ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.275 by elmex, Wed Dec 10 23:56:51 2008 UTC vs.
Revision 1.335 by root, Sat Jan 17 07:42:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.76 Sat Jan 17 08:36:51 CET 2009
5TODO: xs-warn doesn't end up in server log. 5 - (arch) fix quiver of Holding Bolts.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - applying unpaid items will now examine them.
7TODO: inscription cannot be readied. 7 - add "What" column to body command, showing items in that slot.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - redesigned and rebalanced lamps and torches.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - add "..." to item names that have been shortened.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - fixed "assign" function that squeezes strings into fixed length.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - add cursed effect to lamps and (some) torches.
12 - fixed bad assigned crafting skills and their tools.
13
142.75 Fri Jan 9 16:13:30 CET 2009
15 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
16 - fix a bug in the nimbus extension that allowed players to cheat.
17 - make monster smell logic dependent on their wisdom stat.
18 - put the death reason into a separate tab.
19 - converted "connected" slot to string, cleanly got rid of some ugly
20 hacks such as the path_attuned hack.
21 - introduce shstr_tmp for fast temporary shstr passing.
22 - replace one-at-a-time hash by faster than smaller FNV-1a hash
23 when hashing strings.
24 - sanitized alchemy-like skills and cauldrons to check earlier
25 whether the right cauldron is used.
26 - considerably optimise shared string implementation by
27 making its null value a compiletime constant.
28 - use shared string matching insteafd of strcmp in a lot of places,
29 as well as using shstr_cmp to pass shared stringsa round efficiently,
30 for lots of code size savings.
31 - monsters which breed new monsters shouldn't breed new monsters when
32 they are sleeping: generators now check for the sleeping flag.
33 - tell gcc not to excessively inline some perl interface functions.
34 - remove marking rune length limit.
35 - fix formatting of cfpod when a verbatim block was following
36 a single newline.
37 - move resistances, statistics and showpets command output into tabs.
38 - implement map scripts that can replace the boulder logic without
39 having to write extensions.
12 40
13TOOD: talk with elmex abotu summoning 412.74 Mon Dec 29 15:23:38 CET 2008
14TODO: strange rign oif acid artifact description/story looks weird. 42 - fix a longstanding bug that teared multipart monsters
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 43 at map boundaries apart.
16TODO: no detah messages for arena anymore 44 - temporarily make permanently invisible player visible when
17TODO: palyerdialog doesn't autoclose when too far away 45 he/she makes noise.
18TODO: remove curse should *maybe* work on players themselves 46 - fix being able to see through walls a bit.
19TODO: remove curse in glyph/rune doesn't have any effect? 47 - improve look at output.
20TODO: nothing is written on it -> log-1 48 - completely replaced the line of sight algorithm with a variant
49 of spiral fov capable of visibility grades and arbitrary
50 shadow angles, that uses less memory and less code.
51 - the new los code supports arbitrary map rectangles and loosens
52 other restrictions of the old code, supporting further optimisations.
53 - update los if blocksview-objects are inserted in a map, not just when
54 removed (e.g. for summon fog).
55 - permanent invisibility doesn't make immune against making noise:
56 implement a noise system that allows monsters to locate the player
57 when he/she makes noise.
58 - implement a primitive smell system that monsters can use to track
59 players.
60 - create bomb now also works when casted by door traps.
61 - (arch) new torch graphics.
62 - (maps) considerably soften the subway spider.
63 - (maps) made the portgate of navar safe ground, to protect
64 the guards from being killed by players.
65 - (maps) lots of tweaks in and around scorn.
66 - (maps) use special non-blocksview jungle, mountain and
67 darkforest freely on the worldmap, to get gradual sight obstacles
68 instead of total blackout in those areas.
69 - no maximum darkness for outdoor maps anymore.
70 - add more hints, fix some messages.
71 - fix a bug: firing rods should tell you something about them.
72 - make light additive even within players.
73 - darken xrays effect a bit.
74 - improve handling of los changes when inserting or removing
75 objects, not perfect yet.
76 - make map darkness signed (formerly unsigned) to allow
77 ambient lighting and centrally manage darkness as an offset.
78 - revamped, fixed and documented the server calendrics, also
79 tell users the current time and data, to improve awareness.
80 - implement proper wizlook flag and handling of wizlook, instead
81 of dumbly just clearing los once.
82 - speed up los code - it's now about 2-3 times as fast as the old one,
83 and has a smaller runtime variance.
84 - daylight/nightfall can now increase/decrease past the natural limit,
85 making them actually useful.
86 - see_in_dark now increases the viewing radius by 3.
87 - implement a fast tiled map iterator and use it in LOS for a 20%
88 speedup, as well as in many other places.
89 - remove support for extended map infos - these are not used
90 by the deliantra client and removing them gives us a 10% speedup
91 when sending map changes.
92 - remove most gcfclient and other client bug workarounds, as well
93 as now obsolete protocol versions, simplying the code.
94 - optimise and simplify generation of random numbers.
95 - correctly provide a non-zero default density for materials, to
96 avoid crashes, fix other bugs in the material handling code.
97 - fix volume calculations.
98 - fix cfpod parsing when multiple verbatim blocks were separated by
99 newlines.
100 - increase monster detection radius from wis/5 to wis/3.
101 - remove old pickup modes.
102 - remove obsolete disarm and search commands (search wasn't working
103 anyways).
104 - fix a crash when an npc applied a sign.
21 105
1062.73 Thu Dec 18 20:56:31 CET 2008
107 - this release is assumed to be very stable.
108 - (maps) radically redesigned and improved tutorial.
109 - directional casting no longer immediately removes the invisible effect.
110 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 111 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 112 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to 113 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones. 114 only maximally-lit ones.
26 - class selection has been reworked completely and their documentation corrected. 115 - class selection has been reworked completely and their documentation corrected.
27 - swashbucklers got the oratory skill now. 116 - swashbucklers got the oratory skill now.
117 - jump skill was fixed to adhere to all the flags a mapspace has got.
28 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry 118 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
119 - fix deadlock in Jeweler::improve_ring_by_plan.
120 - use Coro::SemaphoreSet instead of our own lock management
121 (which was probably broken, too).
122 - support negative glow radii during daytime, too.
123 - use circular, not rectangular, viewing area.
124 - use minimum viewing distance of 2 in outdoor maps.
125 - negative glow is stronger than viewing area or lamps.
126 - (arch) new darkness spell face.
29 127
302.72 Thu Dec 4 22:20:19 CET 2008 1282.72 Thu Dec 4 22:20:19 CET 2008
31 - (maps) completely redesigned scorn. 129 - (maps) completely redesigned scorn.
32 - "cast light" now works on oneself. 130 - "cast light" now works on oneself.
33 - bump max light radius to 9, rewrote glow lighting calculations, fix 131 - bump max light radius to 9, rewrote glow lighting calculations, fix
369 (this fixes the jeweler skill). 467 (this fixes the jeweler skill).
370 - back-to-back perl_reloads don't freeze the ticker anymore. 468 - back-to-back perl_reloads don't freeze the ticker anymore.
371 - convert cfutil from Event to EV (forgot to do this earlier...). 469 - convert cfutil from Event to EV (forgot to do this earlier...).
372 - move tombstone to real map if player died due to cave-in (even if 470 - move tombstone to real map if player died due to cave-in (even if
373 it has reset, which is better than putting it on the savebed, also as 471 it has reset, which is better than putting it on the savebed, also as
374 proof that the palyer didn't use a savebed). 472 proof that the player didn't use a savebed).
375 473
3762.4 Sun Jan 13 13:41:29 CET 2008 4742.4 Sun Jan 13 13:41:29 CET 2008
377 - work around perl bug in configure perl module version check. 475 - work around perl bug in configure perl module version check.
378 - fix bug in golem move code that would cause a crash at tiling borders. 476 - fix bug in golem move code that would cause a crash at tiling borders.
379 - fix a freeze bug when looking for an arrow in the inventory. 477 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines