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Comparing deliantra/server/Changes (file contents):
Revision 1.275 by elmex, Wed Dec 10 23:56:51 2008 UTC vs.
Revision 1.337 by elmex, Sun Jan 18 17:54:57 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4 - more than one spellbooks of same class can now be given
5TODO: xs-warn doesn't end up in server log. 5 in class selection.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - adjusted the starting_spell.trs treasure list to the recent
7TODO: inscription cannot be readied. 7 spell rebalancements.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 8
13TOOD: talk with elmex abotu summoning 92.76 Sat Jan 17 08:36:51 CET 2009
14TODO: strange rign oif acid artifact description/story looks weird. 10 - (arch) fix quiver of Holding Bolts.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 11 - applying unpaid items will now examine them.
16TODO: no detah messages for arena anymore 12 - add "What" column to body command, showing items in that slot.
17TODO: palyerdialog doesn't autoclose when too far away 13 - redesigned and rebalanced lamps and torches.
18TODO: remove curse should *maybe* work on players themselves 14 - add "..." to item names that have been shortened.
19TODO: remove curse in glyph/rune doesn't have any effect? 15 - fixed "assign" function that squeezes strings into fixed length.
20TODO: nothing is written on it -> log-1 16 - add cursed effect to lamps and (some) torches.
17 - fixed bad assigned crafting skills and their tools.
18
192.75 Fri Jan 9 16:13:30 CET 2009
20 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
21 - fix a bug in the nimbus extension that allowed players to cheat.
22 - make monster smell logic dependent on their wisdom stat.
23 - put the death reason into a separate tab.
24 - converted "connected" slot to string, cleanly got rid of some ugly
25 hacks such as the path_attuned hack.
26 - introduce shstr_tmp for fast temporary shstr passing.
27 - replace one-at-a-time hash by faster than smaller FNV-1a hash
28 when hashing strings.
29 - sanitized alchemy-like skills and cauldrons to check earlier
30 whether the right cauldron is used.
31 - considerably optimise shared string implementation by
32 making its null value a compiletime constant.
33 - use shared string matching insteafd of strcmp in a lot of places,
34 as well as using shstr_cmp to pass shared stringsa round efficiently,
35 for lots of code size savings.
36 - monsters which breed new monsters shouldn't breed new monsters when
37 they are sleeping: generators now check for the sleeping flag.
38 - tell gcc not to excessively inline some perl interface functions.
39 - remove marking rune length limit.
40 - fix formatting of cfpod when a verbatim block was following
41 a single newline.
42 - move resistances, statistics and showpets command output into tabs.
43 - implement map scripts that can replace the boulder logic without
44 having to write extensions.
21 45
462.74 Mon Dec 29 15:23:38 CET 2008
47 - fix a longstanding bug that teared multipart monsters
48 at map boundaries apart.
49 - temporarily make permanently invisible player visible when
50 he/she makes noise.
51 - fix being able to see through walls a bit.
52 - improve look at output.
53 - completely replaced the line of sight algorithm with a variant
54 of spiral fov capable of visibility grades and arbitrary
55 shadow angles, that uses less memory and less code.
56 - the new los code supports arbitrary map rectangles and loosens
57 other restrictions of the old code, supporting further optimisations.
58 - update los if blocksview-objects are inserted in a map, not just when
59 removed (e.g. for summon fog).
60 - permanent invisibility doesn't make immune against making noise:
61 implement a noise system that allows monsters to locate the player
62 when he/she makes noise.
63 - implement a primitive smell system that monsters can use to track
64 players.
65 - create bomb now also works when casted by door traps.
66 - (arch) new torch graphics.
67 - (maps) considerably soften the subway spider.
68 - (maps) made the portgate of navar safe ground, to protect
69 the guards from being killed by players.
70 - (maps) lots of tweaks in and around scorn.
71 - (maps) use special non-blocksview jungle, mountain and
72 darkforest freely on the worldmap, to get gradual sight obstacles
73 instead of total blackout in those areas.
74 - no maximum darkness for outdoor maps anymore.
75 - add more hints, fix some messages.
76 - fix a bug: firing rods should tell you something about them.
77 - make light additive even within players.
78 - darken xrays effect a bit.
79 - improve handling of los changes when inserting or removing
80 objects, not perfect yet.
81 - make map darkness signed (formerly unsigned) to allow
82 ambient lighting and centrally manage darkness as an offset.
83 - revamped, fixed and documented the server calendrics, also
84 tell users the current time and data, to improve awareness.
85 - implement proper wizlook flag and handling of wizlook, instead
86 of dumbly just clearing los once.
87 - speed up los code - it's now about 2-3 times as fast as the old one,
88 and has a smaller runtime variance.
89 - daylight/nightfall can now increase/decrease past the natural limit,
90 making them actually useful.
91 - see_in_dark now increases the viewing radius by 3.
92 - implement a fast tiled map iterator and use it in LOS for a 20%
93 speedup, as well as in many other places.
94 - remove support for extended map infos - these are not used
95 by the deliantra client and removing them gives us a 10% speedup
96 when sending map changes.
97 - remove most gcfclient and other client bug workarounds, as well
98 as now obsolete protocol versions, simplying the code.
99 - optimise and simplify generation of random numbers.
100 - correctly provide a non-zero default density for materials, to
101 avoid crashes, fix other bugs in the material handling code.
102 - fix volume calculations.
103 - fix cfpod parsing when multiple verbatim blocks were separated by
104 newlines.
105 - increase monster detection radius from wis/5 to wis/3.
106 - remove old pickup modes.
107 - remove obsolete disarm and search commands (search wasn't working
108 anyways).
109 - fix a crash when an npc applied a sign.
110
1112.73 Thu Dec 18 20:56:31 CET 2008
112 - this release is assumed to be very stable.
113 - (maps) radically redesigned and improved tutorial.
114 - directional casting no longer immediately removes the invisible effect.
115 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 116 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 117 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to 118 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones. 119 only maximally-lit ones.
26 - class selection has been reworked completely and their documentation corrected. 120 - class selection has been reworked completely and their documentation corrected.
27 - swashbucklers got the oratory skill now. 121 - swashbucklers got the oratory skill now.
122 - jump skill was fixed to adhere to all the flags a mapspace has got.
28 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry 123 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
124 - fix deadlock in Jeweler::improve_ring_by_plan.
125 - use Coro::SemaphoreSet instead of our own lock management
126 (which was probably broken, too).
127 - support negative glow radii during daytime, too.
128 - use circular, not rectangular, viewing area.
129 - use minimum viewing distance of 2 in outdoor maps.
130 - negative glow is stronger than viewing area or lamps.
131 - (arch) new darkness spell face.
29 132
302.72 Thu Dec 4 22:20:19 CET 2008 1332.72 Thu Dec 4 22:20:19 CET 2008
31 - (maps) completely redesigned scorn. 134 - (maps) completely redesigned scorn.
32 - "cast light" now works on oneself. 135 - "cast light" now works on oneself.
33 - bump max light radius to 9, rewrote glow lighting calculations, fix 136 - bump max light radius to 9, rewrote glow lighting calculations, fix
369 (this fixes the jeweler skill). 472 (this fixes the jeweler skill).
370 - back-to-back perl_reloads don't freeze the ticker anymore. 473 - back-to-back perl_reloads don't freeze the ticker anymore.
371 - convert cfutil from Event to EV (forgot to do this earlier...). 474 - convert cfutil from Event to EV (forgot to do this earlier...).
372 - move tombstone to real map if player died due to cave-in (even if 475 - move tombstone to real map if player died due to cave-in (even if
373 it has reset, which is better than putting it on the savebed, also as 476 it has reset, which is better than putting it on the savebed, also as
374 proof that the palyer didn't use a savebed). 477 proof that the player didn't use a savebed).
375 478
3762.4 Sun Jan 13 13:41:29 CET 2008 4792.4 Sun Jan 13 13:41:29 CET 2008
377 - work around perl bug in configure perl module version check. 480 - work around perl bug in configure perl module version check.
378 - fix bug in golem move code that would cause a crash at tiling borders. 481 - fix bug in golem move code that would cause a crash at tiling borders.
379 - fix a freeze bug when looking for an arrow in the inventory. 482 - fix a freeze bug when looking for an arrow in the inventory.

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