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Comparing deliantra/server/Changes (file contents):
Revision 1.28 by root, Sun Sep 9 12:52:48 2007 UTC vs.
Revision 1.180 by root, Sun Jul 13 11:57:25 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.2 3TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10
11 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs.
16 - (arch) dragon scales got proper type now
17 - work around get_map_flags invoking perl and switching the stack.
18 - make sure the map is loaded when using a town portal return.
19 - fixed a bug with caching of sp/grace/food points for spells
20 where healing spells didn't cost any grace.
21 - fix starvation kill reason.
22 - fix pk killer name message.
23 - add support for berkeley db 4.7.
24
252.56 Wed Jun 4 10:50:40 CEST 2008
26 - require Coro 4.73 which contains an important performance-bugfix.
27 - use anyevent to manage listen ports (this enables IPv6 support).
28 - server supports ipv6 client connections now.
29 - use newly-available Coro::AnyEvent.
30 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
31 to let it handle AIO requests.
32
332.55 Sat May 24 19:52:52 CEST 2008
34 - avoid newmap commands when crossing tiled map boundaries. this speeds up
35 processing considerably (especially in the client) and reduces data transfers
36 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
37 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
38 - (map) fixed npc dialogue in pup_land/s_f/special.
39 - bugfix: fix a crash when a player casts a swarm spell and then logs out
40 (swarm spells now stay in the player's inventory).
41 - bugfix: when unapplying skills also remove them from the range/combat slots.
42 - bugfix: do not merge items whose archetype name merges, use the
43 archetype *archname* (chairs of different facings were merged).
44 - bugfix: fix a potential crash issue in find_object_name (not used
45 normally).
46 - bugfix: locked doors cnanot be bashed down by magical means
47 (destruction, magic missile etc.).
48 - swarm spells without a direction now use various spiral patterns
49 instead of being fully random.
50 - update AnyEvent API to 3.4 and above.
51
522.54 Thu May 8 22:01:22 CEST 2008
53 - change floorbox item ordering to enable more efficient protocol and to
54 stay in sync with the 0.9971 client update which also reverses ordering.
55 - bugfix: the jumping skill now gives experience for jumping
56 and for attacking monsters. it also takes about one second to do a jump.
57 - bugfix: players couldn't starve in 2.53 :(
58 - bugfix: correctly send the client a del_spell when a spell gets removed.
59 - bugfix: spell effects like word of recall are removed on death.
60 - bugfix: fix a crash when objects with treasure on top (ground...)
61 were created outside a map.
62 - bugfix: couldn't apply inventory items when levitating, but ground items
63 (fixed by reversing the logic).
64 - bugfix: fixed a mismatched '"' in the debugging description of objects
65 - bugfix: the random map generator no longer leaks key objects.
66 - bugfix: support random maps >127x127.
67 - (maps) fixed the death certificate system in nimbus.
68 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
69 - (arch) the material 'wood' was undefined, it's now a burnable material.
70 - (arch) give ball lightning a real name.
71 - (arch) fixed material of bones (was 'wood', is now 'bone')
72 - support cfpod in ex replies (client item tooltips).
73 - unapply item in range slow when readying a spell.
74 - bugfix: account for rounding errors in weight updates.
75 - remove synchronous mkdir in chargen_race_done.
76 - fix per-race starting maps.
77 - check hiscore on suicide and quit as well.
78 - tell players when they are starving.
79 - get rid of costly object_from_name conversion for altar effects.
80 - fix map difficulty calculation for generators.
81 - slightly more intelligent handling of "is_animated" flag.
82 - support no_drop map header flag (before it was only available internally).
83 - make random-map-generated keys crumble after one hour, use more unique slaying.
84
852.53 Sun May 4 17:32:48 CEST 2008
86 - bugfix: custom skill settings were not saved by the server.
87 - bugfix: remove did not actually remove items from the inventory, leaving
88 ghost items.
89 - bugfix: properly update items identified on the ground.
90 - bugfix: use localtime_r in the logger thread.
91 - bugfix: player starvation will now give the correct kill reason.
92 - bugfix: archetype reloads could crash the server.
93 - bugfix: the mailscrolls are now correctly handed out even when the destination
94 player is not logged in.
95 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
96 server startup.
97 - bugfix: fix the door surround check in the random map generator.
98 - (maps) fix heaven quest difficulty progression.
99 - (maps) fix some random map styles.
100 - dropping items a shop is not interested in won't sell them anymore.
101 - rods and horns with a too low maximum charge allow now at least one discharge.
102 - implement kill & death statistics.
103 - random map preparation is no longer synchronous.
104 - rewrite find_style in perl, no longer does synchronous I/O.
105 - improve random map specials placement.
106 - make the killer a real object pointer instead of a string, improved
107 kill reason messages.
108 - take advantage of new aio_close and aio_chmod.
109 - implement archetype::get, object::deep_clone and update callers.
110 - change_abil is much faster.
111 - update the floorbox more often to work around the reverses item order
112 display in clients.
113 - cleaned up object copying by encapsulating it to a single place.
114 - add hints to the invite messages.
115 - rewrote key<->value pair handling.
116 - use an independent random number generator for the random map generator.
117
1182.52 Thu Apr 24 11:47:19 CEST 2008
119 - completely automate the item add/delete on remove/insert. this should fix
120 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
121 - completely automate the weight handling, should fix all weight
122 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
123 - reloading archetypes while a user was in the character creation phase
124 could crash the server.
125 - fix a nontrivial number of cases of code commented similar
126 to "is this really correct?", as many of those cases are now handles
127 automatically by lower level code.
128 - replace many ad-hoc checks for client visibility by object::visible_to,
129 should result in broader applicability of functions using it.
130 - merge items with different arch pointers refering to the same arch
131 (due to archetype reloads).
132 - refactored the object remove/insert functions and most related
133 functions (decrease, split, merge_ob etc.).
134 - make it compile better on freebsd (reported by pippijn).
135 - remove GT_UPDATE_INV (no longer applicable).
136 - fix the longstanding "container stays open" bug.
137 - improved floorbox updating to be incremental and other protocol
138 optimisations.
139 - get rid of update_after_inventory_change and only do update stats
140 for weight once/tick/player at max.
141 - rewrite party commands, use party channel.
142
1432.51 Sun Apr 20 21:27:37 CEST 2008
144 - properly link against libgthread as that is needed to make the slice
145 allocator thread-safe.
146 - support perls not compiled with 64 bit support (though this is not a
147 recommended configuration) (reported by Samuel Gondouin).
148 - always put godgiven items into the player inventory, never any containers.
149 - (arch)
150 - (maps, arch) the scorn go club was founded!
151 - (arch) do no longer support player abilities, they didn't work anyways.
152 - (arch) the alchemy spell is now of the alchemy spell school, which
153 became a real spell-class.
154 - (arch) the alchemist class now get an alchemy spell book for new characters.
155 - (arch) considerably strengthened spark shower and destruction.
156 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
157 finally reloadable at runtime.
158 - changed archetype loading algorithm to only require one pass and
159 use delayed resolving of references.
160 - examine command now uses the examine infobox.
161 - implement an "incremental garbage collector" for archetypes.
162 - enable slice allocator again.
163 - implement optional free memory poisoning.
164
1652.5 Wed Apr 16 15:06:53 CEST 2008
166 - the two handed weapon skill can no longer be used as unarmed combat
167 skill.
168 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
169 names (also update all maps to use money instead of coins).
170 - add uuid accessors to perl.
171 - add coin names and archetype accessors to perl.
172 - fix runtime uuid file format to use "." instead of ",".
173 - change perl extensions to not use hardcoded coins and values.
174 - write uuids asynchronously (no hiccups due to uuid writes)
175 and be more parsimonous of uuid usage by the exact value out on exit.
176 - write log messages in another thread, removing another sync point.
177 - support multi-line log messages in a nicer way.
178 - be more portable w.r.t. uuids and format specifiers everywhere.
179 - fix a minor memleak in the random map generator.
180 - some parts of the random map generator are not coroutine-safe,
181 so only call it "single-threaded".
182 - major cleanup of memory management in random map generator.
183 - slight refactoring of the random map generator, faster too.
184 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
185 bookkeeping bug.
186 - work around "player is on active list" problem by deactivating player
187 after loading.
188 - garbage collect shstr's more evenly and adaptively only when
189 there have in fact been allocations.
190 - fix object::insert to do as documented and insert into the env
191 if necessary.
192 - fix cf::map::unique_maps.
193 - fix nrof overflow check in can_merge_slow.
194 - fix converter code to handle >31 bit values.
195 - added support for the player_sold flag
196 - converters no longer accept unpaid items.
197 - canonicalize random map meta files for better unification.
198
1992.43 Sun Apr 6 20:35:29 CEST 2008
200 - work around a glibc bug that causes calloc to return non-zero memory
201 when mlockall has been used.
202 - pass environment to perl_sys_init3, as required by newer perls.
203 - use separate thread for ticker timing (and more in the future).
204 this greatly increases timing accuracy and gets rid of an enourmous
205 number of gettimeofday calls.
206 - use a separate thread to signal aio completion, for lower latency.
207 - require Coro 4.47, which fixes a data corruption bug with its C API.
208
2092.42 Sat Mar 15 12:05:21 CET 2008
210 - rebalanced default experience table to be more exponential
211 and much easier up to level ~40, then moderately harder.
212 - change attuned/repelled level boni to +-8 from +-2.
213 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
214 - do not exit on reload/load errors but properly cleanup.
215 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
216
2172.41 Fri Jan 25 13:15:37 CET 2008
218 - get rid of YAML::Syck, it's too buggy and misparses many files
219 (this fixes the jeweler skill).
220 - back-to-back perl_reloads don't freeze the ticker anymore.
221 - convert cfutil from Event to EV (forgot to do this earlier...).
222 - move tombstone to real map if player died due to cave-in (even if
223 it has reset, which is better than putting it on the savebed, also as
224 proof that the palyer didn't use a savebed).
225
2262.4 Sun Jan 13 13:41:29 CET 2008
227 - work around perl bug in configure perl module version check.
228 - fix bug in golem move code that would cause a crash at tiling borders.
229 - fix a freeze bug when looking for an arrow in the inventory.
230 - fix a bug in animate_weapon, causing a crash.
231 - no longer exit when a coroutine throws an exception.
232 - fix a potential double free bug (nicely exploited by g++ 4.2).
233 - fix the "<player> is nuts" message.
234 - fix an exception at logout due to the json_coder being gone.
235 - upgrade to EV version 2.0 API.
236 - when players don't apply a savebed correctly but stand above one,
237 do not move or kill them.
238 - implement client-side settings page in playerbook (0.9963+ required).
239 - implement generic framework for server-side resource files.
240 - implement resource file update event.
241 - hook experience table update into the framework.
242 - move jeweler.yaml to resources (arch/).
243 - switch from Crossfire to Deliantra perl module.
244 - implement json2json arch filter.
245 - implement widget protocol version 2, support for ui templates.
246 - mapinfo is now handled fully asynchronously.
247 - ext/irc: also log irc messages.
248 - ext/schmorplog: write user stat files asynchronously.
249
2502.32 Sun Dec 2 18:11:01 CET 2007
251 - limited the number of items that can be picked up and dropped
252 as temporary measurement against bad performance or dropping things
253 (this lead to long freezes and triggered the watchdog).
254 - improved the performance of the drop command a bit.
255 - switch from Event to EV for higher performance, easier usage,
256 less bugs...
257 - updated to release version of the gnu affero license.
258
2592.31 Sun Nov 11 17:26:28 CET 2007
260 - more thoroughly rename the binaries, contact addresses.
261 - update the copyrights.
262 - avoid backtraces due to old spells on some maps, sometimes causing
263 crashes.
264 - fix a problem where facedata wasn't initialised to zero properly,
265 potentially causing crashes.
266 - assign weapons on user load time, not login-time, avoiding
267 crashes.
268
2692.3 Sat Oct 27 11:22:38 CEST 2007
270 - fixed an important bug that caused passwords to be forgotten.
271 - implement *tag destinations for goto, slaying etc. and use it
272 in some of the maps.
273 - bigworldised many maps (islands as in pupland and aldwulf),
274 which is now trivial to do.
275 - removed all traces of the old (and never working) plug-in interface
276 (70kb code less on amd64).
277 - improve/tune scheduling priorities.
278 - fix some freezing bugs.
279 - fix a memory corruption problem in dynbuf.printf.
280 - use channels for chat and many informational commands.
281 - improved the tutorial.
282 - create missile is now fixed.
283 - race fields must now contain archetypes.
284 - jumping skill now works as advertised.
285
2862.2 Tue Sep 11 15:41:24 CEST 2007
4 - relicense under the gnu affero license. 287 - relicense under the gnu affero license.
5 - new inscription skill, can only inscribe INSCRIBABLE items. 288 - new inscription skill, can only inscribe INSCRIBABLE items.
6 - implement server-side framework for generic resources. 289 - implement server-side framework for generic resources.
7 - use resource framework for server-provided ambient 290 - use resource framework for server-provided ambient
8 music. 291 music.
60 - support custom keys for regions and maps, regions are now 343 - support custom keys for regions and maps, regions are now
61 refcount-managed. 344 refcount-managed.
62 - allow worldmap overlays anywhere in the 000..999 range. 345 - allow worldmap overlays anywhere in the 000..999 range.
63 - new system to acquire time slices for background jobs, to reduce 346 - new system to acquire time slices for background jobs, to reduce
64 jitter. 347 jitter.
65 - implement new observe command.
66 - semi-persistent object-referencing framework (currently only players 348 - semi-persistent object-referencing framework (currently only players
67 supported). 349 supported).
68 - dependency tracking for perl extensions. 350 - dependency tracking for perl extensions.
69 - new slag-ex extension for cleaning cauldrons. 351 - new slag-ex extension for cleaning cauldrons.
70 - server clamps some stats now to avoid over/underflow.
71 - fix invoke result processing. 352 - fix invoke result processing.
72 - there are even less i/o syncpoints in the server now. 353 - there are even less i/o syncpoints in the server now.
354 - added map-tags extension that scans all maps for object tags
355 and records them in the database (not used yet).
73 - metaserver 2 support. 356 - metaserver 2 support.
74 - many more bugfixes and minor optimisations. 357 - many more bugfixes and minor optimisations.
75 358
762.1 Sun May 27 04:21:29 CEST 2007 3592.1 Sun May 27 04:21:29 CEST 2007
77 - optimised event invocation (non-wanted events can now be 360 - optimised event invocation (non-wanted events can now be

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