--- deliantra/server/Changes 2008/12/18 02:49:22 1.279 +++ deliantra/server/Changes 2008/12/19 17:52:50 1.284 @@ -10,7 +10,6 @@ TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? TODO: worldmaps still get loaded on startup before the gridmap is ready -TOOD: talk with elmex abotu summoning TODO: strange rign oif acid artifact description/story looks weird. TODO: destry_inv() should destroy, drop_inv_to_ground method? TODO: no detah messages for arena anymore @@ -18,10 +17,16 @@ TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? TODO: nothing is written on it -> log-1 - TODO: fix magic ear w.r.t. player dialog TODO: rewrite highscore code TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." + + - fix being able to see through walls a bit. + +2.73 Thu Dec 18 20:56:31 CET 2008 + - this release is assumed to be very stable. + - (maps) radically redesigned and improved tutorial. + - directional casting no longer immediately removes the invisible effect. - magic ears now trigger when used inside the NPC dialogue. - fix overflow in lighting calculations. - negative glow radii can no longer cause total darkness. @@ -34,6 +39,11 @@ - fix deadlock in Jeweler::improve_ring_by_plan. - use Coro::SemaphoreSet instead of our own lock management (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + - (arch) new darkness spell face. 2.72 Thu Dec 4 22:20:19 CET 2008 - (maps) completely redesigned scorn.