--- deliantra/server/Changes 2008/12/04 01:07:34 1.269 +++ deliantra/server/Changes 2008/12/10 23:56:51 1.275 @@ -18,8 +18,20 @@ TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? TODO: nothing is written on it -> log-1 + + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + - allow lookat on spaces where we only barely see, as opposed to + only maximally-lit ones. + - class selection has been reworked completely and their documentation corrected. + - swashbucklers got the oratory skill now. + - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. - "cast light" now works on oneself. - - bump max light radius to 9. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). - the "worldmaps sometimes are black" bug is finally fixed. - the "player objects are referenced in _GENxx globals" bug has finally been fixed, by not relying on buggy perl internals when serialising. @@ -52,9 +64,12 @@ - convert "hide" object slot into flag. - reorder object members for better locality of reference and codesize decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. - fix a crash when no skill could be found when killing amonster. - fix a small memleak that would eat one pointer on the perl stack for every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported