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Comparing deliantra/server/Changes (file contents):
Revision 1.231 by root, Fri Sep 19 01:39:45 2008 UTC vs.
Revision 1.273 by root, Mon Dec 8 15:40:13 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11TODO: skills command to perl etc. 13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones.
26
272.72 Thu Dec 4 22:20:19 CET 2008
28 - (maps) completely redesigned scorn.
29 - "cast light" now works on oneself.
30 - bump max light radius to 9, rewrote glow lighting calculations, fix
31 negative glow radii again (they were totally broken before).
32 - the "worldmaps sometimes are black" bug is finally fixed.
33 - the "player objects are referenced in _GENxx globals" bug has finally
34 been fixed, by not relying on buggy perl internals when serialising.
35 - fixed a long standing bug in the anvil converters in armour shops.
36 - items shops weren't interested in don't vanish anymore, and are given
37 back to the player.
38 - attuned/repell and spell base level system reworked.
39 - rewrote skill cache (last_skill_ob) system and usage - might
40 be less erratic now.
41 - refuse to write the uuid file if the uuid is zero
42 (to avoid writing it in early crashes).
43 - pathsync the directory after saving a file for added slowdown^Wsafety.
44 - speed up emergency_save by not syncing every file separately.
45 - no longer reattach perl to every object on reload, it's slow, and no longer
46 necessary since we don't nuke stashes anymore.
47 - do not bootstrap perl from the commandline args, use separate eval for
48 better error reporting.
49 - fix a crash when pushing cone spells met ice attacks.
50 - pre-cache perl extension files on reload to speed up the reload.
51 - speed up map refresh in server a bit.
52 - refactored drop code and fixed some programming errors in it.
53 - fixed small regression in 'Slag Ex' potion extension.
54 - fixed a bug where some objects couldn't cross map tile boundaries.
55 - fixed a bug with weight update of the player, the client showed -0.0
56 as the current weight of the inventory.
57 - (arch) the dragonbreath spell is level 12 again, but the high level spell
58 dragonfire has been introduced for the non-dragon players.
59 - remove unused "tooltype", "start_holding" object slots.
60 - change "weapontype" object slot to uint8.
61 - convert "hide" object slot into flag.
62 - reorder object members for better locality of reference and codesize
63 decrease.
64 - correct rounding in lerp, add lerp_rd, lerp_ru.
65 - fix a crash when no skill could be found when killing amonster.
66 - fix a small memleak that would eat one pointer on the perl stack for
67 every completed aio operation.
68 - perl mapspace acessor methods now normalise (handle tiled maps)
69 and update mapspaces if necessary.
70
712.71 Tue Sep 23 07:02:23 CEST 2008
72 - removed all command line parsing, only env variables are supported
73 anymore.
74 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 75 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 76 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 77 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 78 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 79 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 80 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 81 they dislike "show".
19 - fix RIP inscription. 82 - fix RIP inscription.
83 - bump login name length from 18 to 20 char max.
20 - correctly support gender in emotes. 84 - correctly support gender in emotes.
21 - correctly support gender in the death messages. 85 - correctly support gender in the death messages.
22 - correctly generate death messages for players only when they really die, 86 - correctly generate death messages for players only when they really die,
23 with increased information. 87 with increased information.
24 - fix a bug in the dynbuf code that could potentially lead to crashes 88 - fix a bug in the dynbuf code that could potentially lead to crashes
25 and data corruption (but apparently was never triggered). 89 and data corruption (but apparently was never triggered).
26 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 90 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
91 - make sure Compress::LZF acquires the storable lock, might fix some
92 data corruption bug.
27 - tweak coredumping/monitoring a bit. 93 - tweak coredumping/monitoring a bit.
94 - completely redid server initialisation to hopefully avoid rare races.
28 - do not crash in the loader when an inventory object could not be loaded 95 - do not crash in the loader when an inventory object could not be loaded
29 (from a corrupted file). 96 (from a corrupted file).
97 - redid skills command to send output to proper channel.
98 - object->map is no longer refcounting.
30 - add FLAG_DEBUG for internal debugging. 99 - add FLAG_DEBUG for internal debugging.
31 - add NDI_VERBATIM flag to send_msg. 100 - add NDI_VERBATIM flag to send_msg.
32 - add perl backtraces to logBacktrace-initiated backtraces. 101 - add perl backtraces to logBacktrace-initiated backtraces.
102 - player->exists is no longer a sync_job.
103 - split login.ext's player scheduler into
104 it's own player-scheduler.ext extension.
33 105
342.7 Sun Sep 7 16:32:03 CEST 2008 1062.7 Sun Sep 7 16:32:03 CEST 2008
35 - require perl 5.10. 107 - require perl 5.10.
36 - make nrof signed, so that code that checks for underflow actually works. 108 - make nrof signed, so that code that checks for underflow actually works.
37 - swap player and observed count's on the map when observing. 109 - swap player and observed count's on the map when observing.

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