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Comparing deliantra/server/Changes (file contents):
Revision 1.215 by root, Sun Aug 31 09:03:31 2008 UTC vs.
Revision 1.281 by root, Thu Dec 18 07:01:31 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: item tooltip has double utf-8 encoding issue. 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to
30 only maximally-lit ones.
31 - class selection has been reworked completely and their documentation corrected.
32 - swashbucklers got the oratory skill now.
33 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 - fix deadlock in Jeweler::improve_ring_by_plan.
36 - use Coro::SemaphoreSet instead of our own lock management
37 (which was probably broken, too).
38 - support negative glow radii during daytime, too.
39 - use circular, not rectangular, viewing area.
40 - use minimum viewing distance of 2 in outdoor maps.
41 - negative glow is stronger than viewing area or lamps.
42
432.72 Thu Dec 4 22:20:19 CET 2008
44 - (maps) completely redesigned scorn.
45 - "cast light" now works on oneself.
46 - bump max light radius to 9, rewrote glow lighting calculations, fix
47 negative glow radii again (they were totally broken before).
48 - the "worldmaps sometimes are black" bug is finally fixed.
49 - the "player objects are referenced in _GENxx globals" bug has finally
50 been fixed, by not relying on buggy perl internals when serialising.
51 - fixed a long standing bug in the anvil converters in armour shops.
52 - items shops weren't interested in don't vanish anymore, and are given
53 back to the player.
54 - attuned/repell and spell base level system reworked.
55 - rewrote skill cache (last_skill_ob) system and usage - might
56 be less erratic now.
57 - refuse to write the uuid file if the uuid is zero
58 (to avoid writing it in early crashes).
59 - pathsync the directory after saving a file for added slowdown^Wsafety.
60 - speed up emergency_save by not syncing every file separately.
61 - no longer reattach perl to every object on reload, it's slow, and no longer
62 necessary since we don't nuke stashes anymore.
63 - do not bootstrap perl from the commandline args, use separate eval for
64 better error reporting.
65 - fix a crash when pushing cone spells met ice attacks.
66 - pre-cache perl extension files on reload to speed up the reload.
67 - speed up map refresh in server a bit.
68 - refactored drop code and fixed some programming errors in it.
69 - fixed small regression in 'Slag Ex' potion extension.
70 - fixed a bug where some objects couldn't cross map tile boundaries.
71 - fixed a bug with weight update of the player, the client showed -0.0
72 as the current weight of the inventory.
73 - (arch) the dragonbreath spell is level 12 again, but the high level spell
74 dragonfire has been introduced for the non-dragon players.
75 - remove unused "tooltype", "start_holding" object slots.
76 - change "weapontype" object slot to uint8.
77 - convert "hide" object slot into flag.
78 - reorder object members for better locality of reference and codesize
79 decrease.
80 - correct rounding in lerp, add lerp_rd, lerp_ru.
81 - fix a crash when no skill could be found when killing amonster.
82 - fix a small memleak that would eat one pointer on the perl stack for
83 every completed aio operation.
84 - perl mapspace acessor methods now normalise (handle tiled maps)
85 and update mapspaces if necessary.
86
872.71 Tue Sep 23 07:02:23 CEST 2008
88 - removed all command line parsing, only env variables are supported
89 anymore.
90 - region-specific monsters will now once more be on the worldmap.
91 - fix a disastrous "memleak" where temporary memory allocations
92 would grow out of bounds.
93 - server now writes a pidfile and makes sure its alter ego is killed.
94 - fixed a double-escaping bug in the pod-parser.
95 - rewrote the cfpod parser in C++.
96 - hintmode moved to C++, players need to re-set their hintmode if
97 they dislike "show".
98 - fix RIP inscription.
99 - bump login name length from 18 to 20 char max.
100 - correctly support gender in emotes.
101 - correctly support gender in the death messages.
102 - correctly generate death messages for players only when they really die,
103 with increased information.
104 - fix a bug in the dynbuf code that could potentially lead to crashes
105 and data corruption (but apparently was never triggered).
106 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
107 - make sure Compress::LZF acquires the storable lock, might fix some
108 data corruption bug.
109 - tweak coredumping/monitoring a bit.
110 - completely redid server initialisation to hopefully avoid rare races.
111 - do not crash in the loader when an inventory object could not be loaded
112 (from a corrupted file).
113 - redid skills command to send output to proper channel.
114 - object->map is no longer refcounting.
115 - add FLAG_DEBUG for internal debugging.
116 - add NDI_VERBATIM flag to send_msg.
117 - add perl backtraces to logBacktrace-initiated backtraces.
118 - player->exists is no longer a sync_job.
119 - split login.ext's player scheduler into
120 it's own player-scheduler.ext extension.
121
1222.7 Sun Sep 7 16:32:03 CEST 2008
11 - require perl 5.10. 123 - require perl 5.10.
12 - make nrof signed, so that code that checks for underflow actually works. 124 - make nrof signed, so that code that checks for underflow actually works.
13 - swap player and observed count's on the map when observing. 125 - swap player and observed count's on the map when observing.
14 - add (mostly untested) mapspace perl class and accessors. 126 - add (mostly untested) mapspace perl class and accessors.
15 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 127 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
24 - when asynchronously dumping core, close all file handles to allow 136 - when asynchronously dumping core, close all file handles to allow
25 the server to restart concurrently. 137 the server to restart concurrently.
26 - improve the cfpod parser to generate proper xml from proper cfpod 138 - improve the cfpod parser to generate proper xml from proper cfpod
27 sequences, without double-encoding. it should be faster, too. 139 sequences, without double-encoding. it should be faster, too.
28 - the above fixes wrong display of help tetx and many other issues. 140 - the above fixes wrong display of help tetx and many other issues.
141 - use lzf and frag packets for large messages for clients supporting them
142 (0.9976+), use it for long books and other messages.
29 - eradicate listen command and corresponding code. 143 - eradicate listen command and corresponding code.
30 - eradicate logs command. 144 - eradicate logs command.
145 - let the client log into the server log, used for crash backtraces.
146 - fixed rods/wands/etc. with randomitem spells on maps, but broke
147 old style spell objects with the spell magic bullet.
148 - (arch) fixed skill less rods in the archetypes
31 149
322.61 Sun Aug 3 17:59:50 CEST 2008 1502.61 Sun Aug 3 17:59:50 CEST 2008
33 - made jeweler workbench larger and some other minor map 151 - made jeweler workbench larger and some other minor map
34 changes in jeweler town. 152 changes in jeweler town.
35 - fixed wrong item handling in jeweler skill code. 153 - fixed wrong item handling in jeweler skill code.

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