24 159
252.56 Wed Jun 4 10:50:40 CEST 2008 1602.56 Wed Jun 4 10:50:40 CEST 2008
26 - require Coro 4.73 which contains an important performance-bugfix. 161 - require Coro 4.73 which contains an important performance-bugfix.
27 - use anyevent to manage listen ports (this enables IPv6 support). 162 - use anyevent to manage listen ports (this enables IPv6 support).
28 - server supports ipv6 client connections now. 163 - server supports ipv6 client connections now.
144 - properly link against libgthread as that is needed to make the slice 279 - properly link against libgthread as that is needed to make the slice
145 allocator thread-safe. 280 allocator thread-safe.
146 - support perls not compiled with 64 bit support (though this is not a 281 - support perls not compiled with 64 bit support (though this is not a
147 recommended configuration) (reported by Samuel Gondouin). 282 recommended configuration) (reported by Samuel Gondouin).
148 - always put godgiven items into the player inventory, never any containers. 283 - always put godgiven items into the player inventory, never any containers.
149 - (arch)
150 - (maps, arch) the scorn go club was founded! 284 - (maps, arch) the scorn go club was founded!
151 - (arch) do no longer support player abilities, they didn't work anyways. 285 - (arch) do no longer support player abilities, they didn't work anyways.
152 - (arch) the alchemy spell is now of the alchemy spell school, which 286 - (arch) the alchemy spell is now of the alchemy spell school, which
153 became a real spell-class. 287 became a real spell-class.
154 - (arch) the alchemist class now get an alchemy spell book for new characters. 288 - (arch) the alchemist class now get an alchemy spell book for new characters.

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