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Comparing deliantra/server/Changes (file contents):
Revision 1.281 by root, Thu Dec 18 07:01:31 2008 UTC vs.
Revision 1.363 by root, Thu Apr 30 02:19:12 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code 18TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: destroying earth walls will not update player los
39TODO: autopickup in shop
40 - avoid a crash when a palyer tries to apply a lighter.
41 - move shop item listing and some otherstuff into the info tab.
42 - avoid crashes when non-players cast party spells.
43 - fix a crash in get_spell_by_name (for learn_spell).
44 - added pyromancer class with graphics (by Job Vranish).
45 - small improvement of the number of potions in shops
46 (by Job Vranish).
47 - added a few party spells (by Job Vranish).
48 - use a common message dynbuf.
49
502.78 Sun Apr 5 20:04:29 CEST 2009
51 - fixed bug in alchemy, where finding the right object for enhancements
52 didn't work.
53 - aggressively merge spell effects and do not allow more than 5 spell
54 effects (w.r.t. put_more) per mapspace, to give the server a chance
55 to survive a hundred deathsheads.
56 - correctly clear op->env when inserting onto map, this was a potentially
57 disastrous bug of unfortunately unknown proportions...
58 - fix cone-spell symmetry that was broken for direction 8.
59 - use gender-neutral place descriptions for invite.
60 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
61 Thanks go to Lisa Larsen!
62 - remove support for colour reducing 32x32 images (no cfclient support
63 anymore).
64 - actually mention the literacy level when it is too low to learn the spell.
65 - use better dependency tracking for include/keyword.h.
66 - add accept-invitation and suicide to the list of asynchronous commands,
67 so it is possible to invite somebody out of some stck-till-death traps,
68 or simply to commit suicide.
69 - replace the "ignoring delayed commands" message by something more useful
70 (cf. cunning gnome freezeing issue).
71 - various fixes for weapon improvements.
72 - fixed small bug with handling connect errors in the IRC gateway.
73 - support T and G sequences in cfpod.
74
752.77 Sun Feb 1 16:30:48 CET 2009
76 - convert me command from per-map to chat, which makes more sense, also
77 document it.
78 - more than one spellbooks of same class can now be given
79 in class selection.
80 - adjusted the starting_spell.trs treasure list to the recent
81 spell rebalancements.
82 - the IRC gateway filters IRC colors now.
83
842.76 Sat Jan 17 08:36:51 CET 2009
85 - (arch) fix quiver of Holding Bolts.
86 - applying unpaid items will now examine them.
87 - add "What" column to body command, showing items in that slot.
88 - redesigned and rebalanced lamps and torches.
89 - add "..." to item names that have been shortened.
90 - fixed "assign" function that squeezes strings into fixed length.
91 - add cursed effect to lamps and (some) torches.
92 - fixed bad assigned crafting skills and their tools.
93
942.75 Fri Jan 9 16:13:30 CET 2009
95 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
96 - fix a bug in the nimbus extension that allowed players to cheat.
97 - make monster smell logic dependent on their wisdom stat.
98 - put the death reason into a separate tab.
99 - converted "connected" slot to string, cleanly got rid of some ugly
100 hacks such as the path_attuned hack.
101 - introduce shstr_tmp for fast temporary shstr passing.
102 - replace one-at-a-time hash by faster than smaller FNV-1a hash
103 when hashing strings.
104 - sanitized alchemy-like skills and cauldrons to check earlier
105 whether the right cauldron is used.
106 - considerably optimise shared string implementation by
107 making its null value a compiletime constant.
108 - use shared string matching insteafd of strcmp in a lot of places,
109 as well as using shstr_cmp to pass shared stringsa round efficiently,
110 for lots of code size savings.
111 - monsters which breed new monsters shouldn't breed new monsters when
112 they are sleeping: generators now check for the sleeping flag.
113 - tell gcc not to excessively inline some perl interface functions.
114 - remove marking rune length limit.
115 - fix formatting of cfpod when a verbatim block was following
116 a single newline.
117 - move resistances, statistics and showpets command output into tabs.
118 - implement map scripts that can replace the boulder logic without
119 having to write extensions.
120
1212.74 Mon Dec 29 15:23:38 CET 2008
122 - fix a longstanding bug that teared multipart monsters
123 at map boundaries apart.
124 - temporarily make permanently invisible player visible when
125 he/she makes noise.
126 - fix being able to see through walls a bit.
127 - improve look at output.
128 - completely replaced the line of sight algorithm with a variant
129 of spiral fov capable of visibility grades and arbitrary
130 shadow angles, that uses less memory and less code.
131 - the new los code supports arbitrary map rectangles and loosens
132 other restrictions of the old code, supporting further optimisations.
133 - update los if blocksview-objects are inserted in a map, not just when
134 removed (e.g. for summon fog).
135 - permanent invisibility doesn't make immune against making noise:
136 implement a noise system that allows monsters to locate the player
137 when he/she makes noise.
138 - implement a primitive smell system that monsters can use to track
139 players.
140 - create bomb now also works when casted by door traps.
141 - (arch) new torch graphics.
142 - (maps) considerably soften the subway spider.
143 - (maps) made the portgate of navar safe ground, to protect
144 the guards from being killed by players.
145 - (maps) lots of tweaks in and around scorn.
146 - (maps) use special non-blocksview jungle, mountain and
147 darkforest freely on the worldmap, to get gradual sight obstacles
148 instead of total blackout in those areas.
149 - no maximum darkness for outdoor maps anymore.
150 - add more hints, fix some messages.
151 - fix a bug: firing rods should tell you something about them.
152 - make light additive even within players.
153 - darken xrays effect a bit.
154 - improve handling of los changes when inserting or removing
155 objects, not perfect yet.
156 - make map darkness signed (formerly unsigned) to allow
157 ambient lighting and centrally manage darkness as an offset.
158 - revamped, fixed and documented the server calendrics, also
159 tell users the current time and data, to improve awareness.
160 - implement proper wizlook flag and handling of wizlook, instead
161 of dumbly just clearing los once.
162 - speed up los code - it's now about 2-3 times as fast as the old one,
163 and has a smaller runtime variance.
164 - daylight/nightfall can now increase/decrease past the natural limit,
165 making them actually useful.
166 - see_in_dark now increases the viewing radius by 3.
167 - implement a fast tiled map iterator and use it in LOS for a 20%
168 speedup, as well as in many other places.
169 - remove support for extended map infos - these are not used
170 by the deliantra client and removing them gives us a 10% speedup
171 when sending map changes.
172 - remove most gcfclient and other client bug workarounds, as well
173 as now obsolete protocol versions, simplying the code.
174 - optimise and simplify generation of random numbers.
175 - correctly provide a non-zero default density for materials, to
176 avoid crashes, fix other bugs in the material handling code.
177 - fix volume calculations.
178 - fix cfpod parsing when multiple verbatim blocks were separated by
179 newlines.
180 - increase monster detection radius from wis/5 to wis/3.
181 - remove old pickup modes.
182 - remove obsolete disarm and search commands (search wasn't working
183 anyways).
184 - fix a crash when an npc applied a sign.
185
1862.73 Thu Dec 18 20:56:31 CET 2008
187 - this release is assumed to be very stable.
188 - (maps) radically redesigned and improved tutorial.
25 - directional casting no longer immediately removes the invisible effect. 189 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue. 190 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations. 191 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness. 192 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to 193 - allow lookat on spaces where we only barely see, as opposed to
37 (which was probably broken, too). 201 (which was probably broken, too).
38 - support negative glow radii during daytime, too. 202 - support negative glow radii during daytime, too.
39 - use circular, not rectangular, viewing area. 203 - use circular, not rectangular, viewing area.
40 - use minimum viewing distance of 2 in outdoor maps. 204 - use minimum viewing distance of 2 in outdoor maps.
41 - negative glow is stronger than viewing area or lamps. 205 - negative glow is stronger than viewing area or lamps.
206 - (arch) new darkness spell face.
42 207
432.72 Thu Dec 4 22:20:19 CET 2008 2082.72 Thu Dec 4 22:20:19 CET 2008
44 - (maps) completely redesigned scorn. 209 - (maps) completely redesigned scorn.
45 - "cast light" now works on oneself. 210 - "cast light" now works on oneself.
46 - bump max light radius to 9, rewrote glow lighting calculations, fix 211 - bump max light radius to 9, rewrote glow lighting calculations, fix
382 (this fixes the jeweler skill). 547 (this fixes the jeweler skill).
383 - back-to-back perl_reloads don't freeze the ticker anymore. 548 - back-to-back perl_reloads don't freeze the ticker anymore.
384 - convert cfutil from Event to EV (forgot to do this earlier...). 549 - convert cfutil from Event to EV (forgot to do this earlier...).
385 - move tombstone to real map if player died due to cave-in (even if 550 - move tombstone to real map if player died due to cave-in (even if
386 it has reset, which is better than putting it on the savebed, also as 551 it has reset, which is better than putting it on the savebed, also as
387 proof that the palyer didn't use a savebed). 552 proof that the player didn't use a savebed).
388 553
3892.4 Sun Jan 13 13:41:29 CET 2008 5542.4 Sun Jan 13 13:41:29 CET 2008
390 - work around perl bug in configure perl module version check. 555 - work around perl bug in configure perl module version check.
391 - fix bug in golem move code that would cause a crash at tiling borders. 556 - fix bug in golem move code that would cause a crash at tiling borders.
392 - fix a freeze bug when looking for an arrow in the inventory. 557 - fix a freeze bug when looking for an arrow in the inventory.

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