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Comparing deliantra/server/Changes (file contents):
Revision 1.228 by root, Tue Sep 16 14:25:37 2008 UTC vs.
Revision 1.269 by root, Thu Dec 4 01:07:34 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11TODO: skills comamnd to perl etc. 13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21 - "cast light" now works on oneself.
22 - bump max light radius to 9.
23 - the "worldmaps sometimes are black" bug is finally fixed.
24 - the "player objects are referenced in _GENxx globals" bug has finally
25 been fixed, by not relying on buggy perl internals when serialising.
26 - fixed a long standing bug in the anvil converters in armour shops.
27 - items shops weren't interested in don't vanish anymore, and are given
28 back to the player.
29 - attuned/repell and spell base level system reworked.
30 - rewrote skill cache (last_skill_ob) system and usage - might
31 be less erratic now.
32 - refuse to write the uuid file if the uuid is zero
33 (to avoid writing it in early crashes).
34 - pathsync the directory after saving a file for added slowdown^Wsafety.
35 - speed up emergency_save by not syncing every file separately.
36 - no longer reattach perl to every object on reload, it's slow, and no longer
37 necessary since we don't nuke stashes anymore.
38 - do not bootstrap perl from the commandline args, use separate eval for
39 better error reporting.
40 - fix a crash when pushing cone spells met ice attacks.
41 - pre-cache perl extension files on reload to speed up the reload.
42 - speed up map refresh in server a bit.
43 - refactored drop code and fixed some programming errors in it.
44 - fixed small regression in 'Slag Ex' potion extension.
45 - fixed a bug where some objects couldn't cross map tile boundaries.
46 - fixed a bug with weight update of the player, the client showed -0.0
47 as the current weight of the inventory.
48 - (arch) the dragonbreath spell is level 12 again, but the high level spell
49 dragonfire has been introduced for the non-dragon players.
50 - remove unused "tooltype", "start_holding" object slots.
51 - change "weapontype" object slot to uint8.
52 - convert "hide" object slot into flag.
53 - reorder object members for better locality of reference and codesize
54 decrease.
55 - fix a crash when no skill could be found when killing amonster.
56 - fix a small memleak that would eat one pointer on the perl stack for
57 every completed aio operation.
58
592.71 Tue Sep 23 07:02:23 CEST 2008
60 - removed all command line parsing, only env variables are supported
61 anymore.
62 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 63 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 64 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 65 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 66 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 67 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 68 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 69 they dislike "show".
70 - fix RIP inscription.
71 - bump login name length from 18 to 20 char max.
72 - correctly support gender in emotes.
73 - correctly support gender in the death messages.
74 - correctly generate death messages for players only when they really die,
75 with increased information.
19 - fix a bug in the dynbuf code that could potentially lead to crashes 76 - fix a bug in the dynbuf code that could potentially lead to crashes
20 and data corruption (but apparently was never triggered). 77 and data corruption (but apparently was never triggered).
21 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 78 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
79 - make sure Compress::LZF acquires the storable lock, might fix some
80 data corruption bug.
22 - tweak coredumping/monitoring a bit. 81 - tweak coredumping/monitoring a bit.
82 - completely redid server initialisation to hopefully avoid rare races.
23 - do not crash in the loader when an inventory object could not be loaded 83 - do not crash in the loader when an inventory object could not be loaded
24 (from a corrupted file). 84 (from a corrupted file).
85 - redid skills command to send output to proper channel.
86 - object->map is no longer refcounting.
25 - add FLAG_DEBUG for internal debugging. 87 - add FLAG_DEBUG for internal debugging.
88 - add NDI_VERBATIM flag to send_msg.
89 - add perl backtraces to logBacktrace-initiated backtraces.
90 - player->exists is no longer a sync_job.
91 - split login.ext's player scheduler into
92 it's own player-scheduler.ext extension.
26 93
272.7 Sun Sep 7 16:32:03 CEST 2008 942.7 Sun Sep 7 16:32:03 CEST 2008
28 - require perl 5.10. 95 - require perl 5.10.
29 - make nrof signed, so that code that checks for underflow actually works. 96 - make nrof signed, so that code that checks for underflow actually works.
30 - swap player and observed count's on the map when observing. 97 - swap player and observed count's on the map when observing.

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