--- deliantra/server/Changes 2008/09/28 15:49:08 1.249 +++ deliantra/server/Changes 2008/12/04 21:23:00 1.271 @@ -1,22 +1,49 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: emergency swap mode is not working -TODO: xs-warn doesn't end up in server log. -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} -TODO: inscription cannot be readied. -TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville -TODO: reasy_skill find traps does nto unapply the range slot item (bow) -TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? - -TODO: cats light witrh JP_5 put light into caster. -TODO: extract/insert-tool schreiben -TODO: strange rign oif acid artifact description/story looks weird. -TODO: worldmaps still get loaded on startup before the gridmap is ready +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. + - "cast light" now works on oneself. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. - rewrote skill cache (last_skill_ob) system and usage - might be less erratic now. - refuse to write the uuid file if the uuid is zero (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. + - fixed a bug with weight update of the player, the client showed -0.0 + as the current weight of the inventory. + - (arch) the dragonbreath spell is level 12 again, but the high level spell + dragonfire has been introduced for the non-dragon players. + - remove unused "tooltype", "start_holding" object slots. + - change "weapontype" object slot to uint8. + - convert "hide" object slot into flag. + - reorder object members for better locality of reference and codesize + decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. + - fix a crash when no skill could be found when killing amonster. + - fix a small memleak that would eat one pointer on the perl stack for + every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported