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Comparing deliantra/server/Changes (file contents):
Revision 1.270 by root, Thu Dec 4 03:48:19 2008 UTC vs.
Revision 1.281 by root, Thu Dec 18 07:01:31 2008 UTC

16TODO: no detah messages for arena anymore 16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to
30 only maximally-lit ones.
31 - class selection has been reworked completely and their documentation corrected.
32 - swashbucklers got the oratory skill now.
33 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 - fix deadlock in Jeweler::improve_ring_by_plan.
36 - use Coro::SemaphoreSet instead of our own lock management
37 (which was probably broken, too).
38 - support negative glow radii during daytime, too.
39 - use circular, not rectangular, viewing area.
40 - use minimum viewing distance of 2 in outdoor maps.
41 - negative glow is stronger than viewing area or lamps.
42
432.72 Thu Dec 4 22:20:19 CET 2008
44 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 45 - "cast light" now works on oneself.
22 - bump max light radius to 9, rewrote glow lighting calculations, fix 46 - bump max light radius to 9, rewrote glow lighting calculations, fix
23 negative glow radii again (they were totally broken before). 47 negative glow radii again (they were totally broken before).
24 - the "worldmaps sometimes are black" bug is finally fixed. 48 - the "worldmaps sometimes are black" bug is finally fixed.
25 - the "player objects are referenced in _GENxx globals" bug has finally 49 - the "player objects are referenced in _GENxx globals" bug has finally

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