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Comparing deliantra/server/Changes (file contents):
Revision 1.271 by root, Thu Dec 4 21:23:00 2008 UTC vs.
Revision 1.343 by root, Sun Feb 1 19:50:46 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
32 - use gender-neutral place descriptions for invite.
33
342.77 Sun Feb 1 16:30:48 CET 2009
35 - convert me command from per-map to chat, which makes more sense, also
36 document it.
37 - more than one spellbooks of same class can now be given
38 in class selection.
39 - adjusted the starting_spell.trs treasure list to the recent
40 spell rebalancements.
41 - the IRC gateway filters IRC colors now.
42
432.76 Sat Jan 17 08:36:51 CET 2009
44 - (arch) fix quiver of Holding Bolts.
45 - applying unpaid items will now examine them.
46 - add "What" column to body command, showing items in that slot.
47 - redesigned and rebalanced lamps and torches.
48 - add "..." to item names that have been shortened.
49 - fixed "assign" function that squeezes strings into fixed length.
50 - add cursed effect to lamps and (some) torches.
51 - fixed bad assigned crafting skills and their tools.
52
532.75 Fri Jan 9 16:13:30 CET 2009
54 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
55 - fix a bug in the nimbus extension that allowed players to cheat.
56 - make monster smell logic dependent on their wisdom stat.
57 - put the death reason into a separate tab.
58 - converted "connected" slot to string, cleanly got rid of some ugly
59 hacks such as the path_attuned hack.
60 - introduce shstr_tmp for fast temporary shstr passing.
61 - replace one-at-a-time hash by faster than smaller FNV-1a hash
62 when hashing strings.
63 - sanitized alchemy-like skills and cauldrons to check earlier
64 whether the right cauldron is used.
65 - considerably optimise shared string implementation by
66 making its null value a compiletime constant.
67 - use shared string matching insteafd of strcmp in a lot of places,
68 as well as using shstr_cmp to pass shared stringsa round efficiently,
69 for lots of code size savings.
70 - monsters which breed new monsters shouldn't breed new monsters when
71 they are sleeping: generators now check for the sleeping flag.
72 - tell gcc not to excessively inline some perl interface functions.
73 - remove marking rune length limit.
74 - fix formatting of cfpod when a verbatim block was following
75 a single newline.
76 - move resistances, statistics and showpets command output into tabs.
77 - implement map scripts that can replace the boulder logic without
78 having to write extensions.
79
802.74 Mon Dec 29 15:23:38 CET 2008
81 - fix a longstanding bug that teared multipart monsters
82 at map boundaries apart.
83 - temporarily make permanently invisible player visible when
84 he/she makes noise.
85 - fix being able to see through walls a bit.
86 - improve look at output.
87 - completely replaced the line of sight algorithm with a variant
88 of spiral fov capable of visibility grades and arbitrary
89 shadow angles, that uses less memory and less code.
90 - the new los code supports arbitrary map rectangles and loosens
91 other restrictions of the old code, supporting further optimisations.
92 - update los if blocksview-objects are inserted in a map, not just when
93 removed (e.g. for summon fog).
94 - permanent invisibility doesn't make immune against making noise:
95 implement a noise system that allows monsters to locate the player
96 when he/she makes noise.
97 - implement a primitive smell system that monsters can use to track
98 players.
99 - create bomb now also works when casted by door traps.
100 - (arch) new torch graphics.
101 - (maps) considerably soften the subway spider.
102 - (maps) made the portgate of navar safe ground, to protect
103 the guards from being killed by players.
104 - (maps) lots of tweaks in and around scorn.
105 - (maps) use special non-blocksview jungle, mountain and
106 darkforest freely on the worldmap, to get gradual sight obstacles
107 instead of total blackout in those areas.
108 - no maximum darkness for outdoor maps anymore.
109 - add more hints, fix some messages.
110 - fix a bug: firing rods should tell you something about them.
111 - make light additive even within players.
112 - darken xrays effect a bit.
113 - improve handling of los changes when inserting or removing
114 objects, not perfect yet.
115 - make map darkness signed (formerly unsigned) to allow
116 ambient lighting and centrally manage darkness as an offset.
117 - revamped, fixed and documented the server calendrics, also
118 tell users the current time and data, to improve awareness.
119 - implement proper wizlook flag and handling of wizlook, instead
120 of dumbly just clearing los once.
121 - speed up los code - it's now about 2-3 times as fast as the old one,
122 and has a smaller runtime variance.
123 - daylight/nightfall can now increase/decrease past the natural limit,
124 making them actually useful.
125 - see_in_dark now increases the viewing radius by 3.
126 - implement a fast tiled map iterator and use it in LOS for a 20%
127 speedup, as well as in many other places.
128 - remove support for extended map infos - these are not used
129 by the deliantra client and removing them gives us a 10% speedup
130 when sending map changes.
131 - remove most gcfclient and other client bug workarounds, as well
132 as now obsolete protocol versions, simplying the code.
133 - optimise and simplify generation of random numbers.
134 - correctly provide a non-zero default density for materials, to
135 avoid crashes, fix other bugs in the material handling code.
136 - fix volume calculations.
137 - fix cfpod parsing when multiple verbatim blocks were separated by
138 newlines.
139 - increase monster detection radius from wis/5 to wis/3.
140 - remove old pickup modes.
141 - remove obsolete disarm and search commands (search wasn't working
142 anyways).
143 - fix a crash when an npc applied a sign.
144
1452.73 Thu Dec 18 20:56:31 CET 2008
146 - this release is assumed to be very stable.
147 - (maps) radically redesigned and improved tutorial.
148 - directional casting no longer immediately removes the invisible effect.
149 - magic ears now trigger when used inside the NPC dialogue.
150 - fix overflow in lighting calculations.
151 - negative glow radii can no longer cause total darkness.
152 - allow lookat on spaces where we only barely see, as opposed to
153 only maximally-lit ones.
154 - class selection has been reworked completely and their documentation corrected.
155 - swashbucklers got the oratory skill now.
156 - jump skill was fixed to adhere to all the flags a mapspace has got.
157 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
158 - fix deadlock in Jeweler::improve_ring_by_plan.
159 - use Coro::SemaphoreSet instead of our own lock management
160 (which was probably broken, too).
161 - support negative glow radii during daytime, too.
162 - use circular, not rectangular, viewing area.
163 - use minimum viewing distance of 2 in outdoor maps.
164 - negative glow is stronger than viewing area or lamps.
165 - (arch) new darkness spell face.
3 166
42.72 Thu Dec 4 22:20:19 CET 2008 1672.72 Thu Dec 4 22:20:19 CET 2008
5 - (maps) completely redesigned scorn. 168 - (maps) completely redesigned scorn.
6 - "cast light" now works on oneself. 169 - "cast light" now works on oneself.
7 - bump max light radius to 9, rewrote glow lighting calculations, fix 170 - bump max light radius to 9, rewrote glow lighting calculations, fix
343 (this fixes the jeweler skill). 506 (this fixes the jeweler skill).
344 - back-to-back perl_reloads don't freeze the ticker anymore. 507 - back-to-back perl_reloads don't freeze the ticker anymore.
345 - convert cfutil from Event to EV (forgot to do this earlier...). 508 - convert cfutil from Event to EV (forgot to do this earlier...).
346 - move tombstone to real map if player died due to cave-in (even if 509 - move tombstone to real map if player died due to cave-in (even if
347 it has reset, which is better than putting it on the savebed, also as 510 it has reset, which is better than putting it on the savebed, also as
348 proof that the palyer didn't use a savebed). 511 proof that the player didn't use a savebed).
349 512
3502.4 Sun Jan 13 13:41:29 CET 2008 5132.4 Sun Jan 13 13:41:29 CET 2008
351 - work around perl bug in configure perl module version check. 514 - work around perl bug in configure perl module version check.
352 - fix bug in golem move code that would cause a crash at tiling borders. 515 - fix bug in golem move code that would cause a crash at tiling borders.
353 - fix a freeze bug when looking for an arrow in the inventory. 516 - fix a freeze bug when looking for an arrow in the inventory.

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