--- deliantra/server/Changes 2008/12/04 03:48:19 1.270 +++ deliantra/server/Changes 2008/12/18 07:01:31 1.281 @@ -18,6 +18,30 @@ TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? TODO: nothing is written on it -> log-1 + +TODO: fix magic ear w.r.t. player dialog +TODO: rewrite highscore code +TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." + - directional casting no longer immediately removes the invisible effect. + - magic ears now trigger when used inside the NPC dialogue. + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + - allow lookat on spaces where we only barely see, as opposed to + only maximally-lit ones. + - class selection has been reworked completely and their documentation corrected. + - swashbucklers got the oratory skill now. + - jump skill was fixed to adhere to all the flags a mapspace has got. + - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry + - fix deadlock in Jeweler::improve_ring_by_plan. + - use Coro::SemaphoreSet instead of our own lock management + (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. - "cast light" now works on oneself. - bump max light radius to 9, rewrote glow lighting calculations, fix negative glow radii again (they were totally broken before).