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Comparing deliantra/server/Changes (file contents):
Revision 1.269 by root, Thu Dec 4 01:07:34 2008 UTC vs.
Revision 1.279 by root, Thu Dec 18 02:49:22 2008 UTC

16TODO: no detah messages for arena anymore 16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - magic ears now trigger when used inside the NPC dialogue.
26 - fix overflow in lighting calculations.
27 - negative glow radii can no longer cause total darkness.
28 - allow lookat on spaces where we only barely see, as opposed to
29 only maximally-lit ones.
30 - class selection has been reworked completely and their documentation corrected.
31 - swashbucklers got the oratory skill now.
32 - jump skill was fixed to adhere to all the flags a mapspace has got.
33 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
34 - fix deadlock in Jeweler::improve_ring_by_plan.
35 - use Coro::SemaphoreSet instead of our own lock management
36 (which was probably broken, too).
37
382.72 Thu Dec 4 22:20:19 CET 2008
39 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 40 - "cast light" now works on oneself.
22 - bump max light radius to 9. 41 - bump max light radius to 9, rewrote glow lighting calculations, fix
42 negative glow radii again (they were totally broken before).
23 - the "worldmaps sometimes are black" bug is finally fixed. 43 - the "worldmaps sometimes are black" bug is finally fixed.
24 - the "player objects are referenced in _GENxx globals" bug has finally 44 - the "player objects are referenced in _GENxx globals" bug has finally
25 been fixed, by not relying on buggy perl internals when serialising. 45 been fixed, by not relying on buggy perl internals when serialising.
26 - fixed a long standing bug in the anvil converters in armour shops. 46 - fixed a long standing bug in the anvil converters in armour shops.
27 - items shops weren't interested in don't vanish anymore, and are given 47 - items shops weren't interested in don't vanish anymore, and are given
50 - remove unused "tooltype", "start_holding" object slots. 70 - remove unused "tooltype", "start_holding" object slots.
51 - change "weapontype" object slot to uint8. 71 - change "weapontype" object slot to uint8.
52 - convert "hide" object slot into flag. 72 - convert "hide" object slot into flag.
53 - reorder object members for better locality of reference and codesize 73 - reorder object members for better locality of reference and codesize
54 decrease. 74 decrease.
75 - correct rounding in lerp, add lerp_rd, lerp_ru.
55 - fix a crash when no skill could be found when killing amonster. 76 - fix a crash when no skill could be found when killing amonster.
56 - fix a small memleak that would eat one pointer on the perl stack for 77 - fix a small memleak that would eat one pointer on the perl stack for
57 every completed aio operation. 78 every completed aio operation.
79 - perl mapspace acessor methods now normalise (handle tiled maps)
80 and update mapspaces if necessary.
58 81
592.71 Tue Sep 23 07:02:23 CEST 2008 822.71 Tue Sep 23 07:02:23 CEST 2008
60 - removed all command line parsing, only env variables are supported 83 - removed all command line parsing, only env variables are supported
61 anymore. 84 anymore.
62 - region-specific monsters will now once more be on the worldmap. 85 - region-specific monsters will now once more be on the worldmap.

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