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Comparing deliantra/server/Changes (file contents):
Revision 1.251 by root, Mon Sep 29 06:32:27 2008 UTC vs.
Revision 1.275 by elmex, Wed Dec 10 23:56:51 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: cats light witrh JP_5 put light into caster. 13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry(true) should be the default, trace code in map::insert? 15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones.
26 - class selection has been reworked completely and their documentation corrected.
27 - swashbucklers got the oratory skill now.
28 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
29
302.72 Thu Dec 4 22:20:19 CET 2008
31 - (maps) completely redesigned scorn.
32 - "cast light" now works on oneself.
33 - bump max light radius to 9, rewrote glow lighting calculations, fix
34 negative glow radii again (they were totally broken before).
35 - the "worldmaps sometimes are black" bug is finally fixed.
36 - the "player objects are referenced in _GENxx globals" bug has finally
37 been fixed, by not relying on buggy perl internals when serialising.
38 - fixed a long standing bug in the anvil converters in armour shops.
39 - items shops weren't interested in don't vanish anymore, and are given
40 back to the player.
16 - attuned/repell and spell base level system reworked. 41 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might 42 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now. 43 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero 44 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes). 45 (to avoid writing it in early crashes).
46 - pathsync the directory after saving a file for added slowdown^Wsafety.
47 - speed up emergency_save by not syncing every file separately.
48 - no longer reattach perl to every object on reload, it's slow, and no longer
49 necessary since we don't nuke stashes anymore.
50 - do not bootstrap perl from the commandline args, use separate eval for
51 better error reporting.
52 - fix a crash when pushing cone spells met ice attacks.
53 - pre-cache perl extension files on reload to speed up the reload.
54 - speed up map refresh in server a bit.
55 - refactored drop code and fixed some programming errors in it.
56 - fixed small regression in 'Slag Ex' potion extension.
57 - fixed a bug where some objects couldn't cross map tile boundaries.
58 - fixed a bug with weight update of the player, the client showed -0.0
59 as the current weight of the inventory.
60 - (arch) the dragonbreath spell is level 12 again, but the high level spell
61 dragonfire has been introduced for the non-dragon players.
62 - remove unused "tooltype", "start_holding" object slots.
63 - change "weapontype" object slot to uint8.
64 - convert "hide" object slot into flag.
65 - reorder object members for better locality of reference and codesize
66 decrease.
67 - correct rounding in lerp, add lerp_rd, lerp_ru.
68 - fix a crash when no skill could be found when killing amonster.
69 - fix a small memleak that would eat one pointer on the perl stack for
70 every completed aio operation.
71 - perl mapspace acessor methods now normalise (handle tiled maps)
72 and update mapspaces if necessary.
21 73
222.71 Tue Sep 23 07:02:23 CEST 2008 742.71 Tue Sep 23 07:02:23 CEST 2008
23 - removed all command line parsing, only env variables are supported 75 - removed all command line parsing, only env variables are supported
24 anymore. 76 anymore.
25 - region-specific monsters will now once more be on the worldmap. 77 - region-specific monsters will now once more be on the worldmap.

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