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Comparing deliantra/server/Changes (file contents):
Revision 1.193 by root, Sun Jul 20 16:58:56 2008 UTC vs.
Revision 1.280 by root, Thu Dec 18 05:13:38 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to
30 only maximally-lit ones.
31 - class selection has been reworked completely and their documentation corrected.
32 - swashbucklers got the oratory skill now.
33 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 - fix deadlock in Jeweler::improve_ring_by_plan.
36 - use Coro::SemaphoreSet instead of our own lock management
37 (which was probably broken, too).
38
392.72 Thu Dec 4 22:20:19 CET 2008
40 - (maps) completely redesigned scorn.
41 - "cast light" now works on oneself.
42 - bump max light radius to 9, rewrote glow lighting calculations, fix
43 negative glow radii again (they were totally broken before).
44 - the "worldmaps sometimes are black" bug is finally fixed.
45 - the "player objects are referenced in _GENxx globals" bug has finally
46 been fixed, by not relying on buggy perl internals when serialising.
47 - fixed a long standing bug in the anvil converters in armour shops.
48 - items shops weren't interested in don't vanish anymore, and are given
49 back to the player.
50 - attuned/repell and spell base level system reworked.
51 - rewrote skill cache (last_skill_ob) system and usage - might
52 be less erratic now.
53 - refuse to write the uuid file if the uuid is zero
54 (to avoid writing it in early crashes).
55 - pathsync the directory after saving a file for added slowdown^Wsafety.
56 - speed up emergency_save by not syncing every file separately.
57 - no longer reattach perl to every object on reload, it's slow, and no longer
58 necessary since we don't nuke stashes anymore.
59 - do not bootstrap perl from the commandline args, use separate eval for
60 better error reporting.
61 - fix a crash when pushing cone spells met ice attacks.
62 - pre-cache perl extension files on reload to speed up the reload.
63 - speed up map refresh in server a bit.
64 - refactored drop code and fixed some programming errors in it.
65 - fixed small regression in 'Slag Ex' potion extension.
66 - fixed a bug where some objects couldn't cross map tile boundaries.
67 - fixed a bug with weight update of the player, the client showed -0.0
68 as the current weight of the inventory.
69 - (arch) the dragonbreath spell is level 12 again, but the high level spell
70 dragonfire has been introduced for the non-dragon players.
71 - remove unused "tooltype", "start_holding" object slots.
72 - change "weapontype" object slot to uint8.
73 - convert "hide" object slot into flag.
74 - reorder object members for better locality of reference and codesize
75 decrease.
76 - correct rounding in lerp, add lerp_rd, lerp_ru.
77 - fix a crash when no skill could be found when killing amonster.
78 - fix a small memleak that would eat one pointer on the perl stack for
79 every completed aio operation.
80 - perl mapspace acessor methods now normalise (handle tiled maps)
81 and update mapspaces if necessary.
82
832.71 Tue Sep 23 07:02:23 CEST 2008
84 - removed all command line parsing, only env variables are supported
85 anymore.
86 - region-specific monsters will now once more be on the worldmap.
87 - fix a disastrous "memleak" where temporary memory allocations
88 would grow out of bounds.
89 - server now writes a pidfile and makes sure its alter ego is killed.
90 - fixed a double-escaping bug in the pod-parser.
91 - rewrote the cfpod parser in C++.
92 - hintmode moved to C++, players need to re-set their hintmode if
93 they dislike "show".
94 - fix RIP inscription.
95 - bump login name length from 18 to 20 char max.
96 - correctly support gender in emotes.
97 - correctly support gender in the death messages.
98 - correctly generate death messages for players only when they really die,
99 with increased information.
100 - fix a bug in the dynbuf code that could potentially lead to crashes
101 and data corruption (but apparently was never triggered).
102 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
103 - make sure Compress::LZF acquires the storable lock, might fix some
104 data corruption bug.
105 - tweak coredumping/monitoring a bit.
106 - completely redid server initialisation to hopefully avoid rare races.
107 - do not crash in the loader when an inventory object could not be loaded
108 (from a corrupted file).
109 - redid skills command to send output to proper channel.
110 - object->map is no longer refcounting.
111 - add FLAG_DEBUG for internal debugging.
112 - add NDI_VERBATIM flag to send_msg.
113 - add perl backtraces to logBacktrace-initiated backtraces.
114 - player->exists is no longer a sync_job.
115 - split login.ext's player scheduler into
116 it's own player-scheduler.ext extension.
117
1182.7 Sun Sep 7 16:32:03 CEST 2008
119 - require perl 5.10.
120 - make nrof signed, so that code that checks for underflow actually works.
121 - swap player and observed count's on the map when observing.
122 - add (mostly untested) mapspace perl class and accessors.
123 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
124 - fix a crash in cast_bless (restoration et al.) when no target
125 could be found.
126 - pits now have a configurable "random spread" range and default
127 to a radius of two now.
128 - rewrite pay_player_arch.
129 - use a more stable perl_reload implementation.
130 - do not use Symbol::delete_package (causes crashes after perl-reload),
131 use our own, safer, clear_package instead.
132 - when asynchronously dumping core, close all file handles to allow
133 the server to restart concurrently.
134 - improve the cfpod parser to generate proper xml from proper cfpod
135 sequences, without double-encoding. it should be faster, too.
136 - the above fixes wrong display of help tetx and many other issues.
137 - use lzf and frag packets for large messages for clients supporting them
138 (0.9976+), use it for long books and other messages.
139 - eradicate listen command and corresponding code.
140 - eradicate logs command.
141 - let the client log into the server log, used for crash backtraces.
142 - fixed rods/wands/etc. with randomitem spells on maps, but broke
143 old style spell objects with the spell magic bullet.
144 - (arch) fixed skill less rods in the archetypes
145
1462.61 Sun Aug 3 17:59:50 CEST 2008
147 - made jeweler workbench larger and some other minor map
148 changes in jeweler town.
149 - fixed wrong item handling in jeweler skill code.
150 - (arch) use a special "key_random_map" for random map keys
151 that are used up.
152 - fix a crash when the player who was observed has logged out long
153 enough for his region/map to be gone.
154 - port to g++-4.3's incompatible tr1 changes.
155 - add some missing dependencies.
156 - log to /var/log/deliantra/ by default.
157 - hack observe code to enable smooth movmenet when observing.
7 158
82.6 Sun Jul 20 18:58:08 CEST 2008 1592.6 Sun Jul 20 18:58:08 CEST 2008
9 - added auto_apply event and extension for shop tiles
10 - (maps) extension of the jeweler quest/skill/town 160 - (maps) extension of the jeweler quest/skill/town
11 - correctly move gsay to the party channel. 161 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas. 162 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects. 163 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking 164 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs. 165 with NPCs.
16 - (arch) dragon scales got proper type now 166 - (arch) dragon scales got proper type now
17 - object::decrease would sometimes cause container weights to 167 - object::decrease would sometimes cause container weights to
18 be wrong, this has been fixed. 168 be wrong, this has been fixed.
19 - do not send tiem updates for newly-seen items. 169 - do not send time updates for newly-seen items.
20 - thawing an icecube will once more drop its contents to the ground. 170 - thawing an icecube will once more drop its contents to the ground.
21 - fix cone spells etc. going through walls sometimes. 171 - fix cone spells etc. going through walls sometimes.
22 - fix a weight update bug that sometimes left containers 172 - fix a weight update bug that sometimes left containers
23 with wrong weights. 173 with wrong weights.
174 - added auto_apply event and extension for shop tiles.
24 - work around get_map_flags invoking perl and switching the stack. 175 - work around get_map_flags invoking perl and switching the stack.
25 - make sure the map is loaded when using a town portal return. 176 - make sure the map is loaded when using a town portal return.
26 - fixed a bug with caching of sp/grace/food points for spells 177 - fixed a bug with caching of sp/grace/food points for spells
27 where healing spells didn't cost any grace. 178 where healing spells didn't cost any grace.
28 - fix starvation kill reason. 179 - fix starvation kill reason.
153 - properly link against libgthread as that is needed to make the slice 304 - properly link against libgthread as that is needed to make the slice
154 allocator thread-safe. 305 allocator thread-safe.
155 - support perls not compiled with 64 bit support (though this is not a 306 - support perls not compiled with 64 bit support (though this is not a
156 recommended configuration) (reported by Samuel Gondouin). 307 recommended configuration) (reported by Samuel Gondouin).
157 - always put godgiven items into the player inventory, never any containers. 308 - always put godgiven items into the player inventory, never any containers.
158 - (arch)
159 - (maps, arch) the scorn go club was founded! 309 - (maps, arch) the scorn go club was founded!
160 - (arch) do no longer support player abilities, they didn't work anyways. 310 - (arch) do no longer support player abilities, they didn't work anyways.
161 - (arch) the alchemy spell is now of the alchemy spell school, which 311 - (arch) the alchemy spell is now of the alchemy spell school, which
162 became a real spell-class. 312 became a real spell-class.
163 - (arch) the alchemist class now get an alchemy spell book for new characters. 313 - (arch) the alchemist class now get an alchemy spell book for new characters.

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