ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.273 by root, Mon Dec 8 15:40:13 2008 UTC vs.
Revision 1.373 by elmex, Fri Jun 26 16:02:15 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: rewrite highscore code
21 19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39 - avoid a crash when a player tries to apply a lighter.
40 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops
45 (by Job Vranish).
46 - added a few party spells (by Job Vranish).
47 - use a common message dynbuf.
48 - destroying tear down objects will now use the full hp range
49 for animation and will only destroy/lastframe when hp < 0.
50 - allow monsters to use earth to dust.
51 - use manhattan distance for get_rangevector_from_mapcoord, just as
52 in get_rangevector.
53 - los updates now correctly take tiled maps into account.
54 - do los updates even on maps without darkness.
55 - fixed quiver of holding bolts to be able to hold bolts.
56 - fixed show invisible, to show objects of type CONTAINER.
57 - properly catching exceptions from callback in irc.ext.
58 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
59 - (arch) added hint about usage to Slag Ex.
60 - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest.
61 - (maps) added /heaven/gem_shop by Boes.
62 - (arch+maps) added rate limited converter and adjusted /elmex/mana_fountain.
63
642.78 Sun Apr 5 20:04:29 CEST 2009
65 - fixed bug in alchemy, where finding the right object for enhancements
66 didn't work.
67 - aggressively merge spell effects and do not allow more than 5 spell
68 effects (w.r.t. put_more) per mapspace, to give the server a chance
69 to survive a hundred deathsheads.
70 - correctly clear op->env when inserting onto map, this was a potentially
71 disastrous bug of unfortunately unknown proportions...
72 - fix cone-spell symmetry that was broken for direction 8.
73 - use gender-neutral place descriptions for invite.
74 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
75 Thanks go to Lisa Larsen!
76 - remove support for colour reducing 32x32 images (no cfclient support
77 anymore).
78 - actually mention the literacy level when it is too low to learn the spell.
79 - use better dependency tracking for include/keyword.h.
80 - add accept-invitation and suicide to the list of asynchronous commands,
81 so it is possible to invite somebody out of some stck-till-death traps,
82 or simply to commit suicide.
83 - replace the "ignoring delayed commands" message by something more useful
84 (cf. cunning gnome freezeing issue).
85 - various fixes for weapon improvements.
86 - fixed small bug with handling connect errors in the IRC gateway.
87 - support T and G sequences in cfpod.
88
892.77 Sun Feb 1 16:30:48 CET 2009
90 - convert me command from per-map to chat, which makes more sense, also
91 document it.
92 - more than one spellbooks of same class can now be given
93 in class selection.
94 - adjusted the starting_spell.trs treasure list to the recent
95 spell rebalancements.
96 - the IRC gateway filters IRC colors now.
97
982.76 Sat Jan 17 08:36:51 CET 2009
99 - (arch) fix quiver of Holding Bolts.
100 - applying unpaid items will now examine them.
101 - add "What" column to body command, showing items in that slot.
102 - redesigned and rebalanced lamps and torches.
103 - add "..." to item names that have been shortened.
104 - fixed "assign" function that squeezes strings into fixed length.
105 - add cursed effect to lamps and (some) torches.
106 - fixed bad assigned crafting skills and their tools.
107
1082.75 Fri Jan 9 16:13:30 CET 2009
109 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
110 - fix a bug in the nimbus extension that allowed players to cheat.
111 - make monster smell logic dependent on their wisdom stat.
112 - put the death reason into a separate tab.
113 - converted "connected" slot to string, cleanly got rid of some ugly
114 hacks such as the path_attuned hack.
115 - introduce shstr_tmp for fast temporary shstr passing.
116 - replace one-at-a-time hash by faster than smaller FNV-1a hash
117 when hashing strings.
118 - sanitized alchemy-like skills and cauldrons to check earlier
119 whether the right cauldron is used.
120 - considerably optimise shared string implementation by
121 making its null value a compiletime constant.
122 - use shared string matching insteafd of strcmp in a lot of places,
123 as well as using shstr_cmp to pass shared stringsa round efficiently,
124 for lots of code size savings.
125 - monsters which breed new monsters shouldn't breed new monsters when
126 they are sleeping: generators now check for the sleeping flag.
127 - tell gcc not to excessively inline some perl interface functions.
128 - remove marking rune length limit.
129 - fix formatting of cfpod when a verbatim block was following
130 a single newline.
131 - move resistances, statistics and showpets command output into tabs.
132 - implement map scripts that can replace the boulder logic without
133 having to write extensions.
134
1352.74 Mon Dec 29 15:23:38 CET 2008
136 - fix a longstanding bug that teared multipart monsters
137 at map boundaries apart.
138 - temporarily make permanently invisible player visible when
139 he/she makes noise.
140 - fix being able to see through walls a bit.
141 - improve look at output.
142 - completely replaced the line of sight algorithm with a variant
143 of spiral fov capable of visibility grades and arbitrary
144 shadow angles, that uses less memory and less code.
145 - the new los code supports arbitrary map rectangles and loosens
146 other restrictions of the old code, supporting further optimisations.
147 - update los if blocksview-objects are inserted in a map, not just when
148 removed (e.g. for summon fog).
149 - permanent invisibility doesn't make immune against making noise:
150 implement a noise system that allows monsters to locate the player
151 when he/she makes noise.
152 - implement a primitive smell system that monsters can use to track
153 players.
154 - create bomb now also works when casted by door traps.
155 - (arch) new torch graphics.
156 - (maps) considerably soften the subway spider.
157 - (maps) made the portgate of navar safe ground, to protect
158 the guards from being killed by players.
159 - (maps) lots of tweaks in and around scorn.
160 - (maps) use special non-blocksview jungle, mountain and
161 darkforest freely on the worldmap, to get gradual sight obstacles
162 instead of total blackout in those areas.
163 - no maximum darkness for outdoor maps anymore.
164 - add more hints, fix some messages.
165 - fix a bug: firing rods should tell you something about them.
166 - make light additive even within players.
167 - darken xrays effect a bit.
168 - improve handling of los changes when inserting or removing
169 objects, not perfect yet.
170 - make map darkness signed (formerly unsigned) to allow
171 ambient lighting and centrally manage darkness as an offset.
172 - revamped, fixed and documented the server calendrics, also
173 tell users the current time and data, to improve awareness.
174 - implement proper wizlook flag and handling of wizlook, instead
175 of dumbly just clearing los once.
176 - speed up los code - it's now about 2-3 times as fast as the old one,
177 and has a smaller runtime variance.
178 - daylight/nightfall can now increase/decrease past the natural limit,
179 making them actually useful.
180 - see_in_dark now increases the viewing radius by 3.
181 - implement a fast tiled map iterator and use it in LOS for a 20%
182 speedup, as well as in many other places.
183 - remove support for extended map infos - these are not used
184 by the deliantra client and removing them gives us a 10% speedup
185 when sending map changes.
186 - remove most gcfclient and other client bug workarounds, as well
187 as now obsolete protocol versions, simplying the code.
188 - optimise and simplify generation of random numbers.
189 - correctly provide a non-zero default density for materials, to
190 avoid crashes, fix other bugs in the material handling code.
191 - fix volume calculations.
192 - fix cfpod parsing when multiple verbatim blocks were separated by
193 newlines.
194 - increase monster detection radius from wis/5 to wis/3.
195 - remove old pickup modes.
196 - remove obsolete disarm and search commands (search wasn't working
197 anyways).
198 - fix a crash when an npc applied a sign.
199
2002.73 Thu Dec 18 20:56:31 CET 2008
201 - this release is assumed to be very stable.
202 - (maps) radically redesigned and improved tutorial.
203 - directional casting no longer immediately removes the invisible effect.
204 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 205 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 206 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to 207 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones. 208 only maximally-lit ones.
209 - class selection has been reworked completely and their documentation corrected.
210 - swashbucklers got the oratory skill now.
211 - jump skill was fixed to adhere to all the flags a mapspace has got.
212 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
213 - fix deadlock in Jeweler::improve_ring_by_plan.
214 - use Coro::SemaphoreSet instead of our own lock management
215 (which was probably broken, too).
216 - support negative glow radii during daytime, too.
217 - use circular, not rectangular, viewing area.
218 - use minimum viewing distance of 2 in outdoor maps.
219 - negative glow is stronger than viewing area or lamps.
220 - (arch) new darkness spell face.
26 221
272.72 Thu Dec 4 22:20:19 CET 2008 2222.72 Thu Dec 4 22:20:19 CET 2008
28 - (maps) completely redesigned scorn. 223 - (maps) completely redesigned scorn.
29 - "cast light" now works on oneself. 224 - "cast light" now works on oneself.
30 - bump max light radius to 9, rewrote glow lighting calculations, fix 225 - bump max light radius to 9, rewrote glow lighting calculations, fix
366 (this fixes the jeweler skill). 561 (this fixes the jeweler skill).
367 - back-to-back perl_reloads don't freeze the ticker anymore. 562 - back-to-back perl_reloads don't freeze the ticker anymore.
368 - convert cfutil from Event to EV (forgot to do this earlier...). 563 - convert cfutil from Event to EV (forgot to do this earlier...).
369 - move tombstone to real map if player died due to cave-in (even if 564 - move tombstone to real map if player died due to cave-in (even if
370 it has reset, which is better than putting it on the savebed, also as 565 it has reset, which is better than putting it on the savebed, also as
371 proof that the palyer didn't use a savebed). 566 proof that the player didn't use a savebed).
372 567
3732.4 Sun Jan 13 13:41:29 CET 2008 5682.4 Sun Jan 13 13:41:29 CET 2008
374 - work around perl bug in configure perl module version check. 569 - work around perl bug in configure perl module version check.
375 - fix bug in golem move code that would cause a crash at tiling borders. 570 - fix bug in golem move code that would cause a crash at tiling borders.
376 - fix a freeze bug when looking for an arrow in the inventory. 571 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines