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Comparing deliantra/server/Changes (file contents):
Revision 1.269 by root, Thu Dec 4 01:07:34 2008 UTC vs.
Revision 1.305 by root, Sun Dec 28 08:56:44 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
42 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
47 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players.
51 - darken xrays effect a bit.
52 - improve handling of los changes when inserting or removing
53 objects, not perfect yet.
54 - make map darkness signed (formerly unsigned) to allow
55 ambient lighting and centrally manage darkness as an offset.
56 - revamped, fixed and documented the server calendrics, also
57 tell users the current time and data, to improve awareness.
58 - implement proper wizlook flag and handling of wizlook, instead
59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
78 - increase monster detection radius from wis/5 to wis/3.
79
802.73 Thu Dec 18 20:56:31 CET 2008
81 - this release is assumed to be very stable.
82 - (maps) radically redesigned and improved tutorial.
83 - directional casting no longer immediately removes the invisible effect.
84 - magic ears now trigger when used inside the NPC dialogue.
85 - fix overflow in lighting calculations.
86 - negative glow radii can no longer cause total darkness.
87 - allow lookat on spaces where we only barely see, as opposed to
88 only maximally-lit ones.
89 - class selection has been reworked completely and their documentation corrected.
90 - swashbucklers got the oratory skill now.
91 - jump skill was fixed to adhere to all the flags a mapspace has got.
92 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
93 - fix deadlock in Jeweler::improve_ring_by_plan.
94 - use Coro::SemaphoreSet instead of our own lock management
95 (which was probably broken, too).
96 - support negative glow radii during daytime, too.
97 - use circular, not rectangular, viewing area.
98 - use minimum viewing distance of 2 in outdoor maps.
99 - negative glow is stronger than viewing area or lamps.
100 - (arch) new darkness spell face.
101
1022.72 Thu Dec 4 22:20:19 CET 2008
103 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 104 - "cast light" now works on oneself.
22 - bump max light radius to 9. 105 - bump max light radius to 9, rewrote glow lighting calculations, fix
106 negative glow radii again (they were totally broken before).
23 - the "worldmaps sometimes are black" bug is finally fixed. 107 - the "worldmaps sometimes are black" bug is finally fixed.
24 - the "player objects are referenced in _GENxx globals" bug has finally 108 - the "player objects are referenced in _GENxx globals" bug has finally
25 been fixed, by not relying on buggy perl internals when serialising. 109 been fixed, by not relying on buggy perl internals when serialising.
26 - fixed a long standing bug in the anvil converters in armour shops. 110 - fixed a long standing bug in the anvil converters in armour shops.
27 - items shops weren't interested in don't vanish anymore, and are given 111 - items shops weren't interested in don't vanish anymore, and are given
50 - remove unused "tooltype", "start_holding" object slots. 134 - remove unused "tooltype", "start_holding" object slots.
51 - change "weapontype" object slot to uint8. 135 - change "weapontype" object slot to uint8.
52 - convert "hide" object slot into flag. 136 - convert "hide" object slot into flag.
53 - reorder object members for better locality of reference and codesize 137 - reorder object members for better locality of reference and codesize
54 decrease. 138 decrease.
139 - correct rounding in lerp, add lerp_rd, lerp_ru.
55 - fix a crash when no skill could be found when killing amonster. 140 - fix a crash when no skill could be found when killing amonster.
56 - fix a small memleak that would eat one pointer on the perl stack for 141 - fix a small memleak that would eat one pointer on the perl stack for
57 every completed aio operation. 142 every completed aio operation.
143 - perl mapspace acessor methods now normalise (handle tiled maps)
144 and update mapspaces if necessary.
58 145
592.71 Tue Sep 23 07:02:23 CEST 2008 1462.71 Tue Sep 23 07:02:23 CEST 2008
60 - removed all command line parsing, only env variables are supported 147 - removed all command line parsing, only env variables are supported
61 anymore. 148 anymore.
62 - region-specific monsters will now once more be on the worldmap. 149 - region-specific monsters will now once more be on the worldmap.

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