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Comparing deliantra/server/Changes (file contents):
Revision 1.224 by root, Thu Sep 11 17:56:09 2008 UTC vs.
Revision 1.275 by elmex, Wed Dec 10 23:56:51 2008 UTC

4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
10asarth: 13TOOD: talk with elmex abotu summoning
1116:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and 14TODO: strange rign oif acid artifact description/story looks weird.
12 15 scrolls which were empty 15TODO: destry_inv() should destroy, drop_inv_to_ground method?
13 16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write 16TODO: no detah messages for arena anymore
14 into these scrolls, then the map probably should updated to contain "empty 17TODO: palyerdialog doesn't autoclose when too far away
15 scroll"s ? 18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
16 21
22 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones.
26 - class selection has been reworked completely and their documentation corrected.
27 - swashbucklers got the oratory skill now.
28 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
17 29
18TODO: whereami wilderness in scorn??? 302.72 Thu Dec 4 22:20:19 CET 2008
19TODO: skills comamnd to perl etc. 31 - (maps) completely redesigned scorn.
32 - "cast light" now works on oneself.
33 - bump max light radius to 9, rewrote glow lighting calculations, fix
34 negative glow radii again (they were totally broken before).
35 - the "worldmaps sometimes are black" bug is finally fixed.
36 - the "player objects are referenced in _GENxx globals" bug has finally
37 been fixed, by not relying on buggy perl internals when serialising.
38 - fixed a long standing bug in the anvil converters in armour shops.
39 - items shops weren't interested in don't vanish anymore, and are given
40 back to the player.
41 - attuned/repell and spell base level system reworked.
42 - rewrote skill cache (last_skill_ob) system and usage - might
43 be less erratic now.
44 - refuse to write the uuid file if the uuid is zero
45 (to avoid writing it in early crashes).
46 - pathsync the directory after saving a file for added slowdown^Wsafety.
47 - speed up emergency_save by not syncing every file separately.
48 - no longer reattach perl to every object on reload, it's slow, and no longer
49 necessary since we don't nuke stashes anymore.
50 - do not bootstrap perl from the commandline args, use separate eval for
51 better error reporting.
52 - fix a crash when pushing cone spells met ice attacks.
53 - pre-cache perl extension files on reload to speed up the reload.
54 - speed up map refresh in server a bit.
55 - refactored drop code and fixed some programming errors in it.
56 - fixed small regression in 'Slag Ex' potion extension.
57 - fixed a bug where some objects couldn't cross map tile boundaries.
58 - fixed a bug with weight update of the player, the client showed -0.0
59 as the current weight of the inventory.
60 - (arch) the dragonbreath spell is level 12 again, but the high level spell
61 dragonfire has been introduced for the non-dragon players.
62 - remove unused "tooltype", "start_holding" object slots.
63 - change "weapontype" object slot to uint8.
64 - convert "hide" object slot into flag.
65 - reorder object members for better locality of reference and codesize
66 decrease.
67 - correct rounding in lerp, add lerp_rd, lerp_ru.
68 - fix a crash when no skill could be found when killing amonster.
69 - fix a small memleak that would eat one pointer on the perl stack for
70 every completed aio operation.
71 - perl mapspace acessor methods now normalise (handle tiled maps)
72 and update mapspaces if necessary.
73
742.71 Tue Sep 23 07:02:23 CEST 2008
75 - removed all command line parsing, only env variables are supported
76 anymore.
77 - region-specific monsters will now once more be on the worldmap.
78 - fix a disastrous "memleak" where temporary memory allocations
79 would grow out of bounds.
20 - server now writes a pidfile and makes sure it's alter ego is killed. 80 - server now writes a pidfile and makes sure its alter ego is killed.
21 - fixed a double-escaping bug in the pod-parser. 81 - fixed a double-escaping bug in the pod-parser.
22 - rewrote the cfpod parser in C++. 82 - rewrote the cfpod parser in C++.
23 - hintmode moved to C++, players need to re-set their hintmode if 83 - hintmode moved to C++, players need to re-set their hintmode if
24 they dislike "show". 84 they dislike "show".
85 - fix RIP inscription.
86 - bump login name length from 18 to 20 char max.
87 - correctly support gender in emotes.
88 - correctly support gender in the death messages.
89 - correctly generate death messages for players only when they really die,
90 with increased information.
25 - fix a bug in the dynbuf code that could potentially lead to crashes 91 - fix a bug in the dynbuf code that could potentially lead to crashes
26 and data corruption (but apparently was never triggered). 92 and data corruption (but apparently was never triggered).
27 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 93 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
94 - make sure Compress::LZF acquires the storable lock, might fix some
95 data corruption bug.
28 - tweak coredumping/monitoring a bit. 96 - tweak coredumping/monitoring a bit.
97 - completely redid server initialisation to hopefully avoid rare races.
98 - do not crash in the loader when an inventory object could not be loaded
99 (from a corrupted file).
100 - redid skills command to send output to proper channel.
101 - object->map is no longer refcounting.
102 - add FLAG_DEBUG for internal debugging.
103 - add NDI_VERBATIM flag to send_msg.
104 - add perl backtraces to logBacktrace-initiated backtraces.
105 - player->exists is no longer a sync_job.
106 - split login.ext's player scheduler into
107 it's own player-scheduler.ext extension.
29 108
302.7 Sun Sep 7 16:32:03 CEST 2008 1092.7 Sun Sep 7 16:32:03 CEST 2008
31 - require perl 5.10. 110 - require perl 5.10.
32 - make nrof signed, so that code that checks for underflow actually works. 111 - make nrof signed, so that code that checks for underflow actually works.
33 - swap player and observed count's on the map when observing. 112 - swap player and observed count's on the map when observing.

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