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Comparing deliantra/server/Changes (file contents):
Revision 1.275 by elmex, Wed Dec 10 23:56:51 2008 UTC vs.
Revision 1.434 by root, Thu Oct 15 21:40:42 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: T_MATCH unfinished, also in Deliantra
5TODO: xs-warn doesn't end up in server log. 5 - fixed a classicla stack buffer overflow in the gsay command.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - add @check, @find npc dialogue commands.
7TODO: inscription cannot be readied. 7 - (maps) add a number of town interiors.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - (server,arch) add a number of inscribables, show their capacity in hint.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - (server,maps) fix bug causing some library books not to be chained down,
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 cause Scorn/Navar libraries not to have inscribable books.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - (maps) fix bug causing the Greyshield and Greysword not to have
12 inappropriate item power.
13 - consecutive commands arriving at the same time in the server would be
14 corrupted if the length was >255.
15 - got rid of motd/rules/news code in C++ part.
12 16
13TOOD: talk with elmex abotu summoning 172.81 Mon Oct 12 20:00:18 CEST 2009
14TODO: strange rign oif acid artifact description/story looks weird. 18 - display spell description for spellbooks, rods, wands, potion and scrolls,
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 19 but not horns (to make them more useful for content-creators).
16TODO: no detah messages for arena anymore 20 - fix a number of bugs in check_move_on: 1) it didn't update the flags
17TODO: palyerdialog doesn't autoclose when too far away 21 2) it skipped spell effects and 3) it didn't handle the case where
18TODO: remove curse should *maybe* work on players themselves 22 and object was destroyed while iterating over it correctly. all this
19TODO: remove curse in glyph/rune doesn't have any effect? 23 allowed players to sometimes walk onto spaces they should not be able to
20TODO: nothing is written on it -> log-1 24 walk on.
25 - fix an exploit where inscription/marking runes could execute arbitrary code.
26 - examining an object now dumps the serialised object form when the user
27 is a wizard (wizlook).
28 - altars no longer accept unpaid items.
29 - party spells didn't work all that well.
30 - added complex object matching framework (cf::match), and make altars
31 and pedestals use it.
32 - identified skill-tools show what skill they grant.
33 - display the duration of change_ability spells when examining them
34 (missing: protection spells, but they are a hack...).
35 - improve effectiveness of special foods created by woodsman skill,
36 adding more variety to the different mushrooms.
37 - fix a minor cfpod formatting bug.
38 - do not talk about the hintmode so much - die-hards are expected to find
39 the hintmode setting on the settings page.
40 - IPO no longer lies about prices; prices tweaked.
41 - clarified that all deliantra-specific parts are under the Affero GPL.
42 - enable the object loader to also dump archetypes.
43 - (maps) fix guild teleporters to Pupland Terminal.
44 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
45 - force the initial face when loading an object that is time-animated
46 or a monster, so it does not have to be specified anymore.
47 - fix a bug where recasting an ability changing spell could shorten
48 its remaining duration.
49 - fix pedestal and floor building with builder.
50 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
51 - fix a broken bow-related speed optimisation by using splay - speed
52 up splay operations as well.
53 - use NDI_CLEAR for the body command, and make it use observe.
54 - implement introspection data for C++ classes (%REFLECT).
55 - (arch) add name_pl fields and documentation for building materials.
56 - (maps) random fountains no longer generate permanent stat increases.
57 - fix transmutation alchemy.
58 - speed up many frequently-invoked C->perl callbacks.
59 - added complex object matching framework, to be used in altars and the like.
60 - switch to YAML::XS from YAML.
21 61
622.80 Tue Sep 15 20:22:31 CEST 2009
63 - fix the "screen stays black on login" bug and remove debug instrumentation
64 that ultimately was not helpful to catch it :)
65 - split outer_env into outer_env and outer_env_self, and fix
66 all callers to use either one or the other, as appropriate. This
67 fixes the (rather fragile) light spell, maybe others.
68 - fixed an overflow and exploit in the bank/payment code.
69 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
70 to explain the skill a bit more.
71 - removed a buggy check for zero attacktype. So that we might find
72 the real bugs in the archs/maps/objects.
73 - Fixed enabling torches with lighters.
74 - (maps) Added Heaven Town region.
75 - (arch+maps) Fixed & normalized warriors on map
76 /quests/peterm/CTower/Barracks.
77 - fix the light spell (and possibly diseases and other lights).
78 - (arch) The clawing skill didn't have the physical attacktype.
79 - (maps) make the greenway accessible again - this bug was introduced
80 a long time ago, and similar cases are still to be found in the maps.
81 - make the socket_timeout configurable in the code (but not yet for users).
82 - earth wall health bar is now correct.
83
842.79 Tue Jul 28 00:56:36 CEST 2009
85 - IO::AIO chaged to using eventfd internally - updated server to not
86 freeze with IO::AIO anymore due this change.
87 - avoid a crash when a player tries to apply a lighter.
88 - allow a spell argument for dimension door.
89 - move shop item listing and some otherstuff into the info tab.
90 - avoid crashes when non-players cast party spells.
91 - fix a crash in get_spell_by_name (for learn_spell).
92 - added pyromancer class with graphics (by Job Vranish).
93 - small improvement of the number of potions in shops
94 (by Job Vranish).
95 - added a few party spells (by Job Vranish).
96 - use a common message dynbuf.
97 - destroying tear down objects will now use the full hp range
98 for animation and will only destroy/lastframe when hp < 0.
99 - allow monsters to use earth to dust.
100 - use manhattan distance for get_rangevector_from_mapcoord, just as
101 in get_rangevector.
102 - los updates now correctly take tiled maps into account.
103 - do los updates even on maps without darkness.
104 - fixed quiver of holding bolts to be able to hold bolts.
105 - upgrade to IO::AIO 3.21.
106 - fixed show invisible, to show objects of type CONTAINER.
107 - properly catching exceptions from callback in irc.ext.
108 - fixed a potentially hazardous bug in cfpod regarding Z<>.
109 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
110 - (arch) added hint about usage to Slag Ex.
111 - (maps) /darcap/quest/water sea1 tile are now passable by players,
112 like the rest.
113 - (maps) added /heaven/gem_shop by Boes.
114 - (arch+maps) added rate limited converter and adjusted
115 /elmex/mana_fountain.
116 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
117 - reduce size of casting_time, move_status, attack_movement,
118 last_heal and last_sp slots, squeezing some more space out of struct
119 object, also declare expmul as constant 1.0, as it isn't used
120 anywhere.
121
1222.78 Sun Apr 5 20:04:29 CEST 2009
123 - fixed bug in alchemy, where finding the right object for enhancements
124 didn't work.
125 - aggressively merge spell effects and do not allow more than 5 spell
126 effects (w.r.t. put_more) per mapspace, to give the server a chance
127 to survive a hundred deathsheads.
128 - correctly clear op->env when inserting onto map, this was a potentially
129 disastrous bug of unfortunately unknown proportions...
130 - fix cone-spell symmetry that was broken for direction 8.
131 - use gender-neutral place descriptions for invite.
132 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
133 Thanks go to Lisa Larsen!
134 - remove support for colour reducing 32x32 images (no cfclient support
135 anymore).
136 - actually mention the literacy level when it is too low to learn the spell.
137 - use better dependency tracking for include/keyword.h.
138 - add accept-invitation and suicide to the list of asynchronous commands,
139 so it is possible to invite somebody out of some stck-till-death traps,
140 or simply to commit suicide.
141 - replace the "ignoring delayed commands" message by something more useful
142 (cf. cunning gnome freezeing issue).
143 - various fixes for weapon improvements.
144 - fixed small bug with handling connect errors in the IRC gateway.
145 - support T and G sequences in cfpod.
146
1472.77 Sun Feb 1 16:30:48 CET 2009
148 - convert me command from per-map to chat, which makes more sense, also
149 document it.
150 - more than one spellbooks of same class can now be given
151 in class selection.
152 - adjusted the starting_spell.trs treasure list to the recent
153 spell rebalancements.
154 - the IRC gateway filters IRC colors now.
155
1562.76 Sat Jan 17 08:36:51 CET 2009
157 - (arch) fix quiver of Holding Bolts.
158 - applying unpaid items will now examine them.
159 - add "What" column to body command, showing items in that slot.
160 - redesigned and rebalanced lamps and torches.
161 - add "..." to item names that have been shortened.
162 - fixed "assign" function that squeezes strings into fixed length.
163 - add cursed effect to lamps and (some) torches.
164 - fixed bad assigned crafting skills and their tools.
165
1662.75 Fri Jan 9 16:13:30 CET 2009
167 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
168 - fix a bug in the nimbus extension that allowed players to cheat.
169 - make monster smell logic dependent on their wisdom stat.
170 - put the death reason into a separate tab.
171 - converted "connected" slot to string, cleanly got rid of some ugly
172 hacks such as the path_attuned hack.
173 - introduce shstr_tmp for fast temporary shstr passing.
174 - replace one-at-a-time hash by faster than smaller FNV-1a hash
175 when hashing strings.
176 - sanitized alchemy-like skills and cauldrons to check earlier
177 whether the right cauldron is used.
178 - considerably optimise shared string implementation by
179 making its null value a compiletime constant.
180 - use shared string matching insteafd of strcmp in a lot of places,
181 as well as using shstr_cmp to pass shared stringsa round efficiently,
182 for lots of code size savings.
183 - monsters which breed new monsters shouldn't breed new monsters when
184 they are sleeping: generators now check for the sleeping flag.
185 - tell gcc not to excessively inline some perl interface functions.
186 - remove marking rune length limit.
187 - fix formatting of cfpod when a verbatim block was following
188 a single newline.
189 - move resistances, statistics and showpets command output into tabs.
190 - implement map scripts that can replace the boulder logic without
191 having to write extensions.
192
1932.74 Mon Dec 29 15:23:38 CET 2008
194 - fix a longstanding bug that teared multipart monsters
195 at map boundaries apart.
196 - temporarily make permanently invisible player visible when
197 he/she makes noise.
198 - fix being able to see through walls a bit.
199 - improve look at output.
200 - completely replaced the line of sight algorithm with a variant
201 of spiral fov capable of visibility grades and arbitrary
202 shadow angles, that uses less memory and less code.
203 - the new los code supports arbitrary map rectangles and loosens
204 other restrictions of the old code, supporting further optimisations.
205 - update los if blocksview-objects are inserted in a map, not just when
206 removed (e.g. for summon fog).
207 - permanent invisibility doesn't make immune against making noise:
208 implement a noise system that allows monsters to locate the player
209 when he/she makes noise.
210 - implement a primitive smell system that monsters can use to track
211 players.
212 - create bomb now also works when casted by door traps.
213 - (arch) new torch graphics.
214 - (maps) considerably soften the subway spider.
215 - (maps) made the portgate of navar safe ground, to protect
216 the guards from being killed by players.
217 - (maps) lots of tweaks in and around scorn.
218 - (maps) use special non-blocksview jungle, mountain and
219 darkforest freely on the worldmap, to get gradual sight obstacles
220 instead of total blackout in those areas.
221 - no maximum darkness for outdoor maps anymore.
222 - add more hints, fix some messages.
223 - fix a bug: firing rods should tell you something about them.
224 - make light additive even within players.
225 - darken xrays effect a bit.
226 - improve handling of los changes when inserting or removing
227 objects, not perfect yet.
228 - make map darkness signed (formerly unsigned) to allow
229 ambient lighting and centrally manage darkness as an offset.
230 - revamped, fixed and documented the server calendrics, also
231 tell users the current time and data, to improve awareness.
232 - implement proper wizlook flag and handling of wizlook, instead
233 of dumbly just clearing los once.
234 - speed up los code - it's now about 2-3 times as fast as the old one,
235 and has a smaller runtime variance.
236 - daylight/nightfall can now increase/decrease past the natural limit,
237 making them actually useful.
238 - see_in_dark now increases the viewing radius by 3.
239 - implement a fast tiled map iterator and use it in LOS for a 20%
240 speedup, as well as in many other places.
241 - remove support for extended map infos - these are not used
242 by the deliantra client and removing them gives us a 10% speedup
243 when sending map changes.
244 - remove most gcfclient and other client bug workarounds, as well
245 as now obsolete protocol versions, simplying the code.
246 - optimise and simplify generation of random numbers.
247 - correctly provide a non-zero default density for materials, to
248 avoid crashes, fix other bugs in the material handling code.
249 - fix volume calculations.
250 - fix cfpod parsing when multiple verbatim blocks were separated by
251 newlines.
252 - increase monster detection radius from wis/5 to wis/3.
253 - remove old pickup modes.
254 - remove obsolete disarm and search commands (search wasn't working
255 anyways).
256 - fix a crash when an npc applied a sign.
257
2582.73 Thu Dec 18 20:56:31 CET 2008
259 - this release is assumed to be very stable.
260 - (maps) radically redesigned and improved tutorial.
261 - directional casting no longer immediately removes the invisible effect.
262 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 263 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 264 - negative glow radii can no longer cause total darkness.
24 - allow lookat on spaces where we only barely see, as opposed to 265 - allow lookat on spaces where we only barely see, as opposed to
25 only maximally-lit ones. 266 only maximally-lit ones.
26 - class selection has been reworked completely and their documentation corrected. 267 - class selection has been reworked completely and their documentation corrected.
27 - swashbucklers got the oratory skill now. 268 - swashbucklers got the oratory skill now.
269 - jump skill was fixed to adhere to all the flags a mapspace has got.
28 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry 270 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
271 - fix deadlock in Jeweler::improve_ring_by_plan.
272 - use Coro::SemaphoreSet instead of our own lock management
273 (which was probably broken, too).
274 - support negative glow radii during daytime, too.
275 - use circular, not rectangular, viewing area.
276 - use minimum viewing distance of 2 in outdoor maps.
277 - negative glow is stronger than viewing area or lamps.
278 - (arch) new darkness spell face.
29 279
302.72 Thu Dec 4 22:20:19 CET 2008 2802.72 Thu Dec 4 22:20:19 CET 2008
31 - (maps) completely redesigned scorn. 281 - (maps) completely redesigned scorn.
32 - "cast light" now works on oneself. 282 - "cast light" now works on oneself.
33 - bump max light radius to 9, rewrote glow lighting calculations, fix 283 - bump max light radius to 9, rewrote glow lighting calculations, fix
369 (this fixes the jeweler skill). 619 (this fixes the jeweler skill).
370 - back-to-back perl_reloads don't freeze the ticker anymore. 620 - back-to-back perl_reloads don't freeze the ticker anymore.
371 - convert cfutil from Event to EV (forgot to do this earlier...). 621 - convert cfutil from Event to EV (forgot to do this earlier...).
372 - move tombstone to real map if player died due to cave-in (even if 622 - move tombstone to real map if player died due to cave-in (even if
373 it has reset, which is better than putting it on the savebed, also as 623 it has reset, which is better than putting it on the savebed, also as
374 proof that the palyer didn't use a savebed). 624 proof that the player didn't use a savebed).
375 625
3762.4 Sun Jan 13 13:41:29 CET 2008 6262.4 Sun Jan 13 13:41:29 CET 2008
377 - work around perl bug in configure perl module version check. 627 - work around perl bug in configure perl module version check.
378 - fix bug in golem move code that would cause a crash at tiling borders. 628 - fix bug in golem move code that would cause a crash at tiling borders.
379 - fix a freeze bug when looking for an arrow in the inventory. 629 - fix a freeze bug when looking for an arrow in the inventory.

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