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Comparing deliantra/server/Changes (file contents):
Revision 1.273 by root, Mon Dec 8 15:40:13 2008 UTC vs.
Revision 1.336 by elmex, Sun Jan 18 17:50:19 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4 - more than one spellbooks of same class can now be given
5TODO: xs-warn doesn't end up in server log. 5 in class selection.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 6
13TOOD: talk with elmex abotu summoning 72.76 Sat Jan 17 08:36:51 CET 2009
14TODO: strange rign oif acid artifact description/story looks weird. 8 - (arch) fix quiver of Holding Bolts.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 9 - applying unpaid items will now examine them.
16TODO: no detah messages for arena anymore 10 - add "What" column to body command, showing items in that slot.
17TODO: palyerdialog doesn't autoclose when too far away 11 - redesigned and rebalanced lamps and torches.
18TODO: remove curse should *maybe* work on players themselves 12 - add "..." to item names that have been shortened.
19TODO: remove curse in glyph/rune doesn't have any effect? 13 - fixed "assign" function that squeezes strings into fixed length.
20TODO: nothing is written on it -> log-1 14 - add cursed effect to lamps and (some) torches.
15 - fixed bad assigned crafting skills and their tools.
16
172.75 Fri Jan 9 16:13:30 CET 2009
18 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
19 - fix a bug in the nimbus extension that allowed players to cheat.
20 - make monster smell logic dependent on their wisdom stat.
21 - put the death reason into a separate tab.
22 - converted "connected" slot to string, cleanly got rid of some ugly
23 hacks such as the path_attuned hack.
24 - introduce shstr_tmp for fast temporary shstr passing.
25 - replace one-at-a-time hash by faster than smaller FNV-1a hash
26 when hashing strings.
27 - sanitized alchemy-like skills and cauldrons to check earlier
28 whether the right cauldron is used.
29 - considerably optimise shared string implementation by
30 making its null value a compiletime constant.
31 - use shared string matching insteafd of strcmp in a lot of places,
32 as well as using shstr_cmp to pass shared stringsa round efficiently,
33 for lots of code size savings.
34 - monsters which breed new monsters shouldn't breed new monsters when
35 they are sleeping: generators now check for the sleeping flag.
36 - tell gcc not to excessively inline some perl interface functions.
37 - remove marking rune length limit.
38 - fix formatting of cfpod when a verbatim block was following
39 a single newline.
40 - move resistances, statistics and showpets command output into tabs.
41 - implement map scripts that can replace the boulder logic without
42 having to write extensions.
21 43
442.74 Mon Dec 29 15:23:38 CET 2008
45 - fix a longstanding bug that teared multipart monsters
46 at map boundaries apart.
47 - temporarily make permanently invisible player visible when
48 he/she makes noise.
49 - fix being able to see through walls a bit.
50 - improve look at output.
51 - completely replaced the line of sight algorithm with a variant
52 of spiral fov capable of visibility grades and arbitrary
53 shadow angles, that uses less memory and less code.
54 - the new los code supports arbitrary map rectangles and loosens
55 other restrictions of the old code, supporting further optimisations.
56 - update los if blocksview-objects are inserted in a map, not just when
57 removed (e.g. for summon fog).
58 - permanent invisibility doesn't make immune against making noise:
59 implement a noise system that allows monsters to locate the player
60 when he/she makes noise.
61 - implement a primitive smell system that monsters can use to track
62 players.
63 - create bomb now also works when casted by door traps.
64 - (arch) new torch graphics.
65 - (maps) considerably soften the subway spider.
66 - (maps) made the portgate of navar safe ground, to protect
67 the guards from being killed by players.
68 - (maps) lots of tweaks in and around scorn.
69 - (maps) use special non-blocksview jungle, mountain and
70 darkforest freely on the worldmap, to get gradual sight obstacles
71 instead of total blackout in those areas.
72 - no maximum darkness for outdoor maps anymore.
73 - add more hints, fix some messages.
74 - fix a bug: firing rods should tell you something about them.
75 - make light additive even within players.
76 - darken xrays effect a bit.
77 - improve handling of los changes when inserting or removing
78 objects, not perfect yet.
79 - make map darkness signed (formerly unsigned) to allow
80 ambient lighting and centrally manage darkness as an offset.
81 - revamped, fixed and documented the server calendrics, also
82 tell users the current time and data, to improve awareness.
83 - implement proper wizlook flag and handling of wizlook, instead
84 of dumbly just clearing los once.
85 - speed up los code - it's now about 2-3 times as fast as the old one,
86 and has a smaller runtime variance.
87 - daylight/nightfall can now increase/decrease past the natural limit,
88 making them actually useful.
89 - see_in_dark now increases the viewing radius by 3.
90 - implement a fast tiled map iterator and use it in LOS for a 20%
91 speedup, as well as in many other places.
92 - remove support for extended map infos - these are not used
93 by the deliantra client and removing them gives us a 10% speedup
94 when sending map changes.
95 - remove most gcfclient and other client bug workarounds, as well
96 as now obsolete protocol versions, simplying the code.
97 - optimise and simplify generation of random numbers.
98 - correctly provide a non-zero default density for materials, to
99 avoid crashes, fix other bugs in the material handling code.
100 - fix volume calculations.
101 - fix cfpod parsing when multiple verbatim blocks were separated by
102 newlines.
103 - increase monster detection radius from wis/5 to wis/3.
104 - remove old pickup modes.
105 - remove obsolete disarm and search commands (search wasn't working
106 anyways).
107 - fix a crash when an npc applied a sign.
108
1092.73 Thu Dec 18 20:56:31 CET 2008
110 - this release is assumed to be very stable.
111 - (maps) radically redesigned and improved tutorial.
112 - directional casting no longer immediately removes the invisible effect.
113 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 114 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 115 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to 116 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones. 117 only maximally-lit ones.
118 - class selection has been reworked completely and their documentation corrected.
119 - swashbucklers got the oratory skill now.
120 - jump skill was fixed to adhere to all the flags a mapspace has got.
121 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
122 - fix deadlock in Jeweler::improve_ring_by_plan.
123 - use Coro::SemaphoreSet instead of our own lock management
124 (which was probably broken, too).
125 - support negative glow radii during daytime, too.
126 - use circular, not rectangular, viewing area.
127 - use minimum viewing distance of 2 in outdoor maps.
128 - negative glow is stronger than viewing area or lamps.
129 - (arch) new darkness spell face.
26 130
272.72 Thu Dec 4 22:20:19 CET 2008 1312.72 Thu Dec 4 22:20:19 CET 2008
28 - (maps) completely redesigned scorn. 132 - (maps) completely redesigned scorn.
29 - "cast light" now works on oneself. 133 - "cast light" now works on oneself.
30 - bump max light radius to 9, rewrote glow lighting calculations, fix 134 - bump max light radius to 9, rewrote glow lighting calculations, fix
366 (this fixes the jeweler skill). 470 (this fixes the jeweler skill).
367 - back-to-back perl_reloads don't freeze the ticker anymore. 471 - back-to-back perl_reloads don't freeze the ticker anymore.
368 - convert cfutil from Event to EV (forgot to do this earlier...). 472 - convert cfutil from Event to EV (forgot to do this earlier...).
369 - move tombstone to real map if player died due to cave-in (even if 473 - move tombstone to real map if player died due to cave-in (even if
370 it has reset, which is better than putting it on the savebed, also as 474 it has reset, which is better than putting it on the savebed, also as
371 proof that the palyer didn't use a savebed). 475 proof that the player didn't use a savebed).
372 476
3732.4 Sun Jan 13 13:41:29 CET 2008 4772.4 Sun Jan 13 13:41:29 CET 2008
374 - work around perl bug in configure perl module version check. 478 - work around perl bug in configure perl module version check.
375 - fix bug in golem move code that would cause a crash at tiling borders. 479 - fix bug in golem move code that would cause a crash at tiling borders.
376 - fix a freeze bug when looking for an arrow in the inventory. 480 - fix a freeze bug when looking for an arrow in the inventory.

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