--- deliantra/server/Changes 2008/12/18 02:49:22 1.279 +++ deliantra/server/Changes 2008/12/27 01:25:00 1.300 @@ -10,18 +10,61 @@ TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? TODO: worldmaps still get loaded on startup before the gridmap is ready -TOOD: talk with elmex abotu summoning TODO: strange rign oif acid artifact description/story looks weird. TODO: destry_inv() should destroy, drop_inv_to_ground method? TODO: no detah messages for arena anymore -TODO: palyerdialog doesn't autoclose when too far away TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? TODO: nothing is written on it -> log-1 - -TODO: fix magic ear w.r.t. player dialog TODO: rewrite highscore code + TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." +TODO: greeting message on what to do in dialog after race selection. +TODO: health bars for earthwalls seem to start at 100% end die at 50% + - temporarily make permanently invisible player visible when + he/she makes noise. + - fix being able to see through walls a bit. + - completely replaced the line of sight algorithm with a variant + of spiral fov capable of visibility grades and arbitrary + shadow angles, that uses less memory and less code. + - the new los code supports arbitrary map rectangles and loosens + other restrictions of the old code, supporitng further optimisations. + - udpate los if blocksview-objects are inserted in a map, not just when + removed (e.g. for summon fog). + - create bomb now also works when casted by door traps. + - (arch) new torch graphics. + - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. + - no maximum darkness for outdoor maps anymore. + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + - implement a fast tiled map iterator and use it for los for a 20% speedup. + - remove support for extended map infos - these are not used + by the deliantra client and removing them gives us a 10% speedup + when sending map changes. + - remove most gcfclient and other client bug workarounds, as well + as now obsolete protocol versions, simplying the code. + +2.73 Thu Dec 18 20:56:31 CET 2008 + - this release is assumed to be very stable. + - (maps) radically redesigned and improved tutorial. + - directional casting no longer immediately removes the invisible effect. - magic ears now trigger when used inside the NPC dialogue. - fix overflow in lighting calculations. - negative glow radii can no longer cause total darkness. @@ -34,6 +77,11 @@ - fix deadlock in Jeweler::improve_ring_by_plan. - use Coro::SemaphoreSet instead of our own lock management (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + - (arch) new darkness spell face. 2.72 Thu Dec 4 22:20:19 CET 2008 - (maps) completely redesigned scorn.