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Comparing deliantra/server/Changes (file contents):
Revision 1.270 by root, Thu Dec 4 03:48:19 2008 UTC vs.
Revision 1.305 by root, Sun Dec 28 08:56:44 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player
39 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track
41 players.
42 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players.
47 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players.
51 - darken xrays effect a bit.
52 - improve handling of los changes when inserting or removing
53 objects, not perfect yet.
54 - make map darkness signed (formerly unsigned) to allow
55 ambient lighting and centrally manage darkness as an offset.
56 - revamped, fixed and documented the server calendrics, also
57 tell users the current time and data, to improve awareness.
58 - implement proper wizlook flag and handling of wizlook, instead
59 of dumbly just clearing los once.
60 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code.
72 - optimise and simplify generation of random numbers.
73 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines.
78 - increase monster detection radius from wis/5 to wis/3.
79
802.73 Thu Dec 18 20:56:31 CET 2008
81 - this release is assumed to be very stable.
82 - (maps) radically redesigned and improved tutorial.
83 - directional casting no longer immediately removes the invisible effect.
84 - magic ears now trigger when used inside the NPC dialogue.
85 - fix overflow in lighting calculations.
86 - negative glow radii can no longer cause total darkness.
87 - allow lookat on spaces where we only barely see, as opposed to
88 only maximally-lit ones.
89 - class selection has been reworked completely and their documentation corrected.
90 - swashbucklers got the oratory skill now.
91 - jump skill was fixed to adhere to all the flags a mapspace has got.
92 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
93 - fix deadlock in Jeweler::improve_ring_by_plan.
94 - use Coro::SemaphoreSet instead of our own lock management
95 (which was probably broken, too).
96 - support negative glow radii during daytime, too.
97 - use circular, not rectangular, viewing area.
98 - use minimum viewing distance of 2 in outdoor maps.
99 - negative glow is stronger than viewing area or lamps.
100 - (arch) new darkness spell face.
101
1022.72 Thu Dec 4 22:20:19 CET 2008
103 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 104 - "cast light" now works on oneself.
22 - bump max light radius to 9, rewrote glow lighting calculations, fix 105 - bump max light radius to 9, rewrote glow lighting calculations, fix
23 negative glow radii again (they were totally broken before). 106 negative glow radii again (they were totally broken before).
24 - the "worldmaps sometimes are black" bug is finally fixed. 107 - the "worldmaps sometimes are black" bug is finally fixed.
25 - the "player objects are referenced in _GENxx globals" bug has finally 108 - the "player objects are referenced in _GENxx globals" bug has finally

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