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Comparing deliantra/server/Changes (file contents):
Revision 1.250 by root, Mon Sep 29 06:32:08 2008 UTC vs.
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.73 Thu Dec 18 20:56:31 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - directional casting no longer immediately removes the invisible effect.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - magic ears now trigger when used inside the NPC dialogue.
7TODO: inscription cannot be readied. 7 - fix overflow in lighting calculations.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - negative glow radii can no longer cause total darkness.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - allow lookat on spaces where we only barely see, as opposed to
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 only maximally-lit ones.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - class selection has been reworked completely and their documentation corrected.
12 - swashbucklers got the oratory skill now.
13 - jump skill was fixed to adhere to all the flags a mapspace has got.
14 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
15 - fix deadlock in Jeweler::improve_ring_by_plan.
16 - use Coro::SemaphoreSet instead of our own lock management
17 (which was probably broken, too).
18 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps.
12 22
13TODO: cats light witrh JP_5 put light into caster. 232.72 Thu Dec 4 22:20:19 CET 2008
14TODO: strange rign oif acid artifact description/story looks weird. 24 - (maps) completely redesigned scorn.
15TODO: SP_casting_level 25 - "cast light" now works on oneself.
16TODO: destry(true) should be the default, trace code in map::insert? 26 - bump max light radius to 9, rewrote glow lighting calculations, fix
27 negative glow radii again (they were totally broken before).
28 - the "worldmaps sometimes are black" bug is finally fixed.
29 - the "player objects are referenced in _GENxx globals" bug has finally
30 been fixed, by not relying on buggy perl internals when serialising.
31 - fixed a long standing bug in the anvil converters in armour shops.
32 - items shops weren't interested in don't vanish anymore, and are given
33 back to the player.
34 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might 35 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now. 36 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero 37 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes). 38 (to avoid writing it in early crashes).
39 - pathsync the directory after saving a file for added slowdown^Wsafety.
40 - speed up emergency_save by not syncing every file separately.
41 - no longer reattach perl to every object on reload, it's slow, and no longer
42 necessary since we don't nuke stashes anymore.
43 - do not bootstrap perl from the commandline args, use separate eval for
44 better error reporting.
45 - fix a crash when pushing cone spells met ice attacks.
46 - pre-cache perl extension files on reload to speed up the reload.
47 - speed up map refresh in server a bit.
48 - refactored drop code and fixed some programming errors in it.
49 - fixed small regression in 'Slag Ex' potion extension.
50 - fixed a bug where some objects couldn't cross map tile boundaries.
51 - fixed a bug with weight update of the player, the client showed -0.0
52 as the current weight of the inventory.
53 - (arch) the dragonbreath spell is level 12 again, but the high level spell
54 dragonfire has been introduced for the non-dragon players.
55 - remove unused "tooltype", "start_holding" object slots.
56 - change "weapontype" object slot to uint8.
57 - convert "hide" object slot into flag.
58 - reorder object members for better locality of reference and codesize
59 decrease.
60 - correct rounding in lerp, add lerp_rd, lerp_ru.
61 - fix a crash when no skill could be found when killing amonster.
62 - fix a small memleak that would eat one pointer on the perl stack for
63 every completed aio operation.
64 - perl mapspace acessor methods now normalise (handle tiled maps)
65 and update mapspaces if necessary.
21 66
222.71 Tue Sep 23 07:02:23 CEST 2008 672.71 Tue Sep 23 07:02:23 CEST 2008
23 - removed all command line parsing, only env variables are supported 68 - removed all command line parsing, only env variables are supported
24 anymore. 69 anymore.
25 - region-specific monsters will now once more be on the worldmap. 70 - region-specific monsters will now once more be on the worldmap.

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