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Comparing deliantra/server/Changes (file contents):
Revision 1.271 by root, Thu Dec 4 21:23:00 2008 UTC vs.
Revision 1.288 by elmex, Sun Dec 21 20:35:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
6
7TODO: emergency swap mode is not working
8TODO: xs-warn doesn't end up in server log.
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
15
16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33 - udpate los if blocksview-objects are inserted in a map, not just when
34 removed (e.g. for summon fog).
35 - create bomb now also works when casted by door traps.
36
372.73 Thu Dec 18 20:56:31 CET 2008
38 - this release is assumed to be very stable.
39 - (maps) radically redesigned and improved tutorial.
40 - directional casting no longer immediately removes the invisible effect.
41 - magic ears now trigger when used inside the NPC dialogue.
42 - fix overflow in lighting calculations.
43 - negative glow radii can no longer cause total darkness.
44 - allow lookat on spaces where we only barely see, as opposed to
45 only maximally-lit ones.
46 - class selection has been reworked completely and their documentation corrected.
47 - swashbucklers got the oratory skill now.
48 - jump skill was fixed to adhere to all the flags a mapspace has got.
49 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
50 - fix deadlock in Jeweler::improve_ring_by_plan.
51 - use Coro::SemaphoreSet instead of our own lock management
52 (which was probably broken, too).
53 - support negative glow radii during daytime, too.
54 - use circular, not rectangular, viewing area.
55 - use minimum viewing distance of 2 in outdoor maps.
56 - negative glow is stronger than viewing area or lamps.
57 - (arch) new darkness spell face.
3 58
42.72 Thu Dec 4 22:20:19 CET 2008 592.72 Thu Dec 4 22:20:19 CET 2008
5 - (maps) completely redesigned scorn. 60 - (maps) completely redesigned scorn.
6 - "cast light" now works on oneself. 61 - "cast light" now works on oneself.
7 - bump max light radius to 9, rewrote glow lighting calculations, fix 62 - bump max light radius to 9, rewrote glow lighting calculations, fix

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