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Comparing deliantra/server/Changes (file contents):
Revision 1.270 by root, Thu Dec 4 03:48:19 2008 UTC vs.
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.74 Mon Dec 29 15:23:38 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - fix a longstanding bug that teared multipart monsters
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 at map boundaries apart.
7TODO: inscription cannot be readied. 7 - temporarily make permanently invisible player visible when
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 he/she makes noise.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - fix being able to see through walls a bit.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - improve look at output.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - completely replaced the line of sight algorithm with a variant
12 of spiral fov capable of visibility grades and arbitrary
13 shadow angles, that uses less memory and less code.
14 - the new los code supports arbitrary map rectangles and loosens
15 other restrictions of the old code, supporitng further optimisations.
16 - udpate los if blocksview-objects are inserted in a map, not just when
17 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player
20 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track
22 players.
23 - create bomb now also works when casted by door traps.
24 - (arch) new torch graphics.
25 - (maps) considerably soften the subway spider.
26 - (maps) made the portgate of navar safe ground, to protect
27 the guards from being killed by players.
28 - no maximum darkness for outdoor maps anymore.
29 - add more hints, fix some messages.
30 - fix a bug: firing rods should tell you something about them.
31 - make light additive even within players.
32 - darken xrays effect a bit.
33 - improve handling of los changes when inserting or removing
34 objects, not perfect yet.
35 - make map darkness signed (formerly unsigned) to allow
36 ambient lighting and centrally manage darkness as an offset.
37 - revamped, fixed and documented the server calendrics, also
38 tell users the current time and data, to improve awareness.
39 - implement proper wizlook flag and handling of wizlook, instead
40 of dumbly just clearing los once.
41 - speed up los code - it's now about 2-3 times as fast as the old one,
42 and has a smaller runtime variance.
43 - daylight/nightfall can now increase/decrease past the natural limit,
44 making them actually useful.
45 - see_in_dark now increases the viewing radius by 3.
46 - implement a fast tiled map iterator and use it in LOS for a 20%
47 speedup, as well as in many other places.
48 - remove support for extended map infos - these are not used
49 by the deliantra client and removing them gives us a 10% speedup
50 when sending map changes.
51 - remove most gcfclient and other client bug workarounds, as well
52 as now obsolete protocol versions, simplying the code.
53 - optimise and simplify generation of random numbers.
54 - correctly provide a non-zero default density for materials, to
55 avoid crashes, fix other bugs in the material handling code.
56 - fix volume calculations.
57 - fix cfpod parsing when multiple verbatim blocks were separated by
58 newlines.
59 - increase monster detection radius from wis/5 to wis/3.
60 - remove old pickup modes.
61 - remove obsolete disarm and search commands (search wasn't working
62 anyways).
63 - fix a crash when an npc applied a sign.
12 64
13TOOD: talk with elmex abotu summoning 652.73 Thu Dec 18 20:56:31 CET 2008
14TODO: strange rign oif acid artifact description/story looks weird. 66 - this release is assumed to be very stable.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 67 - (maps) radically redesigned and improved tutorial.
16TODO: no detah messages for arena anymore 68 - directional casting no longer immediately removes the invisible effect.
17TODO: palyerdialog doesn't autoclose when too far away 69 - magic ears now trigger when used inside the NPC dialogue.
18TODO: remove curse should *maybe* work on players themselves 70 - fix overflow in lighting calculations.
19TODO: remove curse in glyph/rune doesn't have any effect? 71 - negative glow radii can no longer cause total darkness.
20TODO: nothing is written on it -> log-1 72 - allow lookat on spaces where we only barely see, as opposed to
73 only maximally-lit ones.
74 - class selection has been reworked completely and their documentation corrected.
75 - swashbucklers got the oratory skill now.
76 - jump skill was fixed to adhere to all the flags a mapspace has got.
77 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
78 - fix deadlock in Jeweler::improve_ring_by_plan.
79 - use Coro::SemaphoreSet instead of our own lock management
80 (which was probably broken, too).
81 - support negative glow radii during daytime, too.
82 - use circular, not rectangular, viewing area.
83 - use minimum viewing distance of 2 in outdoor maps.
84 - negative glow is stronger than viewing area or lamps.
85 - (arch) new darkness spell face.
86
872.72 Thu Dec 4 22:20:19 CET 2008
88 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 89 - "cast light" now works on oneself.
22 - bump max light radius to 9, rewrote glow lighting calculations, fix 90 - bump max light radius to 9, rewrote glow lighting calculations, fix
23 negative glow radii again (they were totally broken before). 91 negative glow radii again (they were totally broken before).
24 - the "worldmaps sometimes are black" bug is finally fixed. 92 - the "worldmaps sometimes are black" bug is finally fixed.
25 - the "player objects are referenced in _GENxx globals" bug has finally 93 - the "player objects are referenced in _GENxx globals" bug has finally

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