--- deliantra/server/Changes 2008/09/19 05:30:23 1.232 +++ deliantra/server/Changes 2008/12/04 22:32:41 1.272 @@ -7,16 +7,78 @@ TODO: inscription cannot be readied. TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville TODO: reasy_skill find traps does nto unapply the range slot item (bow) +TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? +TODO: worldmaps still get loaded on startup before the gridmap is ready -TODO: skills command to perl etc. - - fix a disastrously "memleak" where temporray memory allocations +TOOD: talk with elmex abotu summoning +TODO: strange rign oif acid artifact description/story looks weird. +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: no detah messages for arena anymore +TODO: palyerdialog doesn't autoclose when too far away +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? +TODO: nothing is written on it -> log-1 + + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. + - "cast light" now works on oneself. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. + - rewrote skill cache (last_skill_ob) system and usage - might + be less erratic now. + - refuse to write the uuid file if the uuid is zero + (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. + - fixed a bug with weight update of the player, the client showed -0.0 + as the current weight of the inventory. + - (arch) the dragonbreath spell is level 12 again, but the high level spell + dragonfire has been introduced for the non-dragon players. + - remove unused "tooltype", "start_holding" object slots. + - change "weapontype" object slot to uint8. + - convert "hide" object slot into flag. + - reorder object members for better locality of reference and codesize + decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. + - fix a crash when no skill could be found when killing amonster. + - fix a small memleak that would eat one pointer on the perl stack for + every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. + +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. + - region-specific monsters will now once more be on the worldmap. + - fix a disastrous "memleak" where temporary memory allocations would grow out of bounds. - - server now writes a pidfile and makes sure it's alter ego is killed. + - server now writes a pidfile and makes sure its alter ego is killed. - fixed a double-escaping bug in the pod-parser. - rewrote the cfpod parser in C++. - hintmode moved to C++, players need to re-set their hintmode if they dislike "show". - fix RIP inscription. + - bump login name length from 18 to 20 char max. - correctly support gender in emotes. - correctly support gender in the death messages. - correctly generate death messages for players only when they really die, @@ -27,11 +89,17 @@ - make sure Compress::LZF acquires the storable lock, might fix some data corruption bug. - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. - do not crash in the loader when an inventory object could not be loaded (from a corrupted file). + - redid skills command to send output to proper channel. + - object->map is no longer refcounting. - add FLAG_DEBUG for internal debugging. - add NDI_VERBATIM flag to send_msg. - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. 2.7 Sun Sep 7 16:32:03 CEST 2008 - require perl 5.10.