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Comparing deliantra/server/Changes (file contents):
Revision 1.269 by root, Thu Dec 4 01:07:34 2008 UTC vs.
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.73 Thu Dec 18 20:56:31 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - directional casting no longer immediately removes the invisible effect.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - magic ears now trigger when used inside the NPC dialogue.
7TODO: inscription cannot be readied. 7 - fix overflow in lighting calculations.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - negative glow radii can no longer cause total darkness.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - allow lookat on spaces where we only barely see, as opposed to
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 only maximally-lit ones.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - class selection has been reworked completely and their documentation corrected.
12 - swashbucklers got the oratory skill now.
13 - jump skill was fixed to adhere to all the flags a mapspace has got.
14 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
15 - fix deadlock in Jeweler::improve_ring_by_plan.
16 - use Coro::SemaphoreSet instead of our own lock management
17 (which was probably broken, too).
18 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps.
12 22
13TOOD: talk with elmex abotu summoning 232.72 Thu Dec 4 22:20:19 CET 2008
14TODO: strange rign oif acid artifact description/story looks weird. 24 - (maps) completely redesigned scorn.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21 - "cast light" now works on oneself. 25 - "cast light" now works on oneself.
22 - bump max light radius to 9. 26 - bump max light radius to 9, rewrote glow lighting calculations, fix
27 negative glow radii again (they were totally broken before).
23 - the "worldmaps sometimes are black" bug is finally fixed. 28 - the "worldmaps sometimes are black" bug is finally fixed.
24 - the "player objects are referenced in _GENxx globals" bug has finally 29 - the "player objects are referenced in _GENxx globals" bug has finally
25 been fixed, by not relying on buggy perl internals when serialising. 30 been fixed, by not relying on buggy perl internals when serialising.
26 - fixed a long standing bug in the anvil converters in armour shops. 31 - fixed a long standing bug in the anvil converters in armour shops.
27 - items shops weren't interested in don't vanish anymore, and are given 32 - items shops weren't interested in don't vanish anymore, and are given
50 - remove unused "tooltype", "start_holding" object slots. 55 - remove unused "tooltype", "start_holding" object slots.
51 - change "weapontype" object slot to uint8. 56 - change "weapontype" object slot to uint8.
52 - convert "hide" object slot into flag. 57 - convert "hide" object slot into flag.
53 - reorder object members for better locality of reference and codesize 58 - reorder object members for better locality of reference and codesize
54 decrease. 59 decrease.
60 - correct rounding in lerp, add lerp_rd, lerp_ru.
55 - fix a crash when no skill could be found when killing amonster. 61 - fix a crash when no skill could be found when killing amonster.
56 - fix a small memleak that would eat one pointer on the perl stack for 62 - fix a small memleak that would eat one pointer on the perl stack for
57 every completed aio operation. 63 every completed aio operation.
64 - perl mapspace acessor methods now normalise (handle tiled maps)
65 and update mapspaces if necessary.
58 66
592.71 Tue Sep 23 07:02:23 CEST 2008 672.71 Tue Sep 23 07:02:23 CEST 2008
60 - removed all command line parsing, only env variables are supported 68 - removed all command line parsing, only env variables are supported
61 anymore. 69 anymore.
62 - region-specific monsters will now once more be on the worldmap. 70 - region-specific monsters will now once more be on the worldmap.

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