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Comparing deliantra/server/Changes (file contents):
Revision 1.278 by elmex, Sun Dec 14 13:49:10 2008 UTC vs.
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.73 Thu Dec 18 20:56:31 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - directional casting no longer immediately removes the invisible effect.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - magic ears now trigger when used inside the NPC dialogue.
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - fix overflow in lighting calculations. 7 - fix overflow in lighting calculations.
26 - negative glow radii can no longer cause total darkness. 8 - negative glow radii can no longer cause total darkness.
27 - allow lookat on spaces where we only barely see, as opposed to 9 - allow lookat on spaces where we only barely see, as opposed to
28 only maximally-lit ones. 10 only maximally-lit ones.
29 - class selection has been reworked completely and their documentation corrected. 11 - class selection has been reworked completely and their documentation corrected.
31 - jump skill was fixed to adhere to all the flags a mapspace has got. 13 - jump skill was fixed to adhere to all the flags a mapspace has got.
32 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry 14 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
33 - fix deadlock in Jeweler::improve_ring_by_plan. 15 - fix deadlock in Jeweler::improve_ring_by_plan.
34 - use Coro::SemaphoreSet instead of our own lock management 16 - use Coro::SemaphoreSet instead of our own lock management
35 (which was probably broken, too). 17 (which was probably broken, too).
18 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps.
36 22
372.72 Thu Dec 4 22:20:19 CET 2008 232.72 Thu Dec 4 22:20:19 CET 2008
38 - (maps) completely redesigned scorn. 24 - (maps) completely redesigned scorn.
39 - "cast light" now works on oneself. 25 - "cast light" now works on oneself.
40 - bump max light radius to 9, rewrote glow lighting calculations, fix 26 - bump max light radius to 9, rewrote glow lighting calculations, fix

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