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Comparing deliantra/server/Changes (file contents):
Revision 1.271 by root, Thu Dec 4 21:23:00 2008 UTC vs.
Revision 1.283 by root, Thu Dec 18 20:01:34 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
42.73 Thu Dec 18 20:56:31 CET 2008
5 - this release is assumed to be very stable.
6 - (maps) radically redesigned and improved tutorial.
7 - directional casting no longer immediately removes the invisible effect.
8 - magic ears now trigger when used inside the NPC dialogue.
9 - fix overflow in lighting calculations.
10 - negative glow radii can no longer cause total darkness.
11 - allow lookat on spaces where we only barely see, as opposed to
12 only maximally-lit ones.
13 - class selection has been reworked completely and their documentation corrected.
14 - swashbucklers got the oratory skill now.
15 - jump skill was fixed to adhere to all the flags a mapspace has got.
16 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
17 - fix deadlock in Jeweler::improve_ring_by_plan.
18 - use Coro::SemaphoreSet instead of our own lock management
19 (which was probably broken, too).
20 - support negative glow radii during daytime, too.
21 - use circular, not rectangular, viewing area.
22 - use minimum viewing distance of 2 in outdoor maps.
23 - negative glow is stronger than viewing area or lamps.
24 - (arch) new darkness spell face.
3 25
42.72 Thu Dec 4 22:20:19 CET 2008 262.72 Thu Dec 4 22:20:19 CET 2008
5 - (maps) completely redesigned scorn. 27 - (maps) completely redesigned scorn.
6 - "cast light" now works on oneself. 28 - "cast light" now works on oneself.
7 - bump max light radius to 9, rewrote glow lighting calculations, fix 29 - bump max light radius to 9, rewrote glow lighting calculations, fix

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