ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.269 by root, Thu Dec 4 01:07:34 2008 UTC vs.
Revision 1.280 by root, Thu Dec 18 05:13:38 2008 UTC

16TODO: no detah messages for arena anymore 16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to
30 only maximally-lit ones.
31 - class selection has been reworked completely and their documentation corrected.
32 - swashbucklers got the oratory skill now.
33 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 - fix deadlock in Jeweler::improve_ring_by_plan.
36 - use Coro::SemaphoreSet instead of our own lock management
37 (which was probably broken, too).
38
392.72 Thu Dec 4 22:20:19 CET 2008
40 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 41 - "cast light" now works on oneself.
22 - bump max light radius to 9. 42 - bump max light radius to 9, rewrote glow lighting calculations, fix
43 negative glow radii again (they were totally broken before).
23 - the "worldmaps sometimes are black" bug is finally fixed. 44 - the "worldmaps sometimes are black" bug is finally fixed.
24 - the "player objects are referenced in _GENxx globals" bug has finally 45 - the "player objects are referenced in _GENxx globals" bug has finally
25 been fixed, by not relying on buggy perl internals when serialising. 46 been fixed, by not relying on buggy perl internals when serialising.
26 - fixed a long standing bug in the anvil converters in armour shops. 47 - fixed a long standing bug in the anvil converters in armour shops.
27 - items shops weren't interested in don't vanish anymore, and are given 48 - items shops weren't interested in don't vanish anymore, and are given
50 - remove unused "tooltype", "start_holding" object slots. 71 - remove unused "tooltype", "start_holding" object slots.
51 - change "weapontype" object slot to uint8. 72 - change "weapontype" object slot to uint8.
52 - convert "hide" object slot into flag. 73 - convert "hide" object slot into flag.
53 - reorder object members for better locality of reference and codesize 74 - reorder object members for better locality of reference and codesize
54 decrease. 75 decrease.
76 - correct rounding in lerp, add lerp_rd, lerp_ru.
55 - fix a crash when no skill could be found when killing amonster. 77 - fix a crash when no skill could be found when killing amonster.
56 - fix a small memleak that would eat one pointer on the perl stack for 78 - fix a small memleak that would eat one pointer on the perl stack for
57 every completed aio operation. 79 every completed aio operation.
80 - perl mapspace acessor methods now normalise (handle tiled maps)
81 and update mapspaces if necessary.
58 82
592.71 Tue Sep 23 07:02:23 CEST 2008 832.71 Tue Sep 23 07:02:23 CEST 2008
60 - removed all command line parsing, only env variables are supported 84 - removed all command line parsing, only env variables are supported
61 anymore. 85 anymore.
62 - region-specific monsters will now once more be on the worldmap. 86 - region-specific monsters will now once more be on the worldmap.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines