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Comparing deliantra/server/Changes (file contents):
Revision 1.268 by root, Sat Nov 29 15:04:28 2008 UTC vs.
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.74 Mon Dec 29 15:23:38 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - fix a longstanding bug that teared multipart monsters
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 at map boundaries apart.
7TODO: inscription cannot be readied. 7 - temporarily make permanently invisible player visible when
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 he/she makes noise.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - fix being able to see through walls a bit.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - improve look at output.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - completely replaced the line of sight algorithm with a variant
12 of spiral fov capable of visibility grades and arbitrary
13 shadow angles, that uses less memory and less code.
14 - the new los code supports arbitrary map rectangles and loosens
15 other restrictions of the old code, supporitng further optimisations.
16 - udpate los if blocksview-objects are inserted in a map, not just when
17 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player
20 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track
22 players.
23 - create bomb now also works when casted by door traps.
24 - (arch) new torch graphics.
25 - (maps) considerably soften the subway spider.
26 - (maps) made the portgate of navar safe ground, to protect
27 the guards from being killed by players.
28 - no maximum darkness for outdoor maps anymore.
29 - add more hints, fix some messages.
30 - fix a bug: firing rods should tell you something about them.
31 - make light additive even within players.
32 - darken xrays effect a bit.
33 - improve handling of los changes when inserting or removing
34 objects, not perfect yet.
35 - make map darkness signed (formerly unsigned) to allow
36 ambient lighting and centrally manage darkness as an offset.
37 - revamped, fixed and documented the server calendrics, also
38 tell users the current time and data, to improve awareness.
39 - implement proper wizlook flag and handling of wizlook, instead
40 of dumbly just clearing los once.
41 - speed up los code - it's now about 2-3 times as fast as the old one,
42 and has a smaller runtime variance.
43 - daylight/nightfall can now increase/decrease past the natural limit,
44 making them actually useful.
45 - see_in_dark now increases the viewing radius by 3.
46 - implement a fast tiled map iterator and use it in LOS for a 20%
47 speedup, as well as in many other places.
48 - remove support for extended map infos - these are not used
49 by the deliantra client and removing them gives us a 10% speedup
50 when sending map changes.
51 - remove most gcfclient and other client bug workarounds, as well
52 as now obsolete protocol versions, simplying the code.
53 - optimise and simplify generation of random numbers.
54 - correctly provide a non-zero default density for materials, to
55 avoid crashes, fix other bugs in the material handling code.
56 - fix volume calculations.
57 - fix cfpod parsing when multiple verbatim blocks were separated by
58 newlines.
59 - increase monster detection radius from wis/5 to wis/3.
60 - remove old pickup modes.
61 - remove obsolete disarm and search commands (search wasn't working
62 anyways).
63 - fix a crash when an npc applied a sign.
12 64
13TOOD: talk with elmex abotu summoning 652.73 Thu Dec 18 20:56:31 CET 2008
14TODO: cats light witrh JP_5 put light into caster. 66 - this release is assumed to be very stable.
15TODO: strange rign oif acid artifact description/story looks weird. 67 - (maps) radically redesigned and improved tutorial.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 68 - directional casting no longer immediately removes the invisible effect.
17TODO: no detah messages for arena anymore 69 - magic ears now trigger when used inside the NPC dialogue.
18TODO: palyerdialog doesn't autoclose when too far away 70 - fix overflow in lighting calculations.
19TODO: remove curse should *maybe* work on players themselves 71 - negative glow radii can no longer cause total darkness.
20TODO: remove curse in glyph/rune doesn't have any effect? 72 - allow lookat on spaces where we only barely see, as opposed to
21TODO: nothing is written on it -> log-1 73 only maximally-lit ones.
74 - class selection has been reworked completely and their documentation corrected.
75 - swashbucklers got the oratory skill now.
76 - jump skill was fixed to adhere to all the flags a mapspace has got.
77 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
78 - fix deadlock in Jeweler::improve_ring_by_plan.
79 - use Coro::SemaphoreSet instead of our own lock management
80 (which was probably broken, too).
81 - support negative glow radii during daytime, too.
82 - use circular, not rectangular, viewing area.
83 - use minimum viewing distance of 2 in outdoor maps.
84 - negative glow is stronger than viewing area or lamps.
85 - (arch) new darkness spell face.
86
872.72 Thu Dec 4 22:20:19 CET 2008
88 - (maps) completely redesigned scorn.
89 - "cast light" now works on oneself.
90 - bump max light radius to 9, rewrote glow lighting calculations, fix
91 negative glow radii again (they were totally broken before).
22 - the "worldmaps sometimes are black" bug is finally fixed. 92 - the "worldmaps sometimes are black" bug is finally fixed.
23 - the "player objects are referenced in _GENxx globals" bug has finally 93 - the "player objects are referenced in _GENxx globals" bug has finally
24 been fixed, by not relying on buggy perl internals when serialising. 94 been fixed, by not relying on buggy perl internals when serialising.
25 - fixed a long standing bug in the anvil converters in armour shops. 95 - fixed a long standing bug in the anvil converters in armour shops.
26 - items shops weren't interested in don't vanish anymore, and are given 96 - items shops weren't interested in don't vanish anymore, and are given
49 - remove unused "tooltype", "start_holding" object slots. 119 - remove unused "tooltype", "start_holding" object slots.
50 - change "weapontype" object slot to uint8. 120 - change "weapontype" object slot to uint8.
51 - convert "hide" object slot into flag. 121 - convert "hide" object slot into flag.
52 - reorder object members for better locality of reference and codesize 122 - reorder object members for better locality of reference and codesize
53 decrease. 123 decrease.
124 - correct rounding in lerp, add lerp_rd, lerp_ru.
54 - fix a crash when no skill could be found when killing amonster. 125 - fix a crash when no skill could be found when killing amonster.
55 - fix a small memleak that would eat one pointer on the perl stack for 126 - fix a small memleak that would eat one pointer on the perl stack for
56 every completed aio operation. 127 every completed aio operation.
128 - perl mapspace acessor methods now normalise (handle tiled maps)
129 and update mapspaces if necessary.
57 130
582.71 Tue Sep 23 07:02:23 CEST 2008 1312.71 Tue Sep 23 07:02:23 CEST 2008
59 - removed all command line parsing, only env variables are supported 132 - removed all command line parsing, only env variables are supported
60 anymore. 133 anymore.
61 - region-specific monsters will now once more be on the worldmap. 134 - region-specific monsters will now once more be on the worldmap.

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