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Comparing deliantra/server/Changes (file contents):
Revision 1.272 by root, Thu Dec 4 22:32:41 2008 UTC vs.
Revision 1.284 by root, Fri Dec 19 17:52:50 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 16TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 17TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 18TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
21 23
24 - fix being able to see through walls a bit.
25
262.73 Thu Dec 18 20:56:31 CET 2008
27 - this release is assumed to be very stable.
28 - (maps) radically redesigned and improved tutorial.
29 - directional casting no longer immediately removes the invisible effect.
30 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 31 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 32 - negative glow radii can no longer cause total darkness.
33 - allow lookat on spaces where we only barely see, as opposed to
34 only maximally-lit ones.
35 - class selection has been reworked completely and their documentation corrected.
36 - swashbucklers got the oratory skill now.
37 - jump skill was fixed to adhere to all the flags a mapspace has got.
38 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
39 - fix deadlock in Jeweler::improve_ring_by_plan.
40 - use Coro::SemaphoreSet instead of our own lock management
41 (which was probably broken, too).
42 - support negative glow radii during daytime, too.
43 - use circular, not rectangular, viewing area.
44 - use minimum viewing distance of 2 in outdoor maps.
45 - negative glow is stronger than viewing area or lamps.
46 - (arch) new darkness spell face.
24 47
252.72 Thu Dec 4 22:20:19 CET 2008 482.72 Thu Dec 4 22:20:19 CET 2008
26 - (maps) completely redesigned scorn. 49 - (maps) completely redesigned scorn.
27 - "cast light" now works on oneself. 50 - "cast light" now works on oneself.
28 - bump max light radius to 9, rewrote glow lighting calculations, fix 51 - bump max light radius to 9, rewrote glow lighting calculations, fix

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