ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.268 by root, Sat Nov 29 15:04:28 2008 UTC vs.
Revision 1.310 by root, Tue Dec 30 07:24:15 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
3 5
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 7TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 13TODO: worldmaps still get loaded on startup before the gridmap is ready
12 14
13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 17TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 18TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 19TODO: remove curse in glyph/rune doesn't have any effect?
21TODO: nothing is written on it -> log-1 20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26
272.74 Mon Dec 29 15:23:38 CET 2008
28 - fix a longstanding bug that teared multipart monsters
29 at map boundaries apart.
30 - temporarily make permanently invisible player visible when
31 he/she makes noise.
32 - fix being able to see through walls a bit.
33 - improve look at output.
34 - completely replaced the line of sight algorithm with a variant
35 of spiral fov capable of visibility grades and arbitrary
36 shadow angles, that uses less memory and less code.
37 - the new los code supports arbitrary map rectangles and loosens
38 other restrictions of the old code, supporting further optimisations.
39 - update los if blocksview-objects are inserted in a map, not just when
40 removed (e.g. for summon fog).
41 - permanent invisibility doesn't make immune against making noise:
42 implement a noise system that allows monsters to locate the player
43 when he/she makes noise.
44 - implement a primitive smell system that monsters can use to track
45 players.
46 - create bomb now also works when casted by door traps.
47 - (arch) new torch graphics.
48 - (maps) considerably soften the subway spider.
49 - (maps) made the portgate of navar safe ground, to protect
50 the guards from being killed by players.
51 - (maps) lots of tweaks in and around scorn.
52 - (maps) use special non-blocksview jungle, mountain and
53 darkforest freely on the worldmap, to get gradual sight obstacles
54 instead of total blackout in those areas.
55 - no maximum darkness for outdoor maps anymore.
56 - add more hints, fix some messages.
57 - fix a bug: firing rods should tell you something about them.
58 - make light additive even within players.
59 - darken xrays effect a bit.
60 - improve handling of los changes when inserting or removing
61 objects, not perfect yet.
62 - make map darkness signed (formerly unsigned) to allow
63 ambient lighting and centrally manage darkness as an offset.
64 - revamped, fixed and documented the server calendrics, also
65 tell users the current time and data, to improve awareness.
66 - implement proper wizlook flag and handling of wizlook, instead
67 of dumbly just clearing los once.
68 - speed up los code - it's now about 2-3 times as fast as the old one,
69 and has a smaller runtime variance.
70 - daylight/nightfall can now increase/decrease past the natural limit,
71 making them actually useful.
72 - see_in_dark now increases the viewing radius by 3.
73 - implement a fast tiled map iterator and use it in LOS for a 20%
74 speedup, as well as in many other places.
75 - remove support for extended map infos - these are not used
76 by the deliantra client and removing them gives us a 10% speedup
77 when sending map changes.
78 - remove most gcfclient and other client bug workarounds, as well
79 as now obsolete protocol versions, simplying the code.
80 - optimise and simplify generation of random numbers.
81 - correctly provide a non-zero default density for materials, to
82 avoid crashes, fix other bugs in the material handling code.
83 - fix volume calculations.
84 - fix cfpod parsing when multiple verbatim blocks were separated by
85 newlines.
86 - increase monster detection radius from wis/5 to wis/3.
87 - remove old pickup modes.
88 - remove obsolete disarm and search commands (search wasn't working
89 anyways).
90 - fix a crash when an npc applied a sign.
91
922.73 Thu Dec 18 20:56:31 CET 2008
93 - this release is assumed to be very stable.
94 - (maps) radically redesigned and improved tutorial.
95 - directional casting no longer immediately removes the invisible effect.
96 - magic ears now trigger when used inside the NPC dialogue.
97 - fix overflow in lighting calculations.
98 - negative glow radii can no longer cause total darkness.
99 - allow lookat on spaces where we only barely see, as opposed to
100 only maximally-lit ones.
101 - class selection has been reworked completely and their documentation corrected.
102 - swashbucklers got the oratory skill now.
103 - jump skill was fixed to adhere to all the flags a mapspace has got.
104 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
105 - fix deadlock in Jeweler::improve_ring_by_plan.
106 - use Coro::SemaphoreSet instead of our own lock management
107 (which was probably broken, too).
108 - support negative glow radii during daytime, too.
109 - use circular, not rectangular, viewing area.
110 - use minimum viewing distance of 2 in outdoor maps.
111 - negative glow is stronger than viewing area or lamps.
112 - (arch) new darkness spell face.
113
1142.72 Thu Dec 4 22:20:19 CET 2008
115 - (maps) completely redesigned scorn.
116 - "cast light" now works on oneself.
117 - bump max light radius to 9, rewrote glow lighting calculations, fix
118 negative glow radii again (they were totally broken before).
22 - the "worldmaps sometimes are black" bug is finally fixed. 119 - the "worldmaps sometimes are black" bug is finally fixed.
23 - the "player objects are referenced in _GENxx globals" bug has finally 120 - the "player objects are referenced in _GENxx globals" bug has finally
24 been fixed, by not relying on buggy perl internals when serialising. 121 been fixed, by not relying on buggy perl internals when serialising.
25 - fixed a long standing bug in the anvil converters in armour shops. 122 - fixed a long standing bug in the anvil converters in armour shops.
26 - items shops weren't interested in don't vanish anymore, and are given 123 - items shops weren't interested in don't vanish anymore, and are given
49 - remove unused "tooltype", "start_holding" object slots. 146 - remove unused "tooltype", "start_holding" object slots.
50 - change "weapontype" object slot to uint8. 147 - change "weapontype" object slot to uint8.
51 - convert "hide" object slot into flag. 148 - convert "hide" object slot into flag.
52 - reorder object members for better locality of reference and codesize 149 - reorder object members for better locality of reference and codesize
53 decrease. 150 decrease.
151 - correct rounding in lerp, add lerp_rd, lerp_ru.
54 - fix a crash when no skill could be found when killing amonster. 152 - fix a crash when no skill could be found when killing amonster.
55 - fix a small memleak that would eat one pointer on the perl stack for 153 - fix a small memleak that would eat one pointer on the perl stack for
56 every completed aio operation. 154 every completed aio operation.
155 - perl mapspace acessor methods now normalise (handle tiled maps)
156 and update mapspaces if necessary.
57 157
582.71 Tue Sep 23 07:02:23 CEST 2008 1582.71 Tue Sep 23 07:02:23 CEST 2008
59 - removed all command line parsing, only env variables are supported 159 - removed all command line parsing, only env variables are supported
60 anymore. 160 anymore.
61 - region-specific monsters will now once more be on the worldmap. 161 - region-specific monsters will now once more be on the worldmap.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines