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Comparing deliantra/server/Changes (file contents):
Revision 1.269 by root, Thu Dec 4 01:07:34 2008 UTC vs.
Revision 1.284 by root, Fri Dec 19 17:52:50 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 16TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 17TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 18TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23
24 - fix being able to see through walls a bit.
25
262.73 Thu Dec 18 20:56:31 CET 2008
27 - this release is assumed to be very stable.
28 - (maps) radically redesigned and improved tutorial.
29 - directional casting no longer immediately removes the invisible effect.
30 - magic ears now trigger when used inside the NPC dialogue.
31 - fix overflow in lighting calculations.
32 - negative glow radii can no longer cause total darkness.
33 - allow lookat on spaces where we only barely see, as opposed to
34 only maximally-lit ones.
35 - class selection has been reworked completely and their documentation corrected.
36 - swashbucklers got the oratory skill now.
37 - jump skill was fixed to adhere to all the flags a mapspace has got.
38 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
39 - fix deadlock in Jeweler::improve_ring_by_plan.
40 - use Coro::SemaphoreSet instead of our own lock management
41 (which was probably broken, too).
42 - support negative glow radii during daytime, too.
43 - use circular, not rectangular, viewing area.
44 - use minimum viewing distance of 2 in outdoor maps.
45 - negative glow is stronger than viewing area or lamps.
46 - (arch) new darkness spell face.
47
482.72 Thu Dec 4 22:20:19 CET 2008
49 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 50 - "cast light" now works on oneself.
22 - bump max light radius to 9. 51 - bump max light radius to 9, rewrote glow lighting calculations, fix
52 negative glow radii again (they were totally broken before).
23 - the "worldmaps sometimes are black" bug is finally fixed. 53 - the "worldmaps sometimes are black" bug is finally fixed.
24 - the "player objects are referenced in _GENxx globals" bug has finally 54 - the "player objects are referenced in _GENxx globals" bug has finally
25 been fixed, by not relying on buggy perl internals when serialising. 55 been fixed, by not relying on buggy perl internals when serialising.
26 - fixed a long standing bug in the anvil converters in armour shops. 56 - fixed a long standing bug in the anvil converters in armour shops.
27 - items shops weren't interested in don't vanish anymore, and are given 57 - items shops weren't interested in don't vanish anymore, and are given
50 - remove unused "tooltype", "start_holding" object slots. 80 - remove unused "tooltype", "start_holding" object slots.
51 - change "weapontype" object slot to uint8. 81 - change "weapontype" object slot to uint8.
52 - convert "hide" object slot into flag. 82 - convert "hide" object slot into flag.
53 - reorder object members for better locality of reference and codesize 83 - reorder object members for better locality of reference and codesize
54 decrease. 84 decrease.
85 - correct rounding in lerp, add lerp_rd, lerp_ru.
55 - fix a crash when no skill could be found when killing amonster. 86 - fix a crash when no skill could be found when killing amonster.
56 - fix a small memleak that would eat one pointer on the perl stack for 87 - fix a small memleak that would eat one pointer on the perl stack for
57 every completed aio operation. 88 every completed aio operation.
89 - perl mapspace acessor methods now normalise (handle tiled maps)
90 and update mapspaces if necessary.
58 91
592.71 Tue Sep 23 07:02:23 CEST 2008 922.71 Tue Sep 23 07:02:23 CEST 2008
60 - removed all command line parsing, only env variables are supported 93 - removed all command line parsing, only env variables are supported
61 anymore. 94 anymore.
62 - region-specific monsters will now once more be on the worldmap. 95 - region-specific monsters will now once more be on the worldmap.

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